Amiibo Training Guide: Toon Link (Wii U & 3DS)

Welcome to Cloud Nine’s Toon Link amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue for sharing his knowledge of Toon Link and for contributing to the completion of the guide!

With big eyes and an expressive face, this version of Link is how he appeared in The Legend of Zelda: The Wind Waker game. Link lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

Table of Contents.PNG


Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Despite his lack of tournament representation, Toon Link is a strong fighter with a definitively strong skill set. He has many unique attacks that can surprise and disorient his opponents – most notably are his smash attacks. His forward smash consists of two separate hits, which can take defensive enemies by surprise. His up smash is quick and deceptively powerful – it’s not as effective as Link’s, but is a good aerial punish nonetheless. Toon Link has useful special moves as well, but again, they’re less efficient than Link’s. One advantage Toon Link does have over Link, however, is the speed of his attacks – Toon Link’s jab and tilts are all very fast and can throw opponents off if used with proper timing. His recovery is also quite good, consisting of a decent up special and an even better tether grab.

Unfortunately, Toon Link is held back by a few annoying issues. He is not at all proficient with the use of his Bombs: he’ll either toss them upwards to no effect or hold on to them for too long and damage himself with the resulting explosion. He may also overuse his tether grab as an attack. Toon Link’s grab is also quite slow, and he’s left vulnerable if it misses.

The Verdict

Toon Link has a lot of potential – more than most amiibo trainers give him credit for. Sure, he’s not quite on the level of Link, but this doesn’t mean Toon Link should be dismissed. He still has several strengths and advantages that make him worth training in the end.


Section 2: Recommended Equipment

Toon Link – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+70 Attack / +70 Defense / -20 Speed

Mario Bonuses

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.


Section 3: Leveling Up Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Toon Link Training Tips

  • Primary damage-racking moves: jab, forward tilt, up smash, and Boomerang. These moves are all fast and possess decent power. Due to their speed, they can catch opponents off guard and help Toon Link to quickly rack up damage. Toon Link’s AI doesn’t have the greatest grasp on its arrows and bombs, but it can use its Boomerang to great effect – almost to a point of spamming. Encourage the use of Boomerang by frequently attacking with your own.
  • Primary KO move: forward smash. When you use Toon Link’s forward smash, be sure to use both hits of it by pressing the attack button twice.
  • Moves to avoid: grab, grab aerial, neutral special, and down special. Toon Link doesn’t benefit at all from grabbing enemies. As mentioned before, his back throw is strong, but it isn’t that strong, so the risk isn’t worth taking. When recovering, be sure to only use up special and not Toon Link’s tether recovery – if you do this too often, your amiibo will start using its tether recovery as an attack (this is called a grab aerial). As mentioned earlier, Toon Link is not proficient in the use of his Hero’s Bow and Bomb attacks. It’s in your best interest to avoid using both of these moves during training.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.


Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.


Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Toon Link.png

Conclusion

Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

Credits

Thanks again to Trainer Blue for compiling all of Toon Link’s information. Images are courtesy of the official Super Smash Bros. website and SmashWiki.


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