Competitive Amiibo Training Guide: Robin

Hey, guys! Arklaine here, and welcome to Cloud Nine’s competitive Robin amiibo training guide!

Robin is one of the main characters in Fire Emblem: Awakening. A traveler who remembers nothing prior to being found by the wayside, Robin is a skilled fighter and serves as the main tactician among the Shepherds.

This guide is up-to-date as of version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Recommended Equipment
  • Section 3: Leveling up your Amiibo
  • Section 4: Post Level-50 Training
  • Section 5: Conclusion & Credits

Amiibo Overview

robinnew.PNGTrue to his home series, Robin is a character whose moveset is designed to be used carefully for maximum efficiency. The tactician’s most defining traits are his four magic tomes and spells. Thunder turns into different spells with different properties the longer Robin charges it, with Thoron, its fully-charged form and Robin’s most powerful spell, being able to travel across the stage and pierce through any enemy in his line of fire. Arcfire is cast a short distance away from Robin and serves to protect him from approaching enemies as it hits multiple times, with the final hit dealing decent knockback. With these two projectiles, Robin can do a great job at keeping his opponent at bay. Robin’s last two spells serve more as utility than as attacks: Elwind, Robin’s recovery move, helps him get back to the stage safely (assuming his tome has enough uses in it to do so); while Nosferatu is a command grab that drains the opponent’s health and heals Robin by a good amount. Robin’s smash attacks are nothing to scoff at, being moderately powerful thanks to his Levin Sword – his down smash, which is his best smash attack, is a strong get-off-me attack that hits on both sides, punishes rolls, and prevents immediate counterattacks from his opponent.

Robin does have some flaws that could be problematic to his success, one of which is entirely unique to his character: his durability mechanic. A variation of the one used in the Fire Emblem series, the durability mechanic limits how many times Robin can use a certain weapon – when he reaches that limit, the weapon “breaks” and is unable to be used for a set amount of time until it respawns. This means that until his tome(s) and/or Levin Sword respawn, he’s left at a disadvantage, relying on his other available spells and his significantly weaker Bronze Sword for damage. Going in hand with this mechanic is Robin’s tendency to “waste” these weapons – the amiibo may randomly jump and use his Levin Sword in the air multiple times in an effort to hit his opponent, for one. He also overuses his infinite jab attack, which uses his Elwind tome. Unlike Robin’s other jab with the Arcfire tome, he can fail to land the final hit on an opponent with the infinite jab. And since this jab uses his Elwind tome, it detracts uses for his recovery, making this jab even worse for him since Robin needs to use Elwind to recover – use it too many times, and Robin is left helpless, falling to his demise. Robin also lacks in melee range, making foes that bypass his long-range spells a problem; his tilts, while fast, possess mediocre range and above-average endlag, and his command grab, Nosferatu, doesn’t have the best range as well and can easily be whiffed. His smash attacks, which are his most important melee attacks, lose significant range when his Levin Sword breaks and become much weaker and easier for his enemies to exploit. And finally, as mentioned in the preceding paragraph, Robin’s grab is slow, being among the slowest in the game. If he whiffs a grab, you can expect a counterattack from his foe.

The Verdict

Robin is by no means a bad amiibo, as he has great projectiles and smash attacks on top of having proper AI that can utilize these to their maximum efficiency. That being said, it’ll take him a good while to unlock his true potential on the battlefield. He can be a bit tough to figure out and train, but with the help of this guide, you’ll be on the right track on making this fighter a master tactician.

Robin – Recommended Stats & Bonuses

It’s time to train up your own tournament champion! Let’s begin by planning out what equipment your amiibo will have. To many new trainers starting out their journey, this step can be quite difficult due to the many complexities it contains – luckily, this section is dedicated to providing recommended stat spreads and bonuses for your amiibo. Here is my recommended loadout for Robin:

Point Distribution: +40 Attack / +70 Defense / +10 Speed

This is a common stat spread that works with almost every amiibo. 40 points in attack give a nice boost to Robin’s overall power, further bolstering his already impressive KO prowess. 70 points in defense help Robin become bulkier, and reduces the amount of knockback he takes, allowing his recovery to function more consistently. 10 points in speed ever so slightly enhance his jump and mobility without detracting too many points from attack and defense.

Bonus Combination:

  • Auto-heal capability
  • Lifesteal
  • Improved escapability

Being one of the most common bonus combinations in competitive play, this setup works well with just about every amiibo, and Robin is no exception. Auto-heal capability heals him for 2% of health every three seconds, while Lifesteal has a 50% chance of activating with every strike and heals Robin for half of the damage he inflicts with a single hit. Rounding out the set is Improved escapability, enabling him to escape from grabs and throws twice as quickly. This improves his in-game durability by allowing him to avoid taking damage from throws.

If you feel that you aren’t confident in the stat spread and bonus combination listed above, there’s another page here at Cloud Nine that goes more in-depth on several different setups you could potentially use on your Robin amiibo, which you can check out by following this link.

If you didn’t know by now, the bonuses “Critical-hit capability” and “Explosive perfect shield” are banned in the online competitive amiibo scene. That’s why these weren’t mentioned at all. While these two bonuses are banned online, some real-life tournaments, which are far and few in-between, don’t ban them. If you’re reading this guide because you want to prepare for a real-life tournament that allows all types of equipment, use this setup instead:

Point Distribution: +40 Attack / +70 Defense / +10 Speed

Bonus Combination:

  • Critical-hit capability
  • Explosive perfect shield
  • Improved escapability

This is, without a doubt, the greatest bonus combination in the game. Critical-hit capability and Explosive perfect shield are incredibly powerful in tandem with each other, as a single perfect shield can possibly inflict up to 45% on an opponent. With this setup, all you really have to do is teach your Robin to block with perfect accuracy, and he wins – unless the opponent blocks better. Improved escapability rounds out the set, and it’s just as important in real-life tournaments as it is in the online scene.

Just be sure to carefully read the rules of any amiibo tournament you enter, whether it be online or real-life. As stated before, Critical-hit capability and Explosive perfect shield are both banned in online tourneys, so make sure to carefully read the rules before entering. You certainly don’t want your Robin getting disqualified after all of your “hard work”! If you’d like to learn more about online amiibo tournaments and how to enter one, take a look at this page.

Robin – Recommended Custom Moves

  • Thunder+: This is a custom move version for Robin’s neutral special. It hits much harder it makes it easier to nab a KO at the cost of having less durability and a slower charge. While its charging time and durability are slightly less reliable than its default, the damage output it provides is significantly higher, with Thoron+ becoming a safe kill move on top of having the power to shatter full shields.
  • Fire Wall: A custom move option for Robin’s side special. Its damage output and range are significantly reduced, but Robin is able to cast it faster. It’s best used as an edgeguarding tool and a get-off-me move, but the default Arcfire has its fair share of uses, too. It’s ultimately up to you to decide which custom would be best for your Robin amiibo.

Feeding your Amiibo

Now you should know exactly what stats and bonuses you will want to equip your amiibo with. It’s time to go ahead with your plan and get your amiibo all set up with its proper equipment pieces! Once you’re ready to roll, boot up your copy of Super Smash Bros. for Wii U/3DS, navigate to the Games & More menu, and then go to the amiibo section. Scan in your Robin amiibo (on Wii U, tap it to the left side of the Gamepad; on the Nintendo 3DS, you must use an NFC reader (sold separately); and on the New Nintendo 3DS, tap the figurine to the console’s bottom screen), and you’ll see a status menu that details its current stats and bonus effects.

Don’t worry about your amiibo’s current level or if you have trained him before. Don’t reset your Robin just to use this guide – remember, it’s always possible to correct an amiibo’s bad habits.

Step 1: Equipping Three Bonus Effects

We’re going to begin by setting your amiibo up with its three bonus effects. From your amiibo’s status screen, go to the “Feed Equipment” option, and sort your equipment stash alphabetically. You’ll notice that each piece has a “prefix”, and this prefix determines what bonus effect it yields. Here’s a list of some common bonuses and the prefixes you should search for – find the three bonus effects you decided on from the list below, and then feed them to your amiibo in-game. The bonus effects I recommended for Robin will be underlined.

  • All-Around Trade-off (Improved trade-off ability)
  • Auto-Healer (Auto-heal capability)
  • Escape Artist (Improved escapability)
  • Gluey Edge (Easier edge grabs)
  • Hyper Smasher (Hyper smash attacks)
  • Moon Launcher (Improved launch ability)
  • Nimble Dodger (Improved dodge ability)
  • Perfect-Shield Helper / Perfect-Shield Whiz (Easy perfect shield)
  • Shield Healer / Healing-Shield (Health-restoring shield)
  • Shield Reflector / Shield Counter (Mirror shield)
  • Shield Regenerator / Speedy Shield Recharge (Improved shield regeneration)
  • Trade-off Attacker (Improved trade-off attack)
  • Trade-off Defender (Improved trade-off defense)
  • Trade-off Speedster (Improved trade-off speed)
  • Vampire (Lifesteal)

If you scroll up a bit, you’ll see a visual example image of what the equipment menu looks like, sorted alphabetically. If you find that you don’t have one of the bonuses you wanted to give to your amiibo, leave one of its bonus slots blank, and you can feed the missing bonus effect later. For more information on amiibo equipment, including how to farm for bonus effects and custom moves, check this page before moving on.

Step 2: Rounding Out Stat Values

For many, this is the most difficult step in feeding your amiibo: evenly distributing its stat points. If you decided to follow the recommended stat spread, your ultimate task is to give your amiibo 40 points in attack, 70 points in defense, and 10 points in speed. Don’t worry if your numbers aren’t exact – we’re aiming for a ballpark range with your Robin’s stats. If you don’t know this already, each piece of equipment has one of three different colors: orange, blue, or green. Orange pieces will increase an amiibo’s attack power but decrease its defense. Blue pieces will increase its defense but lower its speed. A green piece will increase its speed, but lower its strength. You’ll need to use these equipment pieces to balance your amiibo’s stats to the values you want them to be.

Step 3: When Your Amiibo Gets Full

Your amiibo can only eat so much equipment before it becomes full and can’t eat anymore. It’s possible to feed your amiibo more equipment by battling it. You don’t want to formally start your training until your amiibo is complete with the correct stats and bonuses, so if your amiibo becomes full midway through the feeding process, hop into a quick 1-stock game as any character. When the match begins, run off the stage and KO yourself. Your amiibo’s tendencies and habits won’t be negatively affected, regardless of whether it is Level 1, Level 50, or anywhere in between. Your amiibo will then be ready to eat more equipment, and you’ll be one step closer to completing this whole process. Keep repeating this step until your amiibo has your desired stat spread.

Completing the Feeding Process

Once your amiibo is set up with its stat points, bonus effects, and custom moves, you’ll be ready to begin your training. (Or continue it, if your amiibo is already Level 50 and will be using this guide for the first time.) It’s quite easy to make mistakes while feeding your amiibo, however, and if you run into a problem of some sort that you can’t resolve, you can always hop into the community Discord server to ask a question.

Raising your Amiibo to Level 50

Note: If your Robin amiibo was trained prior to using this guide, do not reset it. This section does talk about raising your amiibo to Level 50, but it also contains helpful tips to use when mirror matching your amiibo. They’ll still be helpful to you even if your amiibo is already at Level 50. Take a look at Section 4 of the guide, which talks about additional post-Level 50 training techniques.

Raising an amiibo to Level 50 is possibly the most boring and tedious part of training that you will ever experience. Since aerial training is frowned upon in the competitive metagame due to how easy an amiibo can block an aerial opponent, you can’t go all-out against your amiibo with combos and edgeguards and expect it to become great – you have to play against your Robin amiibo very carefully. That’s why, for this step, you’ll be mirror matching your amiibo all the way to Level 50. A “mirror match”, known by some as a “ditto match”, is when you fight your amiibo while playing as its character – so in this case, you’ll need to play as Robin against your Robin amiibo. I recommend playing timed matches (anywhere from 3 to 5 minutes will do, but 5 is preferred) on Ω-form stages only.

We haven’t talked much about defense in this guide yet, have we? Well, it’s one of, if not the most important of components towards an amiibo’s success. In the competitive Super Smash Bros. metagame (human players vs. human players), success is all about getting off the strongest combos, playing a good neutral game, and outsmarting and predicting your opponent. But in the amiibo metagame, success is having your amiibo block, then counterattack. To support these components, I’ve put together a list of defensive training tips. Be sure to play by them at all times during your training.

Defensive Training Tips

  • Do not jump or use aerials. Amiibo can be trained to block incoming attacks within a fraction of a second – faster than any human. If your Robin is airborne, it can’t block at all, so if it misses an aerial move, it’ll be left vulnerable to a counterattack. Remaining grounded at all times is every amiibo’s best option and safest playstyle. There have been over 100 tournaments thus far, and each one has shown that amiibo who use or rely on their aerial attacks do not perform well at all.
  • Block and dodge attacks as often as you can. Since amiibo can react so quickly, you shouldn’t teach yours to randomly throw out different attacks – instead, your amiibo’s approach should be calm and calculated. During training, block as many of your amiibo’s attacks as you can. After perfect shielding or dodging, respond with a move of your own. When your Robin is at low damage, use tilts and jabs more often than smash attacks. When it’s taken a lot of damage, switch it up – start using more smash attacks than tilts and jabs.
  • Do not make any attempt to combo. Amiibo can only use combos that are hard-coded into their AI, and even these combos aren’t very effective tools in the amiibo metagame. Plus, since amiibo can block and dodge with incredible accuracy, combos will usually be ineffective against them. Focus on well-timed blocks, dodges, and counterattacks instead.
  • Don’t be too picky. If you mess up during training, don’t get frustrated and reset your amiibo. In fact, you should never reset your amiibo, because it’s always possible to correct bad habits. If you do make a mistake, shrug it off and just keep going. The level-up process isn’t too important; at the end of the day, it’s the training you execute on your amiibo after it has reached Level 50 that counts.

The defensive training tips apply to every amiibo character. However, there are some tips that apply specifically to Robin that you will need to play by to ensure your amiibo’s success.

Robin Training Tips

  • Primary damage-racking moves: Thunder+, and Arcfire/Fire Wall. At the start of every match and when you’re a short distance away from your amiibo, try and charge Thunder all the way up to Thoron. It’s the best spell in Robin’s arsenal and unlike many amiibo who have problems charging up projectiles (such as Lucario with its Aura Sphere and Mewtwo with its Shadow Ball), Robin will always effectively charge Thunder. When you fully charge Thunder, unleash Thoron onto your amiibo. Use Arcfire to space when your amiibo is approaching from far away; if you’re using the Fire Wall custom instead, use it as an edgeguarding tool as well.
  • Primary KO moves: forward smash, down smash, and Thunder+. Forward smash is Robin’s strongest move – with the Levin sword active, it KOs opponents at around 100%. That being said, down smash is generally more reliable; it’s slightly weaker but covers both sides. When fully charged, Thunder+ is also a good KO move.
  • Moves to avoid: infinite jab. Robin’s infinite jab uses his Elwind tome to attack. Not only does he miss landing the final hit of the jab on opponents at lower percents, he may also learn to spam this move relentlessly. Stay clear from using it at all, since it also detracts uses from his Elwind tome, which he uses to recover. Instead, use the other version of this jab (the one with the Arcfire tome) as it hits more reliably and doesn’t hinder Robin’s recovery.
  • Utilize tilts and Nosferatu while the Levin Sword is on cooldown. When Robin loses his Levin Sword, his smash attacks become weaker, and he must then rely on tilts and Nosferatu instead. Down tilt, forward tilt and his jab (using his Arcfire tome) are his best options to put some space between close-range fighters. Nosferatu can be mixed in here, too, but it can be difficult to land and has limited uses; nevertheless, it’s still an effective move for Robin to learn.

If you started using this guide with a Level 1 amiibo, it will take some time for it to reach Level 50. If your Robin began his training anywhere in between Level 1 and Level 50, it shouldn’t take too long to level him up depending on how much training he originally had. As long as you play by the tips provided, you’ll be well on your way to creating a strong foundation for your amiibo to build on later. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh its skills after it hits Level 50.

When your Robin amiibo finally reaches Level 50, his training will truly begin. Much like a real player, amiibo need match experience and practice against different characters, stages, and situations. When you’re all done here, we’ll move on to the most important section of the guide – honing your Level 50 amiibo’s skills and turning it into a champion!

Now that your Robin amiibo has reached Level 50, things finally get interesting. It’s time to really make him great. Defense and counterattacks are important to your amiibo’s success and all, but match experience is even more important. Your amiibo will need to be exposed to the many possible situations it could face in a tournament setting.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of different moves to use. It’s a good idea to expose your Robin to as many different fighters as possible. The best way of doing this is to have your Robin fight other amiibo characters. Set the stock to 2, the time to 6 minutes, and have them play three matches. The first character to win 2 matches wins the set, just like in a real tournament! Here at Cloud Nine, we have guides for every amiibo character, so if you have any other amiibo characters left untrained, train them up with their own personalized character guide.

Mirror Matches, Defense, and Counterattacks

As your amiibo’s knowledge of other characters expands, its knowledge of its own moveset will diminish – in other words, your Robin’s fighting skills will wear down. Don’t get me wrong, match experience is great and all – but your Robin will require your intervention now and then in order to be successful. Mirror matching your amiibo every so often is a great way to refresh its skills. Remember Section 3 of this guide, where we went over a list of tips you should use as you mirror match your amiibo? Refer back to that list, and also remember to stay on the ground at all times, and to play defensively.

Speaking of playing defensively, now that your amiibo is Level 50, you can put it through some advanced defensive training. The aptly-named defensive training session will help your amiibo to block incoming attacks and then counter with greater precision. It’s also another great way to refresh your amiibo’s skills, in addition to the mirror match above. To keep your amiibo fresh and at its best, repeat both mirror matches and the defensive training session as much as it’s needed.

Training a champion amiibo isn’t a simple feat, and it certainly isn’t as easy as following a step-by-step guide from start to finish – it requires innovation, creativity, and a lot of patience. Amiibo are finicky things at times, and yours will likely develop a habit you aren’t so fond of; it might use too many aerials or walk right into attacks, for one. Luckily, several resources at Cloud Nine exist to help you to correct these problems. The FAQ will answer most of your questions, but if your question isn’t there, you can join Cloud Nine’s Discord server for additional help.

Thanks for reading this guide all the way to the end! You toughed it out – good job! Though the guide may be wrapping up, your training won’t be done anytime soon. There’s always a way forward with an amiibo, and your Robin amiibo is no exception to this rule. Again, if you run into any roadblocks along the way, check out Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

If you noticed any spelling, grammar, or formatting errors while reading this guide, please either join the aforementioned Discord server to tell us about the mistake. Your help is much appreciated – thank you in advance!


All of the images you see in this guide were taken in-game by Cloud.



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