Casual Amiibo Guide: Dr. Mario

Welcome to the casual Dr. Mario amiibo training guide! Thanks for joining me today – your support is much appreciated! Keep in mind, since this is the casual Dr. Mario training guide, we’ll be training your amiibo without using equipment. In case you’re wondering why the vanilla training guides are called “casual” guides, it’s because there is no vanilla amiibo metagame. This guide aims to help you raise a Dr. Mario who excels against human opponents. If you’d rather set your amiibo up with stats, bonuses, and custom moves, check out the competitive Dr. Mario training guide instead.

In comparison to his red-clad counterpart, Dr. Mario’s attacks are slower but deal more damage and knockback. In terms of AI tendencies, the two are essentially identical. Dr. Mario plays just like Mario does, except with stronger attacks. The choice between the two is up to you – if you prefer power over speed, then Dr. Mario is just the amiibo for you.

This guide is up-to-date as of version 1.1.6 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Recommended Equipment
  • Section 3: Leveling up your Amiibo
  • Section 4: Post Level-50 Training
  • Section 5: Conclusion & Credits

Amiibo Overview

docneoproconcasual.PNGDr. Mario is a relentless opponent who performs well against human players. His greatest strength is his powerful moveset that can quickly rack up damage on unwary foes. His tilts come out fast and can start basic combos, and his smash attacks are great finishers packed with tons of strength. His aerials are just as strong, and can get clean KOs close to the edge. Finally, Dr. Mario’s back throw is notably strong, KOing all middleweight fighters at 160%. It isn’t as strong as Mario’s, but is still an effective kill throw.

Dr. Mario has many strengths, but a number of weaknesses holding him back. Just like Mario, his AI is a bit strange – he has a tendency to jump and use his side special, Super Sheet, in midair. This doesn’t accomplish much, and gives his opponent an opportunity to strike. He also tends to overuse his down smash, and this can become predictable very quickly. Dr. Mario’s recovery also isn’t so good – the amiibo doesn’t use his down special, Dr. Tornado, to recover – somehow, amiibo think that using a down special in midair will send them downwards. That leaves his up special, which grants poor horizontal and vertical distance. Finally, Dr. Mario’s attacks lack range, and his amiibo will often whiff them even in close combat.

The Verdict

Overall, Dr. Mario is definitely on par with Mario. With proper training and utilization of his full moveset, Dr. Mario is a formidable foe who can rack up damage and get surprisingly quick KOs. Just be absolutely sure not to use down smash – if your amiibo uses it too much, it’s going to ruin him.

Raising your Amiibo to Level 50

Note: If your Dr. Mario amiibo is already Level 50, whether you choose to reset him or not is up to you. It’s easier to adjust the behavior of amiibo with equipment, so depending on how your Dr. Mario was originally trained, it may be best for you to reset him.

One of the advantages of training vanilla amiibo is that it’s really fun to raise them to Level 50. At Level 1, they’re more like punching bags than actual fighters and have no problem letting you attack as you please. But as they grow, they become powerful, adapt to your tactics, and absolutely destroy you. You’re going to be mirror matching your amiibo all the way to Level 50. A “mirror match”, known by some as a “ditto match”, is when you fight your amiibo while playing as its character – so in this case, you’ll need to play as Dr. Mario. I recommend playing timed matches (anywhere from 3 to 5 minutes will do) on stages without hazards. Battlefield, Final Destination, N64 Dream Land, and Smashville are a few stages that fit this criterion.

Because you’ll be playing as Dr. Mario during your training sessions, you will need basic knowledge on how to properly utilize his full moveset. I’ve prepared a list of character-specific tips you should play by as you train your amiibo. Follow these, and you’ll be well on your way to raising a powerful adversary worthy of your shelf space.

Dr. Mario Training Tips

  • Primary KO moves: forward smash, up smash, forward aerial, and back throw. Dr. Mario’s forward smash is incredibly powerful – as long as its sweetspots lands. When using this move, try to connect with Dr. Mario’s arm – that’s where it’ll do the most damage. Dr. Mario’s up smash should be used against aerial opponents. It’s quick, strong, and gives enemies very little time to strike back if the attack misses. Forward aerial is strong but slow and difficult to land, but with proper timing, it can KO enemies by 100%. His back throw is also quite strong – when grabbing your amiibo at high percents, try to KO him with a back throw.
  • Moves to avoid: Breezy Sheet, Dr. Tornado, and down smash. Dr. Mario loves to overuse his down smash. The range on this move is particularly poor, so it often whiffs. His AI also uses its Super Sheet enough as-is, without being taught to. You shouldn’t use it at all, not even for reflecting. Your amiibo also won’t learn to use Dr. Tornado as a recovery move – instead, he’ll use it as an on-stage attack, which usually isn’t very effective. Try your best not to avoid using or getting hit by any of these attacks during training.
  • Utilize Megavitamins. They can be used from a distance to keep opponents at bay, and can also harass enemies off-stage. Don’t overuse Megavitamins, though. Only use one or two at a time, and don’t prioritize this move over Dr. Mario’s superior close-range options.
  • Utilize all aerials. As mentioned before, Dr. Mario’s forward aerial is a semi-reliable KO option on injured opponents. It’s slow, but worth it when it connects. His neutral aerial is useful for edgeguarding, and deals more damage at the end of the attack’s duration. His up aerial can juggle foes and is useful for combos as well, while his back aerial is strong and fast. Dr. Mario’s down aerial is generally his least useful aerial, but it does inflict decent damage and knockback.
  • Utilize true combos. A “true combo” is a basic string of moves that are coded into an amiibo’s AI. Dr. Mario will use one specific true combo – down throw to up aerial. Use this combo at low to medium percentages, and your amiibo will pick up on this tactic very quickly.

It’ll take quite some time to get your Dr. Mario all the way to Level 50, but it’ll be worth it in the end. By mirror matching him the whole time, he learns how to properly use his kit. As long as you play by the tips I’ve provided, you’ll be well on your way to creating a strong foundation for your amiibo to build on later. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh his skills after he hits Level 50.

After reaching Level 50, several things change within your amiibo – the most important change being that your amiibo will now learn more from being defeated in battles. If it wins, it won’t learn very much; it’ll only take note of which of its attacks were successful and use them slightly more often. Knowing this, it’s still possible to further improve your Dr. Mario even if he isn’t all that great yet. Just like a real player, your amiibo will need practice and match experience in order to become strong.

Your Amiibo’s Match Experience

It’s a good idea to expose your Dr. Mario to other characters. Each character in the Super Smash Bros. roster has their own unique playstyle and a variety of different moves to use. The best way of doing this is to have your Dr. Mario fight human players who are proficient with each character. If you have a friend who’s good at the game, call them over. If you’re good at playing as characters other than Dr. Mario, get some matches in. If you have other amiibo that have been trained to Level 50, go for it. Here at Cloud Nine, we have guides for every amiibo character – so if you have any other amiibo characters left untrained, train them up with their own personalized character guide.

Playing On Every Stage

During our time raising Dr. Mario to Level 50, we had him play on stages without hazards. If you have the time and patience, mirror matching your amiibo on every stage in the game is a great way to increase his wits and adaptability. Your Dr. Mario will essentially become more aware of his surroundings, and this will help him to more easily secure victories against human players. It’s not entirely necessary, though, so if you don’t want to, it’s no problem.

Common Training Problems

Vanilla amiibo are more difficult to train than amiibo with equipment, so you’re more likely to encounter a problem while training your Dr. Mario. While the amiibo training FAQ does a great job at answering your training questions, there are a few common training issues in particular that you may or may not run into at some point, and I figured I’d put them here for your convenience:

  • Your amiibo starts to spam its up smash. If your Dr. Mario starts to use his up smash too often, it’s because you’re using too many aerials. You see, amiibo do learn to adapt to their opponents, and if you’re in the air for 75% of a match, he’s going to learn to punish your approach with an up smash. Try using more grounded approaches to help mix up your Dr. Mario’s tendencies.
  • Your amiibo is too passive, and just stands around and waits. If this is the case with your Dr. Mario at some point, you were likely playing too aggressively, and he has learned to play defense to counter your playstyle. To fix this, you’ll need to play defense to trick your Dr. Mario into becoming aggressive to counter your playstyle.
  • You aren’t satisfied with your amiibo, and want to reset it. Resetting an amiibo usually isn’t a very good idea, because it loses all of the training and match experience you’ve put into it. Only if your amiibo is absolutely, positively beyond repair do I recommend resetting it back to zero. Keep in mind – it’s easier to correct the flaws of amiibo with equipment. By training a vanilla character, you’re making it tougher than usual.

It’s hard to train a vanilla amiibo that lives up to all of your expectations. At the end of the day, amiibo are essentially beefed-up CPU characters, but it’s still possible to manipulate their tendencies and battle styles to your will. If your amiibo starts doing something you don’t like, and you have trouble fixing it, there are several resources here at Cloud Nine that can help you. The FAQ contains answers to common training questions as well as solutions to common training problems. If you’re having a problem that isn’t in the FAQ, you can either join the community Discord server to ask a question, or you could use the forums instead.

Thank you so much for reading this guide all the way to its end! I know it was a long one – I appreciate you sticking around. Although the guide may be wrapping up, your training most likely won’t be done anytime soon. There’s always a way forward with an amiibo, and Dr. Mario is no exception to this rule. Again, if you run into any roadblocks along the way, check out either Discord or the forums (or both!).

If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to my master list of guides for even more amiibo training methods!

Credits

Image credit goes to the official Super Smash Bros. website. Except for the one used in this section – that one was taken in-game by me (Cloud).


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