Welcome to Cloud Nine’s Samus amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Arklaine for sharing his knowledge of Samus and for contributing to the completion of the guide!
Samus Aran, an intergalactic bounty hunter, has fought her way across a variety of planets in the Metroid series. Orphaned at an early age, she was taken in and raised by the alien race known as the Chozo. The Power Suit she wears is a product of their technology. Her unique combat skills combined with her athleticism and Arm Cannon have seen her through countless missions.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Despite being heavily flawed and outclassed by almost every other amiibo, Samus does have a few redeeming qualities that help give her a bit of a fighting chance. Her special moves, which consist mostly of projectiles, help her to rack up damage from afar and maintain some semblance of spacing and stage control. Charge Shot, her neutral special, can break full shields when fully charged, and serves as Samus’ most powerful projectile; Missile consists of two different types of ammunition Samus can fire, both of which are helpful for camping; and the last, Bomb, allows Samus to drop a small bomb that explodes after a short period of time. With the strengths of these special moves (and extensive training), Samus could possibly turn the tide of battle in her favor, depending on the situation at hand. Her recovery is decent, with her jump, up special, and tether grab usually being enough to help her get back to the stage. Lastly, Samus is a heavyweight – the sixth heaviest character in the game, tied with Bowser Jr. – so she can stomach many powerful hits before going down. This is a blessing for her, seeing as she’ll be getting thrown around a lot during battles.
However, these few boons are significantly outmatched by her massive collection of banes. Samus’ biggest flaw is her horrible AI – it’s one of the worst there is. Samus’ fighting style is designed to focus on projectile camping, but her amiibo doesn’t like that: it prefers to attack head-on with smash attacks and tilts. Given those moves’ relative sluggishness, they’re often easily dodged or blocked. You could theorize that she can instead be taught exclusively to camp with projectiles, but the amiibo ultimately butchers camping as well – it will occasionally fire off fully-charged Charge Shots and Missiles, but in most cases, it’ll forgo using its projectiles in favor of slow melee attacks. Aside from her horrendous AI, most of Samus’ close-ranged attacks are easy to avoid due to their lack of speed: her forward tilt and jab are slow and lacking in power, and her smash attacks (most notably her forward and up smashes) have awkward disjointed hitboxes that lack range and will most likely whiff due to said range. Finally, Samus also has a slow grab, along with no viable kill throws.
Due to her unforgivable AI flaws and slow attacks, there is literally no proper nor effective method to train a Samus amiibo – she can’t camp with projectiles consistently, nor can she effectively fight up close. At the time of writing, there have been little to no proficient tournament results with Samus; she’s that difficult to work with. Perhaps with the help of this guide, along with your own innovative ideas and a bit of luck, too, you can pull a miracle and shock the entire community with a champion Samus amiibo. Just keep your expectations low.
Section 2: Recommended Equipment
Samus – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+30 Attack / +90 Defense / +0 Speed
Samus – Recommended Custom Moves
- Dense Charge Shot: This is a custom move version of Samus’ neutral special. It shoots a bigger and more powerful blast of energy, but moves significantly slower and has less range. Amiibo have a tendency to shoot fully-charged projectiles in the air, essentially wasting them, and Samus is no exception. Changing the default to the slower Dense Charge Shot not only increases the chance of the projectile hitting an opponent, but it can catch dodges and rolls as well!
- Mega Bomb: This is a custom move version of Samus’ down special. Hence its name, the bomb is bigger and deals more damage, but takes longer to explode. Mega Bomb is Samus’ optimal down special because opponents will have trouble detecting when the bomb will explode – this means they’ll often get caught in the blast and take damage as a result.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Leveling Up Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Samus Training Tips
- Primary damage-racking moves: up tilt, down tilt, Dense Charge Shot, Missile, and Mega Bomb. Samus’ only viable melee attacks are her up tilt and down tilt. The former deals good damage, but only meteor smashes grounded opponents, making it ineffective as an edgeguard. The latter, on the other hand, is surprisingly fast, but has high ending lag and can’t KO until extremely high percentages. Dense Charge Shot is Samus’ primary ranged attack: when using this move, always fully charge it before firing. Many amiibo characters, including Samus, share a recurring problem of shooting several uncharged projectiles in a row. Missiles are best used at a distance – use both kinds of missiles (the type of missile Samus fires depends on how long the attack button is held) to great effect, possibly to a point of spamming. Just make sure that you only fire them when your amiibo is far away – it wouldn’t do your Samus any good to use them at point blank. As for Mega Bomb, drop one whenever your opponent tries to get in close.
- Primary KO moves: forward smash and Dense Charge Shot. Samus’ smash attacks aren’t very effective. They’re slow, lack range, and lack power. But her forward smash is still her most reliable close-range KO move (which really isn’t saying much). As mentioned before, be sure to always charge Dense Charge Shot to its maximum before firing it. Its slow speed can take amiibo by surprise.
- Moves to avoid: grab. Samus’ grab is very slow, and her amiibo tries using it very often. When mirror matching Samus, make sure you never use her grab – don’t even use it as a tether grab for recovering back on stage.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.
Section 4: Post-Level 50 Training
Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.
Mirror Matches, Defense, & Counterattacks
As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.
If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.
Section 5: Conclusion & Credits
Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!