Amiibo Training Guide: Sonic (Wii U & 3DS)

Welcome to Cloud Nine’s Sonic amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue for sharing his knowledge of Sonic and for contributing to the completion of the guide!

Sonic the Hedgehog is the fastest hero in the world, famous for his supersonic speed, iconic blue spikes and red shoes. With a super cool attitude and easy-going demeanor, Sonic has a love for freedom and adventure. Spinning head-on into trouble to defeat the evil forces of Dr. Eggman, for Sonic saving the world is the name of the game.

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

Table of Contents.PNG

Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

In the competitive amiibo metagame, Sonic was previously thought to be a horrible character with zero potential. This was eventually proven wrong when many trainers opened their hearts to this fighter and gave him a shot – and as it turns out, Sonic does have potential after all. He possesses a speedy set of smash attacks: his forward smash is a wind-up punch with high knockback growth and deceptively long range, while his up smash and down smash are weaker options that still come in handy in specific situations. Sonic’s tilts and jabs are quick, low-risk moves that help him rack up damage quickly. He’s also got a decent recovery that grants acceptable vertical distance.

For better or worse, Sonic’s amiibo tendencies line up perfectly with his own personality – he likes to do things his own way and sometimes makes rash decisions that end in harsh consequences. One of these rash decisions is the fact that he persistently tries to combo using Spin Dash and Spin Charge, but fails miserably and gets punished in return. He’s also insistent on using up throw to Homing Attack, but this never works against any opponent. For whatever reason, this ineffective combo is hard-coded into Sonic’s AI, meaning there’s no way to get him to stop without the help of custom moves. Sonic also doesn’t like staying grounded; he tends to overuse his aerial moves (forward aerial most of all). His attacks, save for his forward smash, are somewhat weak, and he often struggles to KO even injured opponents.

The Verdict

You know what they say, “live and learn”. If you haven’t heard that expression before, it’s what you say when you learn a valuable lesson from an otherwise unpleasant experience. This phrase sums up Sonic’s amiibo quite well: in the early days of the metagame, he was seen as a hopeless character whose flawed AI was impossible to work around. Thankfully, after the bans of Critical-hit capability and Explosive perfect shield, trainers began to teach their amiibo to use jabs and tilts instead of teaching them to rely solely on their smash attacks. As a result, Sonic’s viability increased dramatically, and in today’s metagame, he’s a solid contender who can work wonders in the right hands.

Section 2: Recommended Equipment

Sonic – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+80 Attack / +80 Defense / -40 Speed

Yoshi Bonuses

Sonic – Recommended Custom Moves

  • Stomp: This is a custom move version of Sonic’s neutral special, Homing Attack. Stomp rises before quickly falling to damage opponents. It also has a meteor effect. As mentioned before, Sonic uses an ineffective combo – up throw to Homing Attack – setting his neutral special to Stomp will help prevent him from using it.
  • Burning Spin Dash: This is a custom move version of Sonic’s side special, Spin Dash. Burning Spin Dash, hence its name, has a fire effect. It’s the superior option because Sonic will often roll off-stage with his side special – if you select Burning Spin Dash, you ensure that he’ll always be able to return to the stage.

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.

Section 3: Leveling Up Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Sonic Training Tips

  • Primary damage-racking moves: jab and forward tilt. In the same vein as Link and Pac-Man, Sonic’s jab is very fast and is effective at racking up a lot of damage in a short span of time. His jab is his most reliable neutral option, but his forward tilt is another useful attack that can be used as well.
  • Primary KO moves: forward smash. Forward smash is Sonic’s most reliable KO option thanks to its power and speed. It should be your go-to kill option during your training sessions.
  • Moves to avoid: forward aerial, neutral special, side special, and down special. At some point, your Sonic will likely become addicted to his forward aerial. No one knows why he uses it so often, but he does. Try not to get hit by Sonic’s forward aerial, and attack him when he uses it. If Sonic uses any of his special moves during battle, he’s going to be in trouble. They aren’t well suited to an amiibo’s naturally defensive playstyle. The only exception to this rule is his up special – if you use that to recover, you’re fine.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.

Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.

Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Sonic.png


Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!


Thanks again to Trainer Blue for compiling all of Sonic’s information. Images are courtesy of the official Super Smash Bros. website and SmashWiki.



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