Casual Amiibo Guide: Kirby

Welcome to Cloud Nine’s casual Kirby amiibo training guide! Cloud here, and thanks for joining me today! Before we begin, keep in mind that this is the casual guide – if you’d rather train your Kirby amiibo using equipment, follow this link to read the competitive training guide instead.

Round, pink and surprisingly powerful, Kirby is one of the most iconic heroes in video game history. A denizen of the peaceful planet Pop Star, Kirby became a citizen of Dream Land after defeating King Dedede. He can inhale things with his big mouth, either copying their abilities or spitting them out again.

This guide is up-to-date as of version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Leveling up your Amiibo
  • Section 3: Post Level-50 Training
  • Section 4: Conclusion & Credits

Amiibo Overview

kirbycasual.PNGWith equipment, Kirby’s amiibo has issues that can ultimately be rectified. Without equipment, his flaws become much more prominent, and training him becomes extremely difficult. Kirby’s insatiable appetite causes him to relentlessly spam Inhale – if left unchecked, he will eventually get to a point where he will only use Inhale and nothing else. He often prioritizes swallowing opponents over any other attack, which makes teaching him to use other moves feel hopeless. Adding to this trouble are his tendencies regarding the usage of his copy abilities. He tries them at all the wrong times; for example, he’ll use Ganondorf’s Warlock Punch at point blank or start charging Marth’s Shield Breaker out of nowhere. Kirby doesn’t just use them at inappropriate times, though – he outright fails to execute many of his copy abilities. He can learn to use Ryu’s input Hadokens, but fails to charge Ness’ PK Flash or Donkey Kong’s Giant Punch. Inhale and copy abilities aside, Kirby suffers from several other flaws. Being a small pink puffball, his range is lacking, and he often whiffs his melee attacks. His light weight also means that his in-game durability is below-average relative to the rest of the Super Smash Bros. cast.

Luckily, Kirby has a few strengths of his own: first, he has a fast and powerful set of smash attacks. His forward smash can be angled and has a lot of range compared to the rest of his moveset, while his up and down smashes are weaker options that can be used as aerial punishes and to disorient opponents, respectively. Kirby also has a great recovery that consists of five jumps and his up special. He also has an excellent set of tilts and aerial attacks that allow him to quickly and reliably rack up damage against his opponents.

The Verdict

Kirby has a lot of potential when trained just right, but it’s very easy to make one wrong move and mess him up for good. His neutral special is a huge pain to deal with during training, and can completely soil this amiibo if used too often. If you love Kirby and can’t get him to work even with the help of this guide, I recommend you look into using equipment.

Raising your Amiibo to Level 50

Many new amiibo trainers share the same goal: to train a stylish amiibo that can combo, taunt, gimp, and match the abilities of Super Smash Bros. players like ZeRo and Nairo. This is 100% impossible, so get it out of your head now. Amiibo can only learn combos that are hard-coded into their AI – and these combos are usually simple ones. Amiibo cannot learn complex move strings containing more than two attacks. They also will not taunt, nor will they willingly chase opponents off-stage to gimp them with a meteor smash.

Disappointed? That’s okay, so was I. Training a vanilla amiibo is difficult because it’s nearly impossible to make it meet all of your expectations; at the end of the day, amiibo are beefed-up CPU characters, and you have to keep that in mind as you train. Here at Cloud Nine, a majority of our amiibo content revolves around equipment, because that’s what ultimately makes amiibo unique – the competitive metagame is why amiibo training is still active today. In case it hasn’t yet been made clear, training a vanilla amiibo is much more difficult than training an equipped amiibo. Most trainers start vanilla and later become involved in the competitive metagame.

But if you want to avoid using equipment no matter what, a well-trained vanilla amiibo can still learn to handily decimate its trainer. At Level 1, they’re more like punching bags than actual fighters and have no problem letting you attack as you please. But as they grow, they adapt to your tactics and then absolutely destroy you. You will be mirror matching your amiibo all the way to Level 50. A “mirror match”, known by some as a “ditto match”, is when you fight your amiibo while playing as its character – so in this case, you’ll need to play as Kirby. I recommend playing timed matches (anywhere from 3 to 5 minutes will do) on stages without hazards. Battlefield, Final Destination, N64 Dream Land, and Smashville are a few stages that fit this description.

Because you’ll be playing as Kirby during your training sessions, you will need basic knowledge on how to properly utilize his full moveset. I’ve prepared a list of character-specific tips you should play by as you train your amiibo. Follow these, and you’ll be well on your way to raising a powerful adversary worthy of your shelf space.

Kirby Training Tips

  • Primary KO moves: forward smash, up smash, back aerial, back throw, and up throw. Kirby’s smash attacks are generally his most reliable kill moves. Forward smash can be angled, and has the most range of all his attacks, while up smash serves as a fantastic aerial punish. Kirby’s back aerial is fast, and can quickly finish off opponents close the blast line. His back throw is most effective at the edge, while up throw works best on stages with platforms.
  • Moves to avoid: Inhale. Because you’re not using equipment or customs on your Kirby amiibo, teaching him to stop using Inhale is going to be flat-out impossible. The most you can do is to never use it during training.
  • Utilize aerials: Kirby has a great set of aerials. His neutral aerial has a bit of ending lag, but has high knockback growth. Forward aerial and up aerial are both quite strong and can assist in quickly racking up damage. Kirby’s down aerial, however, may just be the most useful aerial attack in his arsenal. It meteor smashes opponents, but can also combo into virtually any one of Kirby’s grounded moves when used out of a short hop.

During your training sessions, your amiibo might develop a habit you don’t like. A good example of this is up smashing. Many new trainers like to use aerials against their amiibo – as a result, said amiibo adapts and learns to repeatedly punish with up smash. Up smashes are generally very effective as aerial punishes, so more often than not, your amiibo will get the KO. This type of situation angers many trainers because they’d rather have their amiibo kill its opponents with combos and meteor smashes. But if there’s one thing to keep in mind at all time, it’s this: if your amiibo is finding success with a certain move or strategy, why change it? Success is success. Don’t ruin it because you don’t like the method your amiibo is using to succeed.

Either way, as long as you play by the tips I’ve provided, you’ll be well on your way to creating a strong foundation for your amiibo to build on later. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh his skills after he hits Level 50.

After reaching Level 50, several things change within your amiibo – the most notable change being that he will now learn much more from being defeated in battles. If your amiibo wins a match, he won’t learn very much; he’ll simply take note of which of his attacks connected and then use them more often. Knowing this, it’s still possible for you to improve your Kirby with additional match experience and practice.

Your Amiibo’s Match Experience

Each character in the Super Smash Bros. roster has their own unique playstyle and a variety of different moves to use. It’s a good idea to expose your Kirby to as many different fighters as possible. The best way of doing this is to have your Kirby fight other amiibo characters. If you have a friend who’s good at the game, call them over. If you’re proficient with several different characters, get some matches in. If you have other Level 50 amiibo, go for it. Here at Cloud Nine, we have guides for every amiibo character – so if you have any other amiibo characters left untrained, train them up with their own personalized character guide.

Playing On Every Stage

During our training sessions raising Kirby to Level 50, we played on stages without hazards. If you have the time (and patience), mirror matching your amiibo on every stage in the game is a great way to increase his wits and adaptability. This regimen will help your Kirby to become more aware of his surroundings. But don’t worry – playing on every stage in the game is not entirely necessary. If you don’t have time to do this, it’s not a big deal.

Common Training Problems

As mentioned before, vanilla amiibo are more difficult to train in comparison to equipped amiibo. This is because the habits of vanilla amiibo are harder to change once they’ve been established. Unfortunately, you’re likely to encounter a problem at some point as you train your Kirby. The FAQ contains many common questions and answers, but there are a few particular issues I’d like to address up-front.

  • Your Kirby overuses his up smash. I talked about this earlier, but if you use too many aerials against your Kirby, he may come to rely on his up smash. This is because he has adapted, and is staying grounded in response to your continued aerial approaches. To help fix this problem, try more grounded tactics to help mix up your Kirby’s routine.
  • Your Kirby is passive, and stands around and waits. In a similar vein as the issue above, your Kirby may at some point become passive. If you’re too aggressive during training, he’ll adapt and play defensively instead. To fix this, you need to play defensively to trick your Kirby into becoming aggressive to counter your new playstyle.
  • Your Kirby has failed you, and you are considering resetting him. Resetting your amiibo generally isn’t a good idea, because he’ll lose all of the effort you’ve put forth. Only if your amiibo is absolutely, positively beyond your repair do I recommend resetting him back to zero. Once again, and I can’t stress this enough, it’s tougher to correct the flaws of a vanilla amiibo in comparison to an equipped amiibo. If you’ve continuously reset your Kirby and are slowly losing faith in him, I recommend giving the competitive metagame a shot, even if it seems utterly ridiculous to you now.

Training a vanilla amiibo that meets your potentially high standards isn’t a simple feat, and it certainly isn’t as easy as following a step-by-step guide from start to finish. It requires innovation, creativity, and a lot of patience. If you ever run into an issue you can’t resolve, you can join Cloud Nine’s Discord server for additional help.

Thanks for sticking with me all the way to the end! It’s been a long guide, but you toughed it out – I really appreciate that! Although the guide may be wrapping up, your training most likely won’t be done anytime soon. There’s always a way forward with an amiibo, and Kirby is no exception to this rule. Again, if you run into any roadblocks along the way, check out Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to my master list of guides for even more amiibo training methods!

If you noticed any spelling, grammar, or formatting errors while reading this guide, please either join the aforementioned Discord server or send an email to cloudnine987@gmail.com to tell us about the mistake. Your help is much appreciated – thank you in advance!

Credits

Image credit goes to the official Super Smash Bros. website. Except for the one used in this section – that one was taken in-game by me (Cloud).


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