Welcome to Cloud Nine’s Bayonetta amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Arklaine for sharing his knowledge of Bayonetta and for contributing to the completion of the guide!
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Bayonetta is one of the few rare amiibo that is capable of performing and landing combos – since most amiibo fail to connect their hard-coded combos, this gives Bayonetta an automatic advantage over other fighters. Her jab and tilts are the reason for this boon, as it lets her link them into one of her devastatingly powerful smash attacks. Her jab and tilts by themselves are still fantastic moves – in fact, her jab is one of the strongest in the metagame! Her smash attacks are extremely strong, too; up smash is her most reliable kill move, being easy to link from her tilts, and down smash can be used as an edgeguard to meteor smash recovering opponents. (She’s actually one of the few amiibo who can consistently meteor smash opponents, by the way!) She also wields a counter, Witch Time, which, instead of dealing immediate damage, slows down an opponent on contact and leaves them at the mercy of Bayonetta’s flurry of attacks. Bayonetta also has one more great advantage over the majority of the cast: thanks to her unique pummel and its design, she’s capable of performing a quick throw much more reliably than most amiibo. With her forward throw being her strongest throw and a decent kill throw as well, she gets one more good KO move to add her arsenal.
Bayonetta does have some problems that may ruin her chances of success. Her smash attacks have seriously long endlag, meaning if the opponents dodges one, she’s left open to a free counterattack from her foe. Her powerful combo-oriented AI plays against her sometimes, too – she may focus on aerial combos a bit too often at times and fail to connect them, leaving her open for punishment as she lands. Her recovery is ultimately tied to her AI as well; if she decides to dodge an attack that might gimp her while recovering offstage, it actually leads to a very high chance of her gimping herself and falling to her death, since her recovery essentially requires her to recover back unfettered. Bayonetta is also a lightweight, which puts her at greater risk of being knocked offstage more often and prone to messing up her recovery.
Bayonetta is a deceptively good amiibo in the right hands, and with the proper training, will shine in the competitive metagame. There’s loads of potential to be found within this amiib.
Section 2: Recommended Equipment
Bayonetta – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+70 Attack / +70 Defense / -20 Speed
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you encountered a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Bayonetta – Training Tips
- Primary damage-racking moves: jab, forward tilt, up tilt, and down tilt. Bayonetta’s jab is easily one of the best in the amiibo game due to its high speed and power, and should definitely be utilized. Her tilts are just as great, with down and up tilt being able to combo into a well-timed smash attack.
- Primary KO moves: up smash and down smash. Bayonetta’s up smash is her best KO move, and if you chose to run Improved launch ability on her, its kill potential is boosted substantially. Down smash should also be used, but only as an edgeguard – it can meteor smash recovering foes.
- Utilize Witch Time. Bayonetta’s Witch Time is amazing for quickly turning a bad match-up into a favorable one. When you activate Witch Time against your amiibo, punish with an up smash.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, give the Amiibo Mechanics & Metagame Guide a read. If you want to ask specific questions, you can also stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. Cloud Nine’s ongoing series, Amiibo Training Analysis, analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!
Thanks again to Arklaine for compiling all of Bayonetta’s information. Images are courtesy of the official Super Smash Bros. website.