Hey all, I’m here today with a quick poll. Super Smash Bros. Ultimate is due to release in six months, and before then, I’d like to tie up a few loose ends within the community. Here’s a big one: the equipment debate. Since the very beginning of amiibo training, players have gone back and forth between allowing all equipment, banning specific bonus effects, or banning all bonus effects. And it’s time we settle this ahead of time for Super Smash Bros. Ultimate.
With a concept as ridiculous as amiibo battling, it’s baffling to an outsider just how there could be any sort of conflict amidst the amiibo training community. Much like any standard gaming community, the amiibo metagame has its own share of troubles. In this article, I will list and analyze a handful of problems the small community of amiibo trainers face. Continue reading Conflicts Within the Amiibo Metagame
Hey, all – you’re probably wondering how we could possibly have Super Smash Bros. Ultimate training guides available so soon. And that’s a legitimate thought: the game isn’t even available, after all. That being said, this is a preliminary guide. As we all know, previous amiibo saves can be used in Super Smash Bros. Ultimate. So if you have a Ness amiibo that was trained in Super Smash Bros. for Wii U and 3DS, this guide aims to help it smoothly transition to Super Smash Bros. Ultimate based on what we know about the game so far. Now then, let’s get started.
Welcome to the third chapter of Amiibo Training Analysis! Both Marth and Lucina (commonly shortened to Marcina) are well known as powerhouses in the amiibo metagame. If you’re a trainer who wants to raise a great Marth or Lucina amiibo, you’re in luck: we’re going to take an in-depth look at what makes these characters work.
It’s been a busy E3 for Nintendo: Super Smash Bros. Ultimate was officially announced for Nintendo Switch, and it’s shaping up to be the largest, most polished entry yet. And we’re thanking our lucky stars that amiibo training is back and better than ever. Ultimate’s new mechanics and moveset updates will have several effects on the metagame: including two particular characters who we believe will be quickbanned. Let’s get started.
During Nintendo’s Treehouse broadcast, three new Super Smash Bros. series amiibo were confirmed: Inkling and Ridley, which were shown directly, and Daisy, who was verbally confirmed. This means that Inkling, Ridley, and Daisy will all enter the amiibo metagame as new contenders. And you can be sure that Cloud Nine will have training guides on each of them!
Super Smash Bros. Ultimate for Nintendo Switch was revealed today, and hence its name, it’s the biggest entry in series history. Every Super Smash Bros. character returns: Solid Snake, Young Link, Wolf, Pichu, and the Ice Climbers are all making playable appearances.
Here’s some even better news. Super Smash Bros. Ultimate will feature amiibo training, and we can use our data from Super Smash Bros. for Wii U and 3DS. This means that our existing set of training guides is still relevant for those of you who want to prepare for Ultimate’s launch on December 7th. I’d recommend playing exclusively on Battlefield for the time being, seeing as the layout of Ω-form stages has been altered to include platforms.
Cloud Nine will be releasing an all-new set of amiibo training guides tailored specifically to Super Smash Bros. Ultimate. As mentioned earlier, our existing training guides will help serve as a basis for the new games. However, potential changes in character movesets (and the fact that equipment and custom moves may or may not exist) warrant a new set. Thanks a million for all your support, and we hope you look forward to the new amiibo metagame!