Casual Amiibo Guide: Sonic

Welcome to the casual Sonic amiibo training guide! Thanks so much for visiting Cloud Nine and checking out this guide! Keep in mind, this is the casual Sonic training guide, which means we won’t be using any equipment. Instead, this guide aims to help you raise a Sonic amiibo who excels against human opponents. If you’d rather set your Sonic up to compete in the amiibo metagame, have a look at the competitive Sonic training guide instead.

In the competitive Super Smash Bros. metagame, Sonic is considered top tier due to his powerful neutral game and capable KOing options. At their core, amiibo are essentially beefed up computer players, and they can’t make use of the same complex combos and tactics that human competitors use. That being said, Sonic’s amiibo is still well worth looking into, and is an effective rival with proper training.

This guide is up-to-date as of version 1.1.6 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Leveling up your Amiibo
  • Section 3: Post Level-50 Training
  • Section 4: Conclusion & Credits

Amiibo Overview

sonicproconcasual.PNGAs an amiibo, Sonic is quite good – not amazing, but he can certainly hold his own in battle. He has a solid set of smash attacks – his forward smash is quick with high knockback growth and deceptively long range. It can also be angled, and these traits make it one of Sonic’s premier KOing options. His up smash hits multiple times and helps him rack up damage quickly. It’s also an effective aerial punish. His down smash is a fast split kick that hits on both sides. Sonic also has an efficient set of aerial attacks – his neutral aerial is a reliable follow-up from his side and down specials, and his back aerial is one of his most viable KOing options. His up aerial also becomes a good KO option close to the upper blast line. Sonic’s recovery is also useful – it grants him great vertical distance, but is a bit lacking in horizontal distance. Finally, Sonic’s back throw possesses KO potential, which classifies it as a kill throw.

For better or worse, Sonic’s amiibo tendencies line up perfectly with his own personality – he likes to do things his own way, and makes rash decisions that sometimes end in harsh consequences. One of these rash decisions is the fact that he persistently tries to use up throw to Homing Attack, but this never works against any opponent. This combo is coded into Sonic’s AI, for whatever reason, so there’s no way to get him to completely stop using it. Sonic may also learn to mercilessly spam his forward aerial, and it’s hard to keep this tendency in moderation. His attacks, save for his forward smash, are also somewhat weak, and he often struggles to seal the deal against an injured opponent.

The Verdict

Training Difficulty: Challenging

Sonic takes a bit of time and effort compared to other amiibo, but training him is a venture well worth the work in the end. As long as you can limit his use of forward aerial and his ineffective combo, you’ll have a powerful fighter on your hands.

Raising your Amiibo to Level 50

Note: If your Sonic amiibo is already Level 50, please don’t reset him just to use this guide. Instead, skip to Section 3, where we talk about post-Level 50 training. If your Sonic is fresh out of the box or isn’t Level 50 yet, keep reading this section.

I won’t even make an attempt to sugar-coat the fact that raising an amiibo to Level 50 is (in my opinion) the most tedious part of training an amiibo. I think it becomes much more interesting once it reaches Level 50. Even so, it’s important that you raise your Sonic the right way, and that’s what this section is all about. You will be mirror matching your amiibo all the way to Level 50. A “mirror match”, also known as a “ditto match”, is when you fight your amiibo while playing as the character it represents – so, in this case, you’ll be playing as Sonic. I recommend playing timed matches (anywhere from 3 to 5 minutes will do) on stages without hazards, such as Battlefield, Final Destination, Dream Land, and Smashville.

Please note, in case you are wondering, there is no vanilla amiibo metagame. About 95% of tournaments allow equipment, and as you might expect, amiibo that enter these tours without equipment don’t perform well at all. If for some reason you’re intending to train a competitive vanilla amiibo, this guide isn’t going to do much for you. This guide is meant to help you raise your amiibo as a training partner – the kind you can jump into a match with if you don’t have any human players around to fight. If you’re looking to become part of the competitive scene, again, check out the competitive guide instead. If not, keep on reading!

Amiibo Training Tips

Since you’ll be playing as Sonic during your training sessions, you will need basic knowledge of how to properly use Sonic’s moves. I’ve prepared a list of character-specific tips you should play by as you train your amiibo. Follow these, and you’ll be well on your way to raising a powerful adversary worthy of your shelf space.

  • Use Sonic’s aerials, but don’t use his forward aerial. Back aerial is going to be your best aerial KOing option, so rely on that as your main aerial attack. It’s especially effective when used as an edgeguard. Other attacks you should use are up aerial and neutral aerial. Just be sure that you don’t use forward aerial, as your amiibo will likely overuse it even without you teaching it to.
  • Utilize Sonic’s throws. Try using down throw to dash attack at low percentages. Sonic’s back throw also possesses KO potential, so use that when your amiibo has taken a lot of damage.
  • Use Sonic’s special moves sparingly. The amiibo never has much of a game plan when it comes to using these moves, so don’t expect yours to be able to pull off sweet combos when them.
  • KO your amiibo with forward smash. It’s Sonic’s most reliable KO option thanks to its high speed and kill potential. His down smash isn’t bad, but it’s less effective than forward smash. Don’t prioritize this move – stick to forward smash as your primary KOing option.

If you started reading this guide with a Level 1 amiibo, it will take some time for it to reach Level 50. If your amiibo started anywhere in between, it shouldn’t take too long depending on how much training it had prior to this guide. As long as you play by these tips, you will be creating a strong foundation for your amiibo to build on later. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh its skills after it reaches Level 50.

When your Sonic amiibo finally hits Level 50, don’t assume that your training is done. In fact, it will have just begun. When you are finished leveling up your amiibo, it’ll be time to move on to the next section of the guide, which is all about improving your amiibo after it reaches Level 50!

Post-Level 50 Training

After reaching Level 50, several things change within your amiibo. The most important change being that your amiibo will now learn more from being defeated in battle. With this knowledge, it’s still possible to further improve your Sonic even if he isn’t all that great right now. Just like a real player, your amiibo will need practice and match experience in order to become strong.

Fighting Other Characters

From Level 1 to Level 50, we mirror matched your Sonic. This means that your amiibo was not exposed to any other characters. Now’s the time to start doing that. If you’re good as any fighters other than Sonic, fight your amiibo while playing as them. You could even call a friend over if you have one that’s good as a certain character. I like to give my amiibo experience against every character on the roster. If possible, it’s a great idea to have your Sonic face human opponents playing as every character on the roster. Try not to have your amiibo go up against CPU characters, though, as he might pick up some bad habits from them.

Playing On Every Stage

Again, during our time raising your Sonic to Level 50, we had him play on only stages without hazards. If you have time, mirror matching your Sonic on every stage in the game will help him to adapt more quickly to future battles. He’ll essentially become more aware of his surroundings, and this will help him to more easily secure victories against human players.

Common Training Problems

Vanilla amiibo are more difficult to train than amiibo with equipment, so you’re more likely to encounter a problem while training your Sonic. While the amiibo training FAQ does a great job at answering your training questions, there are a few common training issues in particular that you may or may not run into at some point, and I figured I’d put them here for your convenience:

  • Your amiibo starts to spam its up smash. If your Sonic starts to use his up smash too often, it’s because you’re using too many aerials. You see, amiibo do learn to adapt to their opponents, and if you’re in the air for 75% of a match, he’s going to learn to punish your approach with an up smash. Try using more grounded approaches to help mix up your Sonic’s tendencies.
  • Your amiibo is too passive, and just stands around and waits. If this is the case with your Sonic at some point, you were likely playing too aggressively, and he has learned to play defense to counter your playstyle. To fix this, you’ll need to play defense to trick your Sonic into becoming aggressive to counter your playstyle.
  • You aren’t satisfied with your amiibo, and want to reset it. Resetting an amiibo usually isn’t a very good idea, because it loses all of the training and match experience you’ve put into it. There’s always a way to correct your amiibo’s annoying tendencies, so if you keep at it, you’ll find a way eventually!

Going Forward

It’s hard to train a vanilla amiibo that lives up to all of your expectations. At the end of the day, amiibo are essentially beefed-up CPU characters, but it’s still possible to manipulate their tendencies and battle styles to your will. If your amiibo starts doing something you don’t like, and you have trouble fixing it, there’s several resources here at Cloud Nine that can help you. The FAQ contains answers to common training questions as well as solutions to common training problems. If you’re having a problem that isn’t on the FAQ, you can either join the community Discord server to ask a question, or you could use the forums instead.

Conclusion

Thank you for reading all the way to the end of the guide! I hope I helped you start your amiibo training journey on the right foot. Again, if you ever need any help with training your amiibo, check out either Discord or the forums (or both)!

If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to my master list of guides for even more amiibo training methods!

Credits

Save for the image used in Section 4, all image credit goes to SmashWiki and the official Super Smash Bros. website.


signature

Advertisements

Post a Comment

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s