Welcome to Cloud Nine’s Zelda amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Arklaine for sharing his knowledge of Zelda and for contributing to the completion of the guide!
Zelda is the princess of Hyrule and the namesake of The Legend of Zelda games. Her appearance may change, but she always plays an important role. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Although Zelda ranks quite low on the competitive Super Smash Bros. tier list, her placement in the amiibo metagame begs to differ: her strong skill set makes her a very threatening opponent. Zelda has a solid set of smash attacks: her down smash is a quick “get-off-me” move, and both her forward and up smashes hit multiple times and have lasting hitboxes. All three of these moves are also quite strong. Zelda’s special moves are just as useful: she has a reflector that can also protect her from incoming attacks, an effective gimping tool in Din’s Fire, an up special that serves as a safe and efficient recovery move, and a down special that can either break shields or inflict major damage.
However, Zelda is held back by several flaws. Most notable is her weight – or lack thereof. She requires serious investment into her defense stat to be able to stand a chance against opponents with a high damage output. Her smash attacks, while potent, lack range, and are sometimes whiffed entirely. Zelda also suffers from several annoying tendencies in her AI. She has a habit of spamming her up smash, down smash, forward aerial, and back aerial if these attacks are used against her too often during training. She may also randomly teleport upwards with her up special, Farore’s Wind, while still on-stage. This leaves her open to punishment.
Zelda’s strengths outweigh her weaknesses, and overall, she is a rewarding amiibo to train. She does require a good bit of time and patience, but at her best, she can contend with any opponent, no matter how strong – she can even hold her own against top tier characters like Bowser and Ganondorf.
Section 2: Recommended Equipment
Zelda – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+30 Attack / +90 Defense / 0 Speed
Zelda – Recommended Custom Moves
- Phantom Strike: This is a custom move version of Zelda’s down special. It charges faster and deals more damage and knockback, but doesn’t travel very far. In a pinch, this move can be a lifesaver, and Zelda is capable of fully charging this attack to either deal massive damage or break an opponent’s shield.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Leveling Up Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Zelda Training Tips
- Primary damage-racking moves: jab, forward tilt, and down tilt. Zelda’s jab is fast and has a respectable damage output. Her forward tilt can be angled and is strong enough to KO middleweights at 130% near the edge. Down tilt can also combo into a forward smash at low percentages.
- Primary KO moves: forward smash and up smash. These are Zelda’s most important kill moves. They both hit multiple times and can catch opponents off guard. Of these two attacks, you should prioritize forward smash, because its range is more effective against grounded enemies. Up smash should be used solely as an aerial punish.
- Utilize Nayru’s Love. Not only does Nayru’s Love reflect projectiles, but it’s useful as an attack, too. Teach Zelda to use the move to reflect projectiles and guard edges.
- Utilize Din’s Fire. It’s best used as a gimp to intercept recovering opponents. Don’t use this move in any other situation. If you try to use it as an attack, your amiibo could try it at an inappropriate time, leaving herself vulnerable. You only want her using this move as a gimp, and nothing else.
- Utilize Phantom Strike. It’s best used if Zelda corners her opponent at the edge of the stage. With proper timing, Phantom Strike can shatter an enemy’s shield.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.
Section 4: Post-Level 50 Training
Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.
Mirror Matches, Defense, & Counterattacks
As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.
If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.
Section 5: Conclusion & Credits
Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!