Amiibo Training Guide: Zero Suit Samus (Wii U & 3DS)

Welcome to Cloud Nine’s Zero Suit Samus amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Arklaine for sharing his knowledge of Zero Suit Samus and for contributing to the completion of the guide!

Samus is far from helpless when her Power Suit is deactivated. With her Zero Suit, she doesn’t have the firepower she’s famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she’s also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold.

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

Table of Contents.PNG

Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Being a fast and combo-oriented fighter, you may think Zero Suit Samus is at an immediate disadvantage due to her amiibo’s inability to pull off such convoluted attack chains. This is partially true; however, unlike other combo-reliant fighters (such as Fox and Meta Knight), Zero Suit Samus is still a worthy contender in her own right. Her jab is the fastest in the game, coming out on frame one. This means that she can inflict chip damage before an opponent can even bring up their shield to block. Her tilts are fantastic, too: they aren’t as fast as her jab but are stronger and have minimal ending lag. Her smash attacks are decently fast as well, with her forward smash being her most reliable kill move and her down smash helping to set up a KO for said forward smash. Finally, Zero Suit Samus’ recovery is good; her jump, down special, tether grab, side special, and up special are all viable methods of recovery.

Even so, Zero Suit Samus suffers from several flaws, the most notable of which is her lack of KO power. She struggles to KO even injured opponents – they must be at extremely high percentages before one of her attacks can seal the deal. Her grab is also quite slow and leaves her vulnerable if missed. Adding to Zero Suit Samus’ troubles is her low weight, which makes her more susceptible to heavy hits from common tournament contenders such as Bowser and Ganondorf. She also has a tendency to over-rely on her tether recovery, and even occasionally whiffs it before falling to her death. Her AI is stubborn that way, and teaching her to consistently use her up special can be a hassle.

The Verdict

Zero Suit Samus is somewhat of a hit-or-miss amiibo: on one hand, she handily wins against the right opponent. On the other hand, she occasionally struggles to win in certain matchups. Even so, here’s an amiibo that’s worth seeing win a tournament – she’s an uncommon sight in competitive play and is not often prepared for. Training her can get frustrating at times, but in the end, Zero Suit Samus’ amiibo is one that’s definitely worth your time.

Section 2: Recommended Equipment

Zero Suit Samus – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+90 Attack / +80 Defense / -50 Speed

Mario Bonuses

Zero Suit Samus – Recommended Custom Moves

  • Electromagnetic Net: This custom move for Zero Suit Samus’ neutral special is objectionably better, but not necessarily required for her success. Instead of shooting a laser that temporarily stuns anyone it hits, Zero Suit Samus fires a short-ranged blast of energy that increases in size. Since amiibo can easily block the default Paralyzer’s single shot and easily escape stun thanks to the Improved escapability bonus, Electromagnetic Net is a nice alternative for Zero Suit Samus to have – it hits multiple times and is generally safe on shield at the cost of range.

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.

Section 3: Leveling Up Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Zero Suit Samus Training Tips

  • Primary damage-racking moves: jab, tilts, and Plasma Whip. These are Zero Suit Samus’ fastest attacks, and thus are her best ways to rack up damage. Use every one of her tilts – forward, down, and up tilt. Her side special is fine to use every once in a while, but avoid overusing this move: your amiibo may learn to rely on it, which you don’t want to happen.
  • Primary KO moves: forward smash. This is really Zero Suit Samus’ only viable kill move, but it’s not a bad attack by any means. Use this move when your amiibo is at a good kill percent. If you want to add a little flair to your kill, you can also combo down smash into a forward smash.
  • Moves to avoid: down special, grab, and grab aerial. You can’t teach your Zero Suit Samus amiibo to spike with Flip Jump, so avoid using it. Her other moves are much better for damage-racking since she’s more accurate with them. Aside from that, since Zero Suit Samus’ grab is a tether grab, it’s slow. Don’t bother using it at all – she doesn’t even have a kill throw, so that’s another reason not to use it.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.

Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.

Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Zero Suit Samus.png


Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!


Thanks again to Arklaine for compiling all of Zero Suit Samus’ information. Images are courtesy of the official Super Smash Bros. website and SmashWiki.



Post a Comment

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s