Amiibo Training Guide: Greninja (Wii U & 3DS)

Welcome to Cloud Nine’s Greninja amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated.

This Water- and Dark-type Pokémon is the fully evolved form of Froakie. It’s just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. When it spins the stars and throws them at high speed, they can split metal in two.

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

Table of Contents.PNG


Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Greninja is just about as average as you can get – its abilities aren’t particularly outstanding, and its strengths and weaknesses perfectly balance each other out. Even so, “average” is still good enough to work with. Greninja has a powerful set of smash attacks; each one has fast startup and can KO most opponents by 140%. It also has a fantastic infinite jab – it deals great damage and is very difficult to escape from. Greninja also has a useful projectile in Water Shuriken; its power and distance can be adjusted depending on how long the attack is charged. Its down special, Substitute, serves as a pseudo-counter that deals consistent damage each time. Greninja’s up special, Hydro Pump, also grants good horizontal and vertical distance.

However, Greninja is held back somewhat by several flaws in both its character design and AI. Though its smash attacks come out fast, they have high ending lag, making them punishable if missed. Greninja’s grab is the slowest non-tether grab in the game and brings it no notable benefit if successfully executed. Greninja’s amiibo may occasionally recover too high, leaving it vulnerable to attack; it may also use Shadow Sneak at close range and leave itself open.

The Verdict

Greninja’s amiibo is somewhat awkward because it has no overwhelming strengths nor any crippling weaknesses. That being said, training a champion Greninja amiibo is still a very realistic goal – just as long as it doesn’t get hit by a Blast Burn from Mega Charizard X.


Section 2: Recommended Equipment

Greninja – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+80 Attack / +80 Defense / -40 Speed

Mario Bonuses

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.


Section 3: Leveling Up Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Greninja Training Tips

  • Primary damage-racking moves: jab, forward tilt, down tilt, and neutral special. Greninja’s infinite jab is one of the most efficient available – it deals a lot of damage and is difficult for opponents to escape from. Jab should be your go-to move for damage-racking. Its forward tilt is stronger but slower, while down tilt can combo into a forward smash. It’s also a good idea to occasionally use Water Shuriken from a distance. Uncharged shurikens travel far, whereas charged shurikens hit multiple times and inflict more damage. Be sure to fully charge Water Shuriken before firing so that your amiibo learns to do the same. If you gave your Greninja the Shifting Shuriken custom move, charge the attack each time so that you fire the piercing shuriken – the uncharged Shifting Shuriken is far too slow and has pitiful range.
  • Primary KO moves: forward smash, up smash, and neutral special. Greninja’s forward smash is its most reliable KO option. It’s moderately fast, but has punishable ending lag. When sweetspotted, Greninja’s up smash is its strongest attack. Unfortunately, this sweetspot is difficult to land, which relegates its utility to an aerial punish. The Ninja Pokémon’s fully charged Water Shuriken also has decent KO potential near the edge.
  • Utilize down special. Greninja’s Substitute isn’t very effective as a counter due to its delayed reaction time, but it can be aimed in different directions to disorient opponents. Greninja’s amiibo is extraordinarily accurate in its aim, so encouraging the use of Substitute is a good plan. If you gave your Greninja the Exploding Attack custom move, don’t use it as often – in fact, don’t use it at all. Your Greninja may learn to overuse it unless proper precautions are taken.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.


Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.


Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Greninja.png

Conclusion

Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

Credits

Images are courtesy of the official Super Smash Bros. website and SmashWiki.


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2 thoughts on “Amiibo Training Guide: Greninja (Wii U & 3DS)”

  1. Hi there, your guides are really interesting I appreciate all the information you’re laying out. I’m an experienced smash player but I’m just getting into the amiibo meta game so I’ve just been playing around with what works and what doesn’t. However, I’d like to point out that I know maybe training with CPU may not be the best idea, but it might be worth while if you go into a match with a CPU and notice some nice simple combos they may pull like for example, since I’m commenting on the Greninja guide, I’d like to point out that the CPU character tends to string short combos with forward tilt. For example, D tilt to F tilt. I know Greninja’s grab is sluggish, but I’ve seen him combo with a D throw to F tilt as well. I’m still quite early in the learning process so correct me if you wish. Anyway keep up the great work! I’ll stay tuned in!

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  2. Hey i just wanted to give a little heads up on Greninja training in general. Be very careful playing off stage and edge guarding your Greninja one of the minor A.I. flaws and nasty habits that a Greninja amiibo can pick up is using Neutral Air to edge guard which the amiibo sees as a nice damage output but it causes them to frequently SD because they simply cant get out of the animation and recover in time. I say this because this minor flaw can ruin a greninja amiibo

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