Amiibo Training Guide: Ness (Wii U & 3DS)

Welcome to Cloud Nine’s Ness amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated.

Ness is a small-town kid and the main protagonist of the beloved game Earthbound. His ordinary looks hide his psychic PSI powers. Ness was living a normal life in the suburbs of Onett until a meteor crashed into a nearby mountain and sent him on a wild adventure. Believing in the ultimate powers of wisdom, courage, and friendship, Ness proves that some heroes come in small packages.

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

Table of Contents.PNG


Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Ness possesses a number of threatening tools that allow him to easily overpower his opponents, the most notable of which is his amazing back throw – it’s the strongest throw in the entire game, KOing any character by 140% (before taking defense points into account). He’s also got a great set of smash attacks – his forward smash is powerful and disjointed, and his up smash is a great get-off-me move with a lot of range. Ness has helpful special moves, too, with PK Fire and PK Thunder 2 (which is when Ness launches himself with the move) being among the best attacks in his arsenal. The former can link into itself and rack up incredible amounts of damage very quickly, while the latter is a trump card of sorts that inflicts huge damage and knockback upon its victims. In addition to being a great attack, PK Thunder also serves as an equally great recovery move: Ness’ amiibo is extraordinarily accurate with its aim, and opposing amiibo will make no attempt to go off-stage to gimp his recovery.

However, Ness suffers from a rather unique set of problems. As mentioned before, Ness’ enemies will never go off-stage to gimp his recovery. However, characters with certain projectiles, such as Mario (Fireball) and King Dedede (Gordo Throw) will try to gimp Ness’ recovery. If one of these projectiles collides with the ball of electricity Ness creates for PK Thunder, it’s game over. Ness is also at a slight disadvantage on stages with platforms, such as Battlefield (which is a common stage played on in amiibo tournaments). He’ll try to use PK Thunder 2, but the orb of lightning will be blocked by a platform, leaving him vulnerable to attack. Last but not least, Ness has issues against foes equipped with Improved escapability. Opponents with this bonus effect will be able to escape from Ness’ grabs so fast that he won’t have a chance to use his back throw. The mere presence of this bonus limits the usage of what is otherwise his best KO option.

The Verdict

Ness is a powerful and unique amiibo with a lot of potential. Compared to top-tier characters, he takes slightly more time and patience to truly become strong. But he’s still a very solid fighter who can bring you all the way to grand finals with proper training.


Section 2: Recommended Equipment

Ness – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+80 Attack / +80 Defense / -40 Speed

Mario Bonuses

Ness – Recommended Custom Moves

  • Forward PSI Magnet: This is a custom move version of Ness’ down special. Hence its name, Forward PSI Magnet centers the magnet around Ness’ outstretched hand instead of his body. It allows him to recover more health from absorbed projectiles, and can even deal damage to opponents with proper timing. This move isn’t essential to Ness’ success, but it’s a neat option that can come in handy once in a while.

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.


Section 3: Leveling Up Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Ness Training Tips

  • Primary damage-racking moves: jab, forward tilt, up smash, and side special. Ness has a lot of options when it comes to early-game play. His jab is fast and is best used against opponents at point blank. Forward tilt is slightly slower, but much stronger, and has more range. Up smash is by far Ness’ most useful damage-racking tool – its range and speed are unmatched, and it’s also boosted by Hyper smash attacks and Improved launch ability. PK Fire should be used to the point of spamming – if your amiibo gets hit by one, try to hit it with as many consecutive PK Fires as possible before finishing with a forward smash. Of all the moves here, you should prioritize up smash and PK Fire above all else.
  • Primary KO moves: forward smash, PK Thunder 2, and back throw. Ness’ forward smash is insanely powerful, and can even get shield breaks with the equipment setup listed in Section 2. Opponents will often block or dodge too early, and either their shield will break, or they’ll get hit. You should also fire yourself on-stage with PK Thunder when your amiibo is at mid to high percentages; this might seem counter-productive, but it’s actually one of Ness’ most effective KO moves. Ness’ back throw is also incredibly strong, but the omnipresence of Improved escapability hinders its use. 90% of the time, Ness’ enemies will be able to escape from his grasp before he can use his back throw.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.


Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.


Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Ness.png

Conclusion

Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

Credits

Images are courtesy of the official Super Smash Bros. website and SmashWiki.


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