Casual Amiibo Guide: Samus

Welcome to the casual Samus amiibo training “guide”! The word “guide” is in quotations because Samus’ amiibo is beyond my help – even with a carefully planned guide, it’s still nearly impossible to train her thanks to her horrible AI. Since this is the casual Samus training guide, your amiibo won’t be able to rely on equipment – this makes training her even tougher. But even with equipment, raising Samus is a difficult task. If you’d rather set up your Samus amiibo with stats and bonuses and have her participate in the competitive metagame, check out the competitive Samus training guide instead.

From the way this post has been worded so far, you may be getting the impression that Samus is not a good amiibo. This is entirely true – she’s just a complete mess, and without the aid of equipment, she’s even worse. She has immense damaging opponents due to the slow speed of her grab and attacks. Only the most determined amiibo trainers should train a vanilla Samus – because raising her is a daunting task.

This guide is up-to-date as of version 1.1.6 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Leveling up your Amiibo
  • Section 3: Post Level-50 Training
  • Section 4: Conclusion & Credits

Amiibo Overview

samuscasual.PNGIt doesn’t matter what kind of match Samus’ amiibo is playing in – she is by far and away the worst amiibo available. As mentioned before, without the aid of equipment, Samus struggles to do much of anything – even with equipment, she’s still the lowest-ranked fighter on the amiibo tier list. Her few “strengths” are entirely outweighed by her many weaknesses, the most notable of which is her heavily flawed AI. Samus’ playstyle is designed to focus on projectile camping, but her amiibo doesn’t do this well at all, and instead prefers to use slow, ineffective close-ranged moves. These are very easy to block or dodge due to the slow and sluggish nature of these attacks. Samus’ smash attacks and aerials also have awkward hitboxes that lack range and often whiff due to said range. Her grab is also incredibly slow and hard to land, and she doesn’t even have any kill throws.

The Verdict

Training Difficulty: Impossible

You may have noticed that this guide doesn’t even explain Samus’ “pros” – that’s because they really don’t matter in the long run. Again, with equipment, Samus’ advantages are more potent – but without equipment, she’s just about hopeless. Seriously, only train Samus’ amiibo if you want to have a horrible time. I highly recommend you check out the competitive guide if you want your Samus to have even a little bit of a fighting chance.

Raising your Amiibo to Level 50

Note: If your Samus amiibo is already Level 50, please don’t reset her just to use this guide. Instead, skip to Section 3, where we talk about post-Level 50 training. If your Samus is fresh out of the box or isn’t Level 50 yet, keep reading this section.

So you’re really sure about this? You really want to subject yourself to this kind of torment? Well, alright then. If you’re sure. Now then…I won’t even make an attempt to sugar-coat the fact that raising an amiibo to Level 50 is (in my opinion) the most tedious part of training an amiibo. I think it becomes much more interesting once it reaches Level 50. Even so, it’s important that you raise your Samus the right way (or at least as right as you can get with this character), and that’s what this section is all about. You will be mirror matching your amiibo all the way to Level 50. A “mirror match”, also known as a “ditto match”, is when you fight your amiibo while playing as the character it represents – so, in this case, you’ll be playing as Samus. I recommend playing timed matches (anywhere from 3 to 5 minutes will do) on stages without hazards, such as Battlefield, Final Destination, Dream Land, and Smashville.

Please note, in case you are wondering, there is no vanilla amiibo metagame. About 95% of tournaments allow equipment, and as you might expect, amiibo that enter these tours without equipment don’t perform well at all. If for some reason you’re intending to train a competitive vanilla amiibo, this guide isn’t going to do much for you. This guide is meant to help you raise your amiibo as a training partner – the kind you can jump into a match with if you don’t have any human players around to fight. If you’re looking to become part of the competitive scene, again, check out the competitive guide instead. If not, keep on reading!

Amiibo Training Tips

Since you’ll be playing as Samus during your training sessions, you will need basic knowledge of how to properly use Samus’ moves. I’ve prepared a list of character-specific tips you should play by as you train your amiibo. Follow these, and you’ll be well on your way to raising a powerful adversary worthy of your shelf space. Not well on your way, per se, but you’ll at least be better off.

  • Always fully charge Charge Shot. It’s quite powerful at its full strength. Samus sometimes has trouble charging this move, though, and will instead repeatedly fire uncharged projectiles. When she does this, avoid them. Be sure to only ever fire fully charged projectiles at your amiibo.
  • Use Missile from a distance, and Bomb when you are above your amiibo. These will help Samus close the gap between her and her opponent. Missile is fast and does decent damage, while Bomb can help secure her landing.
  • KO your amiibo with forward smash and back aerial. These are Samus’ most reliable KO options, which isn’t saying much, because Samus literally has no reliable KO options. But out of all of her moves, these two are the most effective.
  • Use aerials sparingly. Most of them aren’t very good. They’re slow, have awkward hitboxes, and really aren’t strong at all (with the exception of back aerial). Samus also has a nasty habit of jumping before she uses projectiles, and teaching her to use a lot of aerials will only worsen this tendency.
  • Don’t use Samus’ grab. It’s slow, and Samus has no kill throws, so her grab is completely useless. It can rack up a slight bit of damage, but it’s not worth it if she misses and gets punished in return.

If you started reading this guide with a Level 1 amiibo, it will take some time for it to reach Level 50. If your amiibo started anywhere in between, it shouldn’t take too long depending on how much training it had prior to this guide. As long as you play by these tips, you will be creating a strong foundation for your amiibo to build on later. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh its skills after it reaches Level 50.

When your Samus amiibo finally hits Level 50, don’t assume that your training is done. In fact, it will have just begun. When you are finished leveling up your amiibo, it’ll be time to move on to the next section of the guide, which is all about improving your amiibo after it reaches Level 50!

Post-Level 50 Training

After reaching Level 50, several things change within your amiibo. The most important change being that your amiibo will now learn more from being defeated in battle. With this knowledge, it’s still possible to further improve your Samus even if she isn’t all that great right now. Just like a real player, your amiibo will need practice and match experience in order to become strong.

Fighting Other Characters

From Level 1 to Level 50, we mirror matched your Samus. This means that your amiibo was not exposed to any other characters. Now’s the time to start doing that. If you’re good as any fighters other than Samus, fight your amiibo while playing as them. You could even call a friend over if you have one that’s good as a certain character. I like to give my amiibo experience against every character on the roster. If possible, it’s a great idea to have your Samus face human opponents playing as every character on the roster. Try not to have your amiibo go up against CPU characters, though, as she might pick up some bad habits from them.

Playing On Every Stage

Again, during our time raising your Samus to Level 50, we had her play on only stages without hazards. If you have time, mirror matching your Samus on every stage in the game will help her to adapt more quickly to future battles. He’ll essentially become more aware of her surroundings, and this will help her to more easily secure victories against human players.

Common Training Problems

Vanilla amiibo are more difficult to train than amiibo with equipment, so you’re more likely to encounter a problem while training your Samus. While the amiibo training FAQ does a great job at answering your training questions, there are a few common training issues in particular that you may or may not run into at some point, and I figured I’d put them here for your convenience:

  • Your amiibo starts to spam its up smash. If your Samus starts to use her up smash too often, it’s because you’re using too many aerials. You see, amiibo do learn to adapt to their opponents, and if you’re in the air for 75% of a match, he’s going to learn to punish your approach with an up smash. Try using more grounded approaches to help mix up your Samus’ tendencies.
  • Your amiibo is too passive, and just stands around and waits. If this is the case with your Samus at some point, you were likely playing too aggressively, and she has learned to play defense to counter your playstyle. To fix this, you’ll need to play defense to trick your Samus into becoming aggressive to counter your playstyle.
  • You aren’t satisfied with your amiibo, and want to reset it. Resetting an amiibo usually isn’t a very good idea, because it loses all of the training and match experience you’ve put into it. There’s always a way to correct your amiibo’s annoying tendencies, so if you keep at it, you’ll find a way eventually!

Going Forward

It’s hard to train a vanilla amiibo that lives up to all of your expectations. At the end of the day, amiibo are essentially beefed-up CPU characters, but it’s still possible to manipulate their tendencies and battle styles to your will. If your amiibo starts doing something you don’t like, and you have trouble fixing it, there’s several resources here at Cloud Nine that can help you. The FAQ contains answers to common training questions as well as solutions to common training problems. If you’re having a problem that isn’t on the FAQ, you can either join the community Discord server to ask a question, or you could use the forums instead.

Conclusion

Thank you for reading all the way to the end of the guide! I hope I helped you start your amiibo training journey on the right foot. Again, if you ever need any help with training your amiibo, check out either Discord or the forums (or both)!

If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to my master list of guides for even more amiibo training methods!

Credits

Save for the image used in Section 4, all image credit goes to SmashWiki and the official Super Smash Bros. website.


signature

 

Advertisements

Post a Comment

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s