Welcome to Cloud Nine’s competitive Mario amiibo training guide! Arklaine here, and thanks for joining me today!
Mario never hesitates to leap into action when there’s trouble in the Mushroom Kingdom. Known for saving the world (and Princess Peach) countless times from Bowser, Mario is a true super star. He’s got amazing jumping skills and makes use of a wide range of transformations. Mario has also powered up into countless roles: referee, doctor, sportsman, dancer, kart racer, and many more.
This guide is up-to-date as of version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
- Section 1: Amiibo Overview / Pros & Cons
- Section 2: Recommended Equipment
- Section 3: Leveling up your Amiibo
- Section 4: Post Level-50 Training
- Section 5: Conclusion & Credits
In the world of Super Smash Bros., Mario is considered to be the jack of all trades, master of none – this actually translates into an effective amiibo fighter. Mario’s arsenal may not be as immediately threatening as Bowser or Ganondorf’s, but the advantages he does have make him a formidable foe. His tilts are fast and can be chained together, allowing the red-clad plumber to quickly rack up damage on his opponents. His smash attacks are quite strong – particularly, his forward smash has a sweetspot that can allow Mario to nab early KOs. Mario also has two specific special moves that may allow him to easily KO an opponent: Fireball, which Mario can use to harass enemies off-stage; and Cape, which allows Mario to gimp foes by reversing their momentum. With a moveset that perfectly blends speed and power, Mario can handily perform well in any situation and even excel against the right opponents.
Unfortunately, being average has its drawbacks. Many of Mario’s moves lack range, which leads to his attacks occasionally missing their target. Mario also suffers from poor recovery: while his double jump grants acceptable height, his up special, Super Jump Punch, does not. However, Mario’s most notable disadvantage is his notorious AI. Mario’s AI is difficult to train due to its tendency to overuse its down smash and side special. These two moves are frustrating to consistently avoid and punish, and due to these quirks, many trainers cast Mario aside in favor of an easier amiibo to train.
If you want to train a champion Mario amiibo, you will need an extreme amount of time, patience, and skill. In a tournament environment, Mario runs hot and cold – his effectiveness depends entirely on the skill and ability of his trainer.
Mario – Recommended Stats & Bonuses
It’s time to begin your quest to train a tournament champion! The first step is to set your amiibo up with equipment. Equipping your amiibo might seem like a daunting task due to its many components and limitations – luckily, this section is here to help provide you with tips, tricks, and setups for your amiibo’s stats and bonus effects. Here’s my recommended loadout for Mario:
Point Distribution: +50 Attack / +50 Defense / +20 Speed
Mario is a balanced fighter, so a balanced boost to his offensive and defensive abilities suits him well. 50 points in both Attack and Defense let Mario take a hit and then hit back harder. The remaining 20 points are placed into Speed, aiding Mario’s recovery by increasing his jump height and air speed.
- Auto-heal capability
- Improved escapability
This is a common and recurring bonus combination often seen in tournaments. Auto-heal capability passively heals Mario for 2% every 3 seconds, and paired with Lifesteal, allows Mario to recover a lot of health in a short span of time. Improved escapability rounds out the set, letting him escape from grabs and throws early.
If you’d like to explore different options for your amiibo’s point distribution and bonus combination, follow this link.
Mario – Recommended Custom Moves
- Gust Cape: This is a custom move version of Mario’s side special. It adds a powerful windbox that can push opponents away. Since Mario’s AI has a notorious reputation of jumping and using its Cape in midair, this custom move helps by pushing enemies away so that they cannot punish him.
- Scalding F.L.U.D.D.: This is a custom move version of Mario’s down special. It’s also entirely optional, and not at all essential to your Mario amiibo’s success. Rather than pushing opponents away, Scalding F.L.U.D.D. inflicts damage.
Feeding Your Amiibo
By now, you should know which stats and bonus effects you want to equip your amiibo with. Now it’s time to put your plan into motion and set your amiibo up with its proper equipment pieces! Once you’re ready to begin, open Super Smash Bros., navigate to the Games & More menu, and then to the amiibo tab. Tap in your amiibo (on Wii U, tap it to the left side of the Wii U Gamepad; on the Nintendo 3DS, you must use an NFC reader (sold separately); on the New Nintendo 3DS, tap it to the console’s bottom screen) and you’ll see a status menu that details its current stats and bonus effects.
Don’t worry about your amiibo’s current level, or if you have trained it before. Don’t reset it just to use this guide – remember, it’s always possible to correct an amiibo’s bad habits.
Step 1: Equipping Three Bonus Effects
First things first – we’re going to set your amiibo up with its three bonus effects. From your amiibo’s status screen, click the “Feed Equipment” option, and sort your equipment stash alphabetically. You’ll notice that each piece has a “prefix”, and this prefix determines which bonus effect it yields. Below are the three prefixes you should look for – find the correct equipment pieces, and then feed each one to your amiibo.
- Auto-Healer (Auto-heal capability)
- Vampire (Lifesteal)
- Escape Artist (Improved escapability)
If you realize you don’t have one of the bonus effects you had wanted to feed your amiibo, you will need to farm for it. Please visit this page for more information. In the meantime, leave one of your amiibo’s bonus slots blank, and you can feed it the missing bonus effect later.
Step 2: Rounding Out Stat Values
For many, this is the most difficult step in feeding your amiibo: evenly distributing its stat points. Here’s a quick reminder of the point distribution you should be trying to give to your amiibo:
Point Distribution: +50 Attack / +50 Defense / +20 Speed
Don’t worry if your numbers aren’t exact – we’re aiming for a ballpark range. If you don’t know this already, each piece of equipment has one of three different colors: orange, blue, or green. Orange pieces will increase an amiibo’s attack power but decrease its defense. Blue pieces will increase its defense but lower its speed. A green piece will increase its speed, but lower its strength. You’ll need to use these equipment pieces to balance your amiibo’s stats to the values you want them to be.
Step 3: When Your Amiibo Gets Full
Your amiibo can only eat so many pieces of equipment before it becomes full. It’s possible to feed your amiibo more equipment by battling it. It’s best to refrain from formally starting your training until your amiibo is complete with the correct stats and bonus effects. If your amiibo becomes full midway through the feeding process, hop into a quick 1-stock game as any character. When the match begins, run off the stage and KO yourself. Your amiibo’s habits and tendencies will not be negatively affected, and you will be able to continue feeding it equipment afterwards.
Completing the Feeding Process
Once your amiibo is all set with its stat points, bonus effects, and custom moves, you’ll be ready to begin your training (or continue it, if your amiibo is already Level 50 and is using this guide for the first time). It’s easy to make mistakes while feeding your amiibo, however, and if you run into a problem of some sort that you can’t resolve, you can always visit the community Discord server to ask a question.
Raising your Amiibo to Level 50
Note: If your amiibo was trained prior to using this guide, please do not reset it. This section does talk about raising your amiibo to Level 50, but it also contains helpful tips to use when mirror matching your amiibo – these tips are essential even to amiibo that have already reached Level 50.
Raising an amiibo to Level 50 is widely considered to be the most boring and tedious aspect of amiibo training. For the best results, you have to raise your amiibo very carefully. You can’t just go all-out and use combos and aerials (both of which are frowned upon in the amiibo metagame). For this step, you will be mirror matching your amiibo all the way to Level 50. A “mirror match”, also known as a “ditto match”, is when you fight your amiibo while playing as its character – so in this case, you’ll need to play as Mario against your Mario amiibo. I recommend playing timed matches (anywhere from 3 to 5 minutes will do) on Ω-form stages only.
If you don’t know already, defense is one of the most important components to an amiibo’s success. Believe it or not, the amiibo metagame is not about combos, mindgames, or outsmarting the opponent. It’s about playing good defense and attacking decisively. Here’s a list of defensive-minded tips that you should play by during your mirror matches.
Defensive Training Tips
- Do not jump or use aerials. Amiibo can be trained to block incoming attacks within a fraction of a second. Their reflexes are faster than any human’s can ever be. If your amiibo is airborne, it can’t block – so if it misses an aerial attack, it will be left vulnerable. Remaining grounded at all times is every amiibo character’s best option and safest playstyle. There have been over 150 tournaments thus far, and each one has shown that aerial amiibo always fail.
- Focus on blocking and dodging your amiibo’s attacks. Since amiibo can react so quickly, you shouldn’t teach yours to randomly throw out attacks. Instead, its approach should be calm and calculated. During training, block or dodge as many of your amiibo’s attacks as you can. After perfect shielding or dodging, respond with a counterattack. When your amiibo is at low damage, use tilts and jabs. When your amiibo has taken a lot of damage, use smash attacks instead.
- Do not make any attempt to combo. Amiibo can only use combos that are hard-coded into their AI, and even these combos aren’t very effective tools in the amiibo metagame. Plus, since amiibo can block and dodge with incredible accuracy, combos will usually be ineffective against them. Focus on well-timed blocks, dodges, and counterattacks instead.
- Don’t be too picky. If you mess up during training, don’t get frustrated and reset your amiibo. In fact, you should never reset your amiibo, because it’s always possible to correct bad habits. If you do make a mistake, shrug it off and just keep going.
While each and every amiibo should be trained to play good defense, each character has a vastly different moveset that needs to be taught and mastered. You should play by both the defensive tips listed above and the character-specific tips listed below.
Mario Training Tips
- Primary damage-racking moves: jab, forward tilt, up tilt, and down tilt. Mario’s jab and tilts are his fastest tools to rack up damage. Down tilt in particular can link into another tilt at low percentages, and up tilt can juggle opponents if used repeatedly. Put all of Mario’s tilts to great use.
- Primary KO moves: forward smash and up smash. Mario’s smash attacks are both moderately fast and powerful, and can KO at realistic percentages. When using forward smash, try to hit your amiibo with the tip of the flame in order to inflict the most damage and knockback. Meanwhile, up smash is best used as an aerial punish.
- Moves to avoid: down smash, Gust Cape, and F.L.U.D.D. / Scalding F.L.U.D.D. As mentioned before, Mario’s AI has a tendency to spam its down smash and Cape nonstop. Once he starts overusing them, it’s incredibly difficult to get him to stop. To avoid this problem, do not use down smash or Gust Cape at all. As for F.L.U.D.D. and its custom move versions, don’t bother trying to teach your amiibo to use them. They bring no notable benefit and the amiibo rarely uses it correctly.
- Utilize Fireball. Fireball is Mario’s best way to gimp an opponent. When your amiibo is recovering low, stand at the edge of the stage and throw Fireballs until he either successfully returns or is KO’d.
If you started using this guide with a Level 1 amiibo, it will take some time for it to reach Level 50. If your amiibo began its training anywhere in between Level 1 and Level 50, it shouldn’t take too long to level it up depending on how much training it originally had. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh its skills after it reaches Level 50.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters and stages. When you are finished training your amiibo, we will move on to the most important section of the guide – honing your Level 50 amiibo’s skills and turning it into a champion!
Are you ready for things to get interesting? It’s time to take off the training wheels and really make your amiibo great. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many different fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Each character in the Super Smash Bros. roster has their own unique playstyle and a variety of different attacks to use. You should try your best to expose your amiibo to every fighter in the game. Here at Cloud Nine, we have guides for every amiibo character – so if you have any other amiibo characters left untrained, train them up with their own personalized character guide. You can then have your two amiibo fight each other, and they’ll both become stronger!
Mirror Matches, Defense, and Counterattacks
As your amiibo’s knowledge of other characters expands, its knowledge of its own moveset will diminish. That is to say, your amiibo’s fighting skills will wear down over time. Don’t get me wrong, match experience is great – but too much of it at a time will weaken your amiibo’s overall abilities. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills. In the previous section was a list of tips that specifically applied to your amiibo – refer back to that if you want to. Again, be sure to remain grounded and to play defensively.
Speaking of playing defensively, now that your amiibo is Level 50, you can put it through some advanced defensive training. The aptly-named defensive training session will help your amiibo to more accurately block incoming attacks and then counter with a move of its own. It’s also a great way to refresh your amiibo’s skills, in addition to standard mirror matches. To keep your amiibo fresh and at its best, repeat both mirror matches and the defensive training session as needed.
Once you feel that your amiibo is ready to compete, the next step is finding an online tournament to enter. Read this page for more information on how to get involved in the amiibo metagame.
Thanks for sticking with me all the way to the end! It’s been a long guide, but you toughed it out – I really appreciate that! Although the guide may be wrapping up, your training most likely won’t be done anytime soon. There’s always a way forward with an amiibo, and Mario is no exception to this rule. Again, if you run into any roadblocks along the way, check out Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!
If you noticed any spelling, grammar, or formatting errors while reading this guide, please either join the aforementioned Discord server to tell us about the mistake. Your help is much appreciated – thank you in advance!