Welcome to the competitive Sheik amiibo training guide! Before we begin, I’d like to thank you for taking the time to check out Cloud Nine – your support is always appreciated. Just so you know, this is the competitive Sheik training guide, which means we’ll be using equipment. If you’d rather not use equipment on your Sheik, head over to the casual Sheik training guide instead.
In the competitive Super Smash Bros. metagame, Sheik is revered for her excellent neutral game and combo potential, but neither of these matter in the amiibo metagame – in fact, characters like Sheik, whose playstyles revolve around combos, are at a disadvantage. This is due to the fact that amiibo have are naturally defensive, and will only use combos that are explicitly programmed into their AI. Even without combos, however, Sheik is still a viable pick thanks to her great jab, good recovery, and decent smash attacks.
This guide is up-to-date as of version 1.1.6 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
- Section 1: Amiibo Overview / Pros & Cons
- Section 2: Recommended Equipment
- Section 3: Leveling up your Amiibo
- Section 4: Post Level-50 Training
- Section 5: Conclusion & Credits
In competitive amiibo play, Sheik is a bit out of her element. Her entire playstyle is based around combos and aerial moves, neither of which are viable in the amiibo metagame. And yet, she still somehow has enough tools to hold her own in a tournament setting: she has a great jab that hits multiple times and helps put on a lot of damage in a short span of time. Her recovery is quite good, too, granting acceptable vertical and horizontal distance. Sheik can also juggle her opponents with her forward tilt, and her smash attacks come out quickly as well.
Unfortunately, Sheik suffers from several issues, the most notable of which being her low attack power. Her moves are quick, but not the slightest bit strong, making it tough for her to seal the deal with a KO. This issue can, in part, be patched up with boosts to her attack stat, but her KO power will still pale in comparison to stronger fighters like Bowser and Ganondorf. Sheik’s AI also has a few odd tendencies: she may use her side and up specials improperly and at random, giving foes a great opportunity to strike. Finally, Sheik is a lightweight. Not only are her attacks weak, but she herself cannot stomach many attacks before getting KO’d.
Sheik definitely has her fair share of flaws, but thankfully, she has enough advantages to make her worth training in the end. She’s a rare sight in tournament play, and most tourney entrants will not have prepared to fight this character. This can put Sheik at a tactical advantage – with the element of surprise on her side, her chances of victory increase.
Sheik – Recommended Stats & Bonuses
It’s time to begin your journey to train a tournament champion! The first step is to set your amiibo up with equipment. Equipping an amiibo is a bit of a daunting task to first-timers due to its many components and caveats – luckily, this section is dedicated to giving you tips, tricks, and setups for your amiibo’s equipment. Here’s my recommended loadout for Sheik:
Point Distribution: +80 Attack / +80 Defense / –40 Speed
In both the attack and defense departments, Sheik is lacking. 80 points in attack and defense help patch up Sheik’s poor attack power and defenses without notably hindering her mobility and recovery capabilities.
- Auto-heal capability
- Mirror shield
- Improved escapability
The first bonus effect, Auto-heal capability, restores 2% of Sheik’s health every 3 seconds. It adds up surprisingly quickly, and can save your amiibo from being KO’d early. The second slot is Mirror shield – you don’t see this bonus used very often, but it definitely helps Sheik. Whenever she blocks an attack, the opponent will take 25% of the damage their blocked attack would have dealt. Since Sheik isn’t so great at racking up damage with her own moves, Mirror shield works out great. And finally, we have Improved escapability, which will enable your Sheik to escape from grabs 50% faster. The speed at which your amiibo escapes from a grab can be the deciding factor of a match, especially against opponents with powerful throws, such as Ness.
If for some reason you’re not confident in the stats and bonuses I’ve recommended, there’s another page here at Cloud Nine that goes more in-depth on several different setups you could potentially use on your amiibo. You can check that out by following this link. Keep in mind that Critical hits and Explosive perfect shield are banned in the online competitive amiibo scene – if you are entering a physical tournament that allows all types of equipment, you should use the following setup:
Point Distribution: +40 Attack / +70 Defense / +10 Speed
- Critical-hit capability
- Explosive perfect shield
- Improved escapability
In case you’re wondering, the online community banned Critical hits because it was too luck-based. It gave its user a 20% chance of dealing triple damage and knockback, which led to KOs as early as 10% off of a single smash attack. The community banned Explosive perfect shield because teaching an amiibo to do nothing but use its perfect shield didn’t require much skill. But most real-life amiibo tournaments (which are rare nowadays) do not explicitly ban these bonus effects, so you’re free to use the above setup, which is undoubtedly the best in the game.
If you plan to enter an online tournament, Critical hits and Explosive perfect shield will most likely be banned. Be sure to carefully read the rules of each tourney before submitting your amiibo – you certainly don’t want her getting disqualified after all of your hard work! If you’d like to learn more about online amiibo tournaments and how to enter them, take a look at this page.
Sheik – Recommended Custom Moves
- Gale: This is a custom move version of Sheik’s up special, Vanish. Gale deals no damage but is much quicker. It’s the superior option because it’s Sheik’s safest recovery move, and also because its high speed prevents her from getting gimped by projectiles from characters like Mario and Link.
Feeding Your Amiibo
By now, you should know exactly what stats and bonuses you want to equip your amiibo with. Now it’s time to go ahead with your plan and get your amiibo all set up with her proper equipment pieces! Once you’re ready to begin, open Super Smash Bros., navigate to the Games & More menu, and then to the amiibo section. Tap your Sheik amiibo in (on Wii U, tap it to the left side of the Gamepad; on the Nintendo 3DS, you must use an NFC reader, sold separately; on the New Nintendo 3DS, tap the figurine to the console’s bottom screen), and you’ll see a status menu that details her current stats and bonus effects.
Step 1: Equipping Three Bonus Effects
First things first – we’re going to set your amiibo up with her three bonus effects. From your amiibo’s status screen, click the “Feed Equipment” option, and sort your equipment stash alphabetically. You’ll notice that each piece has a “prefix”, and this prefix determines what bonus effect it yields. Here’s a list of some common bonus effects and the prefixes you should search for – find the three bonus effects you decided on from the list below, and then feed them to your amiibo in-game. The three bonus effects I recommended for Sheik will be underlined.
- All-Around Trade-off (Improved trade-off ability)
- Auto-Healer (Auto-heal capability)
- Escape Artist (Improved escapability)
- Gluey Edge (Easier edge grabs)
- Hyper Smasher (Hyper smash attacks)
- Moon Launcher (Improved launch ability)
- Nimble Dodger (Improved dodge ability)
- Perfect-Shield Helper / Perfect-Shield Whiz (Easy perfect shield)
- Shield Healer / Healing-Shield (Health-restoring shield)
- Shield Reflector / Shield Counter (Mirror shield)
- Shield Regenerator / Speedy Shield Recharge (Improved shield regeneration)
- Trade-off Attacker (Improved trade-off attack)
- Trade-off Defender (Improved trade-off defense)
- Trade-off Speedster (Improved trade-off speed)
- Vampire (Lifesteal)
If you scroll up a bit, you’ll see a visual example image of what the correct menu looks like. If you realize you actually don’t have one of the bonuses you had wanted to give to your amiibo, leave one of her bonus slots blank, and you can feed her the missing bonus effect when you get it later on. If you’d like more information on amiibo equipment, including how to farm for bonus effects and custom moves, I recommend you check out this page before moving on.
Step 2: Rounding Out Stat Values
For many, this is the most difficult step in feeding your amiibo: evenly distributing her stat points. If you decided to follow my recommendation, your ultimate task is to give your amiibo 80 points in attack, 80 points in defense, and -40 points in speed. Don’t worry if your numbers aren’t exact – we’re aiming for a ballpark range with your Sheik’s stats. If you don’t know this already, each piece of equipment has one of three different colors: orange, blue, or green. Orange pieces will increase an amiibo’s attack power but decrease its defense. Blue pieces will increase its defense but lower its speed. A green piece will increase its speed, but lower its strength. You’ll need to use these equipment pieces to balance your amiibo’s stats to the values you want them to be.
Step 3: When Your Amiibo Gets Full
An amiibo can only eat so much equipment before she becomes full and can’t eat anymore. It’s possible to feed your amiibo more equipment by battling it. You don’t want to formally start your training until your amiibo is complete with the correct stats and bonuses, so if your amiibo becomes full midway through the feeding process, hop into a quick 1-stock game as any character. When the match begins, run off the stage and KO yourself. Your amiibo’s tendencies and habits won’t be negatively affected, regardless of whether she is Level 1, Level 50, or anywhere in between. Your amiibo will then be ready to eat more equipment, and you’ll be one step closer to completing this whole process.
Completing the Feeding Process
Once your amiibo is all set with its stat points, bonus effects, and custom moves, you’ll be ready to begin your training (or continue it, if your amiibo is already Level 50 and is using this guide for the first time). It’s easy to make mistakes while feeding your amiibo, however, and if you run into a problem of some sort that you can’t resolve, you can always hop into the community Discord server to ask a question.
Raising your Amiibo to Level 50
Note: If your Sheik amiibo was trained prior to using this guide, please do not reset her . This section does talk about raising your amiibo to Level 50, but it also contains helpful tips to use when mirror matching your amiibo. They’ll be helpful to you even if your amiibo is already Level 50. You should also be sure to take a look at Section 4 of the guide, which talks about post-Level 50 training techniques.
Unfortunately, I find raising an amiibo to Level 50 to be somewhat boring and tedious. Aerials are a big no-no in the competitive amiibo metagame due to how easy they are to block, so you can’t just go all-out against your amiibo with combos and edgeguards and expect her to become strong. You have to play against your Sheik very carefully. For this step, you will be mirror matching your amiibo all the way to Level 50. A “mirror match”, known by some as a “ditto match”, is when you fight your amiibo while playing as its character – so in this case, you’ll need to play as Sheik. I recommend playing timed matches (anywhere from 3 to 5 minutes will do) on Ω-form stages only.
I haven’t talked much about defense in this guide yet, but it’s one of the most important components of an amiibo’s success. You see, in the competitive Super Smash Bros. metagame (human players vs. human players), success is all about getting off the strongest combos, playing a good neutral game, and outsmarting your opponent. But in the amiibo metagame, the key components are defense and counterattacks. To support these components, I’ve put together a list of defensive training tips. Be sure to play by them at all times during your training.
Defensive Training Tips
- Do not jump or use aerials. Amiibo can be trained to block incoming attacks within a fraction of a second – faster than any human. If your Sheik is airborne, she can’t block at all, so if she misses an aerial move, she’ll be left vulnerable to a counterattack. Remaining grounded at all times is every amiibo’s best option and safest playstyle. There have been over 100 tournaments thus far, and each one has shown that amiibo who use or rely on their aerial attacks do not perform well at all.
- Block and dodge attacks as often as you can. Since amiibo can react so quickly, you shouldn’t teach yours to randomly throw out different attacks – instead, her approach should be calm and calculated. During training, block as many of your amiibo’s attacks as you can. After perfect shielding or dodging, respond with a move of your own. When your Sheik is at low damage, use tilts, jabs, and grabs more often. When she’s taken a lot of damage, start using smash attacks.
- Do not make any attempt to combo. Amiibo can only use combos that are hard-coded into their AI, and even these combos aren’t very effective tools in the amiibo metagame. Plus, since amiibo can block and dodge with incredible accuracy, combos will usually be ineffective against them. Focus on well-timed blocks, dodges, and counterattacks instead.
- Don’t be too picky. If you mess up during training, don’t get frustrated and reset your amiibo. In fact, you should never reset your amiibo, because it’s always possible to correct bad habits. If you do make a mistake, shrug it off and just keep going. The level-up process isn’t too important; at the end of the day, it’s the training you execute on your amiibo after she has reached Level 50 that counts.
The defensive training tips apply to any amiibo character. However, there are some tips that apply specifically to Sheik that you will need to play by to ensure your amiibo’s success.
Amiibo Training Tips (Character-Specific)
- Primary damage-racking moves: jab and forward tilt. Sheik’s jab is fast. Really fast. Its blinding speed can catch opponents off guard. Jab is one of Sheik’s most important moves, so be sure to use it often during training. Forward tilt is fast, but doesn’t deal much damage. However, it links into itself, and can juggle enemies with proper timing.
- Primary KO moves: forward smash and down smash. These moves are pitifully weak, but they’re about all Sheik has got as far as KOs go. Forward smash is generally Sheik’s most optimal kill move, but down smash is a decent option in certain situations as well.
- Moves to avoid: Burst Grenade and Bouncing Fish. Neither of these moves bring Sheik’s amiibo much value. She tries to use Burst Grenade to approach, but this never does her any good. She also can’t learn to use Bouncing Fish as an off-stage gimp.
- Utilize Needle Storm. Always keep Needle Storm fully charged, even if you don’t intend to use it. When you’re far away from your amiibo, fire the needles to close the gap. You can also kind of gimp your Sheik with needles if her positioning is correct.
If you started using this guide with a Level 1 amiibo, it will take some time for her to reach Level 50. If your Sheik began her training anywhere in between Level 1 and Level 50, it shouldn’t take too long to level her up depending on how much training she had prior to this guide. As long as you play by the tips I’ve provided, you’ll be well on your way to creating a strong foundation for your amiibo to build on later. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh her skills after she hits Level 50.
When your Sheik amiibo finally reaches Level 50, her training will truly begin. Just like a real player, amiibo need match experience and practice against different characters, stages, and situations. When you’re all done here, we’ll move on to the most important section of the guide – honing your Level 50 amiibo’s skills and turning her into a champion!
Are you ready for things to get interesting? Your amiibo has reached Level 50, and her journey has just begun. It’s time to take off the training wheels and really make her great. Defense and counterattacks are very important to an amiibo’s success, but its match experience is even more important. Your Sheik will need to be exposed to many possible situations she could face in a tournament setting.
Your Amiibo’s Match Experience
It’s a good idea to expose your Sheik to other characters. Each character in the Super Smash Bros. roster has their own unique playstyle and a variety of different moves to use. The best way of doing this is to have your Sheik fight other amiibo characters. Set the stock to 2, the time to 6 minutes, and have them play three matches. The first character to win 2 matches wins the set, just like a real tournament! Here at Cloud Nine, we have guides for every amiibo character – so if you have any other amiibo characters left untrained, train them up with their own personalized character guide.
Mirror Matches, Defense, and Counterattacks
As your amiibo’s knowledge of other characters expands, her knowledge of her own moveset will diminish. That is to say, your Sheik’s fighting skills will wear down. Don’t get me wrong, match experience is great – but your Sheik will require your intervention now and then in order to be successful. Mirror matching your amiibo every so often is a great way to refresh its skills. Remember Section 3 of this guide? We went over a list of tips you should use as you mirror match your amiibo. Refer back to that list if you want to. Be sure to stay on the ground at all times, and to play defensively.
Speaking of playing defensively, now that your amiibo is Level 50, you can put it through some advanced defensive training. The aptly-named defensive training session will help your amiibo to more accurately block incoming attacks and then counter with a move of its own. It’s also a great way to refresh your amiibo’s skills, in addition to the mirror match above. To keep your amiibo fresh and at its best, repeat both mirror matches and the defensive training session as needed.
Training a champion amiibo isn’t a simple feat, and it certainly isn’t as easy as following a step-by-step guide from start to finish. It requires innovation, creativity, and a lot of patience. Amiibo are finicky things at times, and yours will likely develop a habit you aren’t so fond of. It might use too many aerials, or walk right into attacks. Luckily, I’ve set up some resources that will help you to correct these problems. The FAQ will answer most of your questions, but if your question isn’t there, you can either join the community Discord server to ask the community, or you could use the forums instead.
Thanks for sticking with me all the way to the end! It’s been a long guide, but you toughed it out – I really appreciate that! Although the guide may be wrapping up, your training most likely won’t be done anytime soon. There’s always a way forward with an amiibo, and Sheik is no exception to this rule. Again, if you run into any roadblocks along the way, check out either Discord or the forums (or both!).
If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to my master list of guides for even more amiibo training methods!
Thanks to Trainer Blue for compiling all of Sheik’s information – this includes her strengths and weaknesses, stat and bonus effect setup, custom moves, and training tips. All of the images you see in this guide were taken in-game by me (Cloud).