Welcome to Cloud Nine’s Roy amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Supernova for sharing his knowledge of Roy and for contributing to the completion of the guide!
Roy is the main character of the Fire Emblem: The Binding Blade game. In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into Super Smash Bros. for Wii U & Nintendo 3DS. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Roy has a unique moveset that can overwhelm his opponents – his counter move and smash attacks are among his best options. Roy’s Counter is special compared to his other Fire Emblem counterparts in that it has a higher damage multiplier, and his amiibo AI is adept at using it with proper timing. Roy also has a reverse tipper mechanic on all of his attacks – the closer he is to his opponent, the more damage he inflicts. This is best described as a double-edged sword – Roy can punish aggressive enemies but has to get up close and personal to reach his maximum power. Roy has a great set of smash attacks as well, with his forward and down smashes having the potential to break shields.
Roy certainly has his strength, but he comes with an equal amount of flaws. His recovery is poor, and although it can be aimed, it doesn’t cover much distance. His AI also suffers from several issues: Roy’s amiibo has a hard time learning to use his full side special. He occasionally whiffs his neutral special and likes to use his up special at random. These tendencies leave him vulnerable to incoming attacks.
Overall, Roy is an above average amiibo with a powerful arsenal to conquer opponents. It will take some time to iron out his flaws, but with patience and determination, Roy can be a force to be reckoned with.
Section 2: Recommended Equipment
Roy – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+60 Attack / +60 Defense / 0 Speed
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Leveling Up Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Roy Training Tips
- Primary damage-racking moves: forward tilt, down tilt, up tilt, and Double-Edge Dance. Roy’s tilts are all fast and powerful – when using them, get as close to your amiibo as possible to maximize their damage output. When using Double-Edge Dance, be sure to land all four hits of the attack.
- Primary KO moves: forward smash and up smash. At point blank, Roy’s forward smash is his strongest move (bar Flare Blade). It can be used as a KO move, a shield breaker, and an edgeguard. Roy’s up smash is great for aerial punishes due to its multiple-hit properties.
- Moves to avoid: Flare Blade and Blazer. Roy’s amiibo may use these two moves at random. They don’t bring him any notable benefit, and leave him horribly vulnerable afterwards. It’s best that you refrain from using these two attacks during training.
- Utilize Counter. Roy’s counter move is one of the most damaging in the game. It’s best used against smash attacks and to punish aerials.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.
Section 4: Post-Level 50 Training
Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.
Mirror Matches, Defense, & Counterattacks
As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.
If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.
Section 5: Conclusion & Credits
Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!