Welcome to Cloud Nine’s Kirby amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated.
Round, pink and surprisingly powerful, Kirby is one of the most iconic heroes in video game history. A denizen of the peaceful planet Pop Star, Kirby became a citizen of Dream Land after defeating King Dedede. He can inhale things with his big mouth, either copying their abilities or spitting them out again.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Kirby may look soft and cuddly, but don’t let that fool you: he’s a force to be reckoned with. His skill set is deceptively strong and allows him to perform excellently when fully utilized. Kirby’s smash attacks are among the best in the game and are surprisingly powerful coming from a pink, pudgy puffball. His recovery is absolutely stellar – in addition to being able to double jump five times, Kirby can also use his up special to further aid his successful return. His jab and tilts are fast, strong, and effective, allowing him to quickly and reliably rack up damage on his opponents.
Unfortunately, Kirby is not without his flaws: he’s one of the lightest characters in Super Smash Bros., meaning his in-game durability is below average. His range is also one fist short (literally), and he often has trouble successfully landing his melee attacks. Kirby’s biggest flaw, however, is his appetite: he overuses his neutral special, Inhale. If left unchecked, he will eventually use nothing but Inhale. Furthermore, he uses many of his copy abilities incorrectly and at inappropriate times; for example, he cannot learn to charge moves like Ness’ PK Flash or Donkey Kong’s Giant Punch. These traits limit his potential, as he’d rather inhale opponents and spam their neutral specials than actually put up a decent fight.
Luckily, Kirby’s most significant flaw can be curbed with the help of custom moves. This means that, in spite of his shortcomings, he still has potential. If you can look past Kirby’s insatiable appetite, you’ll have a powerful tournament contender on your hands in no time.
Section 2: Recommended Equipment
Kirby – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+70 Attack / +70 Defense / -20 Speed
Kirby – Recommended Custom Moves
- Jumping Inhale: This is a custom move version of Kirby’s neutral special. Hence its name, it allows Kirby to jump forward before inhaling the opponent, and it also deals more damage. Jumping Inhale is 100% necessary on Kirby, as it helps him to curb his habit of overusing Inhale.
- Giant Hammer: This is a custom move version of Kirby’s side special. It isn’t essential to Kirby’s success, but is a stronger side special that grants super armor. If you give your Kirby amiibo Giant Hammer, he will punish shield breaks with a fully charged Giant Hammer instead of a fully charged forward smash.
- Upper Cutter: This is a custom move version of Kirby’s up special. It’s a direct upgrade that allows him to meet his full recovery potential. In addition to five double jumps, he’ll be able to use Upper Cutter to help him recover.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Leveling Up Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Kirby Training Tips
- Primary damage-racking moves: jab, forward tilt, and down tilt. Kirby’s jab, Smash Punch, is a fast multi-strike attack that can help rack up damage at early percentages. It lacks range but can apply pressure to shields. His forward tilt is quick and can be angled, while down tilt trips opponents and can link into a forward smash.
- Primary KO moves: forward smash, up smash, and down smash. Kirby has an excellent set of smash attacks. His forward smash can be angled and deals increased damage when aimed upwards, and has the longest reach of any of Kirby’s attacks. Even so, your two primary kill moves should be up smash and down smash, as they are boosted by the Improved launch ability bonus effect (whereas forward smash is not – even when angled upwards). Up smash can be used out of shield and as an aerial punish, while down smash covers both sides of Kirby and can catch opponents off-guard.
- Moves to avoid: neutral special. A well-trained Kirby amiibo will never use Inhale or any of its custom move versions. Once you apply the Jumping Inhale custom move to your amiibo, do not use it during battle.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.
Section 4: Post-Level 50 Training
Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.
Mirror Matches, Defense, & Counterattacks
As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.
If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.
Section 5: Conclusion & Credits
Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!