Welcome to Cloud Nine’s Marth amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue for sharing his knowledge of Marth and for contributing to the completion of the guide!
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. He’s known as an exceptional swordfighter, swinging his blade with grace. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Marth possesses two specific tools that make him an extremely formidable opponent: his down special, Counter, and his side special, Dancing Blade. Counter is especially effective against powerful foes like Bowser and Ganondorf, and it can even turn the tide of battle in Marth’s favor. Marth’s AI uses Dancing Blade brilliantly, never failing to link all four hits together; the attack is so fast that his opponents will often to fail to block it in time. When tipped, Marth’s smash attacks are incredibly strong, and can KO enemies at disgustingly early percentages. In general, Marth’s tipper mechanic works in his favor – but only as long as his trainer can properly use them.
While Marth has many strengths, he has just as many flaws holding him back from greatness. Marth’s AI has a few minor flaws; he gets greedy with his tipped aerials, and he eventually learns to spam them unless proper precautions are taken. He can also become too reliant on his counter at times, and this may lead to him whiffing the hitbox and getting punished hard in return. Marth’s tipper mechanic can also be a bit of a double-edged sword; if Marth is unable to properly space his tippers, KOing enemies becomes very difficult.
Overall, Marth is a great amiibo who can tear unprepared opponents to shreds and easily turn the tide of battle thanks to his powerful tipper mechanic and fast attacks. It’s difficult to get him into the habit of properly spacing his tippers, but if he learns to master this skill, he’ll go very far – maybe even all the way to grand finals.
Section 2: Recommended Equipment
Marth – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+60 Attack / +60 Defense / 0 Speed
Marth – Recommended Custom Moves
- Iai Counter: This is a custom move version of Marth’s down special. Iai Counter inflicts more damage, knocks foes behind him, and is much quicker. It also deals electric damage. However, its trigger window is much stricter, being almost twice as difficult to activate compared to the default Counter. Since amiibo can react so fast, the shorter activation period is not much of an issue for Marth, and he gets a stronger counter, so it’s a win-win.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Leveling Up Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Marth Training Tips
- Primary damage-racking moves: Dancing Blade and up tilt. While Marth’s jab and forward tilt are useful, Dancing Blade outclasses them both. Its incredible speed means that opponents will have trouble blocking or dodging it. This is Marth’s most important move, so teaching him to use it properly is key. If you can’t consistently link all four hits together, don’t worry. As long as you can do it sometimes, you’ll be good to go.
- Primary KO moves: forward smash and Iai Counter. Marth’s forward smash is immensely powerful when tipped – if there’s any one move you need to teach your Marth to space properly, it’s his forward smash. Use it against your amiibo when he’s at high percentages. The tipper on his forward smash is at the very edge of his blade, just a smidgen away from the blue trail it creates. Counters are also a big threat in the competitive amiibo metagame. If Marth can pull off just one Counter against a powerful character like Bowser or Marth, they’re either going to be KO’d or take major damage. Use Iai Counter several times per mirror match to ensure he learns it. Use slow mode if you’re having trouble getting the timing correct.
- Moves to avoid: neutral special. Marth may learn to randomly use this attack while in midair, so ignoring Shield Breaker entirely is your best bet to ensure he doesn’t use the move at an inappropriate time.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.
Section 4: Post-Level 50 Training
Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.
Mirror Matches, Defense, & Counterattacks
As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.
If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.
Section 5: Conclusion & Credits
Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!