Casual Amiibo Guide: Yoshi

Welcome to Cloud Nine’s casual Yoshi amiibo training guide! Cloud here, and thanks for joining me today! Before we begin, keep in mind that this is the casual guide – if you’d rather train your Yoshi amiibo using equipment, follow this link to read the competitive training guide instead.

Yoshis come in all sorts of colors, but Mario’s close buddy debuted in green. Kind-hearted, naturally protective of others, and perpetually hungry, Yoshi is always up for adventure…especially if there are snacks involved. Yoshis can flutter their legs to jump incredibly high. They also have extremely long tongues that they use to snare fruit and even enemies—anything they swallow gets turned into throwable eggs.

This guide is up-to-date as of version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Leveling up your Amiibo
  • Section 3: Post Level-50 Training
  • Section 4: Conclusion & Credits

Amiibo Overview

yoshicasual.PNGUpdates to Super Smash Bros. have affected Yoshi’s amiibo more than any other. In early versions of the game, Yoshi would spam eggs relentlessly. He was considered hopeless, but a simple patch to this annoying tendency significantly improved his standings. In addition to a mostly competent AI, Yoshi has several other advantages: his smash attacks are moderately powerful, his recovery is quite good, and he has a great set of aerial attacks. His neutral special also allows him to get free damage on his opponents, which adds to his utility. Finally, Yoshi classifies as a heavyweight, meaning his in-battle durability is high relative to the rest of the Super Smash Bros. cast.

Although game updates have been kind to Yoshi’s amiibo, he still suffers from several flaws in his character design. His main finishers, his forward and up smashes, are slow, predictable, and lack range; these traits extend to his jab, tilts, and grab as well. When it comes to KOs, Yoshi lacks options, and he often struggles to seal the deal even against injured opponents. Furthermore, Yoshi doesn’t have any true combos at his disposal. He also lacks a kill throw, which limits the usefulness of his grab game.

The Verdict

Yoshi is a difficult amiibo to get a grasp on due to his unorthodox moveset. But teaching him to perfectly balance grounded, aerial, and ranged attacks is the key to his success.

Raising your Amiibo to Level 50

Many new amiibo trainers share the same goal: to train a stylish amiibo that can combo, taunt, gimp, and match the abilities of Super Smash Bros. players like ZeRo and Nairo. This is 100% impossible, so get it out of your head now. Amiibo can only learn combos that are hard-coded into their AI – and these combos are usually simple ones. Amiibo cannot learn complex move strings containing more than two attacks. They also will not taunt, nor will they willingly chase opponents off-stage to gimp them with a meteor smash.

Disappointed? That’s okay, so was I. Training a vanilla amiibo is difficult because it’s nearly impossible to make it meet all of your expectations; at the end of the day, amiibo are beefed-up CPU characters, and you have to keep that in mind as you train. Here at Cloud Nine, a majority of our amiibo content revolves around equipment, because that’s what ultimately makes amiibo unique – the competitive metagame is why amiibo training is still active today. In case it hasn’t yet been made clear, training a vanilla amiibo is much more difficult than training an equipped amiibo. Most trainers start vanilla and later become involved in the competitive metagame.

But if you want to avoid using equipment no matter what, a well-trained vanilla amiibo can still learn to handily decimate its trainer. At Level 1, they’re more like punching bags than actual fighters and have no problem letting you attack as you please. But as they grow, they adapt to your tactics and then absolutely destroy you. You will be mirror matching your amiibo all the way to Level 50. A “mirror match”, known by some as a “ditto match”, is when you fight your amiibo while playing as its character – so in this case, you’ll need to play as Yoshi. I recommend playing timed matches (anywhere from 3 to 5 minutes will do) on stages without hazards. Battlefield, Final Destination, N64 Dream Land, and Smashville are a few stages that fit this description.

Because you’ll be playing as Yoshi during your training sessions, you will need basic knowledge on how to properly utilize his full moveset. I’ve prepared a list of character-specific tips you should play by as you train your amiibo. Follow these, and you’ll be well on your way to raising a powerful adversary worthy of your shelf space.

Yoshi Training Tips

  • Primary KO moves: forward smash, up smash, forward aerial, back aerial, and up aerial. Yoshi’s forward smash is quite powerful, and can be angled. Its short duration and punishable ending lag make it a risky option, but it can get the job done in a pinch. Up smash has less range and power, but is faster and harder to predict. Forward aerial serves as a strong meteor smash, and should be used close to the blast lines. Yoshi’s back aerial hits multiple times and is great for edge-guarding, while his up aerial can KO opponents at very early percentages when close to the upper blast line.
  • Moves to avoid: grab. Yoshi’s grab is absolutely horrible. It’s sluggish and brings him no notable benefit. Use Egg Lay instead – it’s somehow faster (even though Egg Lay and grab both involve eating the opponent) and inflicts more damage overall.
  • Utilize Egg Lay. Egg Lay is one of Yoshi’s most helpful special moves, as it allows him to get free damage on his opponents. During training, use Egg Lay to trap your amiibo in an egg, and while he’s trapped, strike with an up smash.
  • Utilize all aerials. In addition to forward aerial, back aerial, and up aerial all serving as viable kill moves, Yoshi’s other aerial attacks are useful as well. His neutral aerial is one of the fastest moves at his disposal, making it useful for approaching and edge-guarding. Down aerial, while slow, is the most powerful aerial in the game, and can deal up to 32% if all of its hits connect. It can also pressure shields and break them if followed by a Yoshi Bomb.

During your training sessions, your amiibo might develop a habit you don’t like. A good example of this is up smashing. Many new trainers like to use aerials against their amiibo – as a result, said amiibo adapts and learns to repeatedly punish with up smash. Up smashes are generally very effective as aerial punishes, so more often than not, your amiibo will get the KO. This type of situation angers many trainers because they’d rather have their amiibo kill its opponents with combos and meteor smashes. But if there’s one thing to keep in mind at all time, it’s this: if your amiibo is finding success with a certain move or strategy, why change it? Success is success. Don’t ruin it because you don’t like the method your amiibo is using to succeed.

Either way, as long as you play by the tips I’ve provided, you’ll be well on your way to creating a strong foundation for your amiibo to build on later. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh his skills after he hits Level 50.

After reaching Level 50, several things change within your amiibo – the most notable change being that he will now learn much more from being defeated in battles. If your amiibo wins a match, he won’t learn very much; he’ll simply take note of which of his attacks connected and then use them more often. Knowing this, it’s still possible for you to improve your Yoshi with additional match experience and practice.

Your Amiibo’s Match Experience

Each character in the Super Smash Bros. roster has their own unique playstyle and a variety of different moves to use. It’s a good idea to expose your Yoshi to as many different fighters as possible. The best way of doing this is to have your Yoshi fight other amiibo characters. If you have a friend who’s good at the game, call them over. If you’re proficient with several different characters, get some matches in. If you have other Level 50 amiibo, go for it. Here at Cloud Nine, we have guides for every amiibo character – so if you have any other amiibo characters left untrained, train them up with their own personalized character guide.

Playing On Every Stage

During our training sessions raising Yoshi to Level 50, we played on stages without hazards. If you have the time (and patience), mirror matching your amiibo on every stage in the game is a great way to increase his wits and adaptability. This regimen will help your Yoshi to become more aware of his surroundings. But don’t worry – playing on every stage in the game is not entirely necessary. If you don’t have time to do this, it’s not a big deal.

Common Training Problems

As mentioned before, vanilla amiibo are more difficult to train in comparison to equipped amiibo. This is because the habits of vanilla amiibo are harder to change once they’ve been established. Unfortunately, you’re likely to encounter a problem at some point as you train your Yoshi. The FAQ contains many common questions and answers, but there are a few particular issues I’d like to address up-front.

  • Your Yoshi overuses his up smash. I talked about this earlier, but if you use too many aerials against your Yoshi, he may come to rely on his up smash. This is because he has adapted, and is staying grounded in response to your continued aerial approaches. To help fix this problem, try more grounded tactics to help mix up your Yoshi’s routine.
  • Your Yoshi is passive, and stands around and waits. In a similar vein as the issue above, your Yoshi may at some point become passive. If you’re too aggressive during training, he’ll adapt and play defensively instead. To fix this, you need to play defensively to trick your Yoshi into becoming aggressive to counter your new playstyle.
  • Your Yoshi has failed you, and you are considering resetting him. Resetting your amiibo generally isn’t a good idea, because he’ll lose all of the effort you’ve put forth. Only if your amiibo is absolutely, positively beyond your repair do I recommend resetting him back to zero. Once again, and I can’t stress this enough, it’s tougher to correct the flaws of a vanilla amiibo in comparison to an equipped amiibo. If you’ve continuously reset your Yoshi and are slowly losing faith in him, I recommend giving the competitive metagame a shot, even if it seems utterly ridiculous to you now.

Training a vanilla amiibo that meets your potentially high standards isn’t a simple feat, and it certainly isn’t as easy as following a step-by-step guide from start to finish. It requires innovation, creativity, and a lot of patience. If you ever run into an issue you can’t resolve, you can join Cloud Nine’s Discord server for additional help.

Thanks for sticking with me all the way to the end! It’s been a long guide, but you toughed it out – I really appreciate that! Although the guide may be wrapping up, your training most likely won’t be done anytime soon. There’s always a way forward with an amiibo, and Yoshi is no exception to this rule. Again, if you run into any roadblocks along the way, check out Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to my master list of guides for even more amiibo training methods!

If you noticed any spelling or grammar errors while reading this guide, please either join the aforementioned Discord server or send an email to to tell us about the mistake. Your help is much appreciated, thank you!


Image credit goes to the official Super Smash Bros. website. Except for the one used in this section – that one was taken in-game by me (Cloud).



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