Competitive Amiibo Training Guide: Corrin

Welcome to Cloud Nine’s competitive Corrin amiibo training guide! Cloud here, and thanks for joining me today! This guide is brought to you by LiteSpeed, who kindly provided all of Corrin’s information.

Corrin appears in the Fire Emblem Fates game. Born in the kingdom of Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon.

This guide is up-to-date as of version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Recommended Equipment
  • Section 3: Leveling up your Amiibo
  • Section 4: Post Level-50 Training
  • Section 5: Conclusion & Credits

Amiibo Overview

Compared to her fellow Fire Emblem fighters, Corrin is a breath of fresh air – she has a unique and powerful moveset that grants her many advantages. With an incredibly strong counter move that launches opponents upward and a mixture of tippers and balanced attacks, Corrin is definitely a worthy addition to your collection. Her tilts are all quite fast, and each one launches its victim upwards for an easy up smash juggle startup. Her smash attacks all have good KO potential, and Corrin can even immobilize opponents with her side special, Dragon Lunge.

Unfortunately, Corrin suffers from many flaws – mainly in her AI. All three of her smash attacks have sweetspots at their tips – but Corrin’s AI makes no attempt to properly space itself, and often fails to make use of its tippers. As a result, she struggles to KO without relying on Counter Surge. Corrin also overuses her neutral special, Dragon Fang Shot, and tends to use her up special on-stage at random. Furthermore, although Corrin’s jab works well as a damage-racking tool, her AI doesn’t use it as often as it should. Finally, Corrin’s recovery is fairly lackluster, and she lacks the air speed some other characters have that help them return to the stage.

The Verdict

While undeniably strong, Corrin’s amiibo struggles to properly come to fruition. Making her a powerful contender is likely to be an annoying task, but with hard work and patience, she can reach an extremely high potential. So ready your Yato, and make your choice!

Corrin – Recommended Stats & Bonuses

It’s time to begin your quest to train a tournament champion! The first step is to set your amiibo up with equipment. Equipping your amiibo might seem like a daunting task due to its many components and limitations – luckily, this section is here to help provide you with tips, tricks, and setups for your amiibo’s stats and bonus effects. Here’s my recommended loadout for Corrin:

Point Distribution: +50 Attack / +60 Defense / +10 Speed

This setup is a slight offset of the standard 60/60/0 combination. 50 points in Attack help to boost the power of Corrin’s moves, while 60 points in defense help play into her slightly above-average defensive abilities. 10 points in speed help to reduce the slight nerf in running speed that Corrin received in a previous balance patch. Another idea that works well with Corrin is +120 Attack / +200 Defense / -200 Speed. This build sacrifices recovery in favor of tanky Corrin amiibo who can slowly chip away at the opponent.

Bonus Combination:

  • Improved launch ability OR Improved trade-off attack
  • Lifesteal
  • Improved escapability

Lifesteal is a fairly obvious boost, allowing your Corrin amiibo to heal herself when dealing damage to an opponent. Thanks to Corrin’s fast and strong tilts, she’ll have no problem restoring a lot of health in a short span of time. Improved launch ability and Improved trade-off attack both give a boost to attack power. Improved launch ability provides a 30% boost to any attacks that launch opponents upward, and has no drawbacks. Meanwhile, Improved trade-off attack grants a 15% boost to all attacks but comes with the drawback of starting every stock with 30% damage. If you feel confident that your amiibo can handle that, go ahead and run it. Improved escapability is there simply because of metagame trends, helping your Corrin to avoid getting thrown to death.

If you’d like to explore different options for your amiibo’s point distribution and bonus combination, follow this link.

Feeding Your Amiibo

By now, you should know which stats and bonus effects you want to equip your amiibo with. Now it’s time to put your plan into motion and set your amiibo up with its proper equipment pieces! Once you’re ready to begin, open Super Smash Bros., navigate to the Games & More menu, and then to the amiibo tab. Tap in your amiibo (on Wii U, tap it to the left side of the Wii U Gamepad; on the Nintendo 3DS, you must use an NFC reader (sold separately); on the New Nintendo 3DS, tap it to the console’s bottom screen) and you’ll see a status menu that details its current stats and bonus effects.

Don’t worry about your amiibo’s current level, or if you have trained it before. Don’t reset it just to use this guide – remember, it’s always possible to correct an amiibo’s bad habits.

Step 1: Equipping Three Bonus Effects

First things first – we’re going to set your amiibo up with its three bonus effects. From your amiibo’s status screen, click the “Feed Equipment” option, and sort your equipment stash alphabetically. You’ll notice that each piece has a “prefix”, and this prefix determines which bonus effect it yields. Below are the three prefixes you should look for – find the correct equipment pieces, and then feed each one to your amiibo.

  • Moon Launcher (Improved launch ability) OR Trade-off Attacker (Improved trade-off attack)
  • Vampire (Lifesteal)
  • Escape Artist (Improved escapability)

If you realize you don’t have one of the bonus effects you had wanted to feed your amiibo, you will need to farm for it. Please visit this page for more information. In the meantime, leave one of your amiibo’s bonus slots blank, and you can feed it the missing bonus effect later.

Step 2: Rounding Out Stat Values

For many, this is the most difficult step in feeding your amiibo: evenly distributing its stat points. Here’s a quick reminder of the point distribution you should be trying to give to your amiibo:

Point Distribution: +50 Attack / +60 Defense / +10 Speed

Don’t worry if your numbers aren’t exact – we’re aiming for a ballpark range. If you don’t know this already, each piece of equipment has one of three different colors: orange, blue, or green. Orange pieces will increase an amiibo’s attack power but decrease its defense. Blue pieces will increase its defense but lower its speed. A green piece will increase its speed, but lower its strength. You’ll need to use these equipment pieces to balance your amiibo’s stats to the values you want them to be.

Step 3: When Your Amiibo Gets Full

Your amiibo can only eat so many pieces of equipment before it becomes full. It’s possible to feed your amiibo more equipment by battling it. It’s best to refrain from formally starting your training until your amiibo is complete with the correct stats and bonus effects. If your amiibo becomes full midway through the feeding process, hop into a quick 1-stock game as any character. When the match begins, run off the stage and KO yourself. Your amiibo’s habits and tendencies will not be negatively affected, and you will be able to continue feeding it equipment afterwards.

Completing the Feeding Process

Once your amiibo is all set with its stat points, bonus effects, and custom moves, you’ll be ready to begin your training (or continue it, if your amiibo is already Level 50 and is using this guide for the first time). It’s easy to make mistakes while feeding your amiibo, however, and if you run into a problem of some sort that you can’t resolve, you can always visit the community Discord server to ask a question.

Raising your Amiibo to Level 50

Note: If your amiibo was trained prior to using this guide, please do not reset it. This section does talk about raising your amiibo to Level 50, but it also contains helpful tips to use when mirror matching your amiibo – these tips are essential even to amiibo that have already reached Level 50.

Raising an amiibo to Level 50 is widely considered to be the most boring and tedious aspect of amiibo training. For the best results, you have to raise your amiibo very carefully. You can’t just go all-out and use combos and aerials (both of which are frowned upon in the amiibo metagame). For this step, you will be mirror matching your amiibo all the way to Level 50. A “mirror match”, also known as a “ditto match”, is when you fight your amiibo while playing as its character – so in this case, you’ll need to play as Corrin against your Corrin amiibo. I recommend playing timed matches (anywhere from 3 to 5 minutes will do) on Ω-form stages only.

If you don’t know already, defense is one of the most important components to an amiibo’s success. Believe it or not, the amiibo metagame is not about combos, mindgames, or outsmarting the opponent. It’s about playing good defense and attacking decisively. Here’s a list of defensive-minded tips that you should play by during your mirror matches.

Defensive Training Tips

  • Do not jump or use aerials. Amiibo can be trained to block incoming attacks within a fraction of a second. Their reflexes are faster than any human’s can ever be. If your amiibo is airborne, it can’t block – so if it misses an aerial attack, it will be left vulnerable. Remaining grounded at all times is every amiibo character’s best option and safest playstyle. There have been over 150 tournaments thus far, and each one has shown that aerial amiibo always fail.
  • Focus on blocking and dodging your amiibo’s attacks. Since amiibo can react so quickly, you shouldn’t teach yours to randomly throw out attacks. Instead, its approach should be calm and calculated. During training, block or dodge as many of your amiibo’s attacks as you can. After perfect shielding or dodging, respond with a counterattack. When your amiibo is at low damage, use tilts and jabs. When your amiibo has taken a lot of damage, use smash attacks instead.
  • Do not make any attempt to combo. Amiibo can only use combos that are hard-coded into their AI, and even these combos aren’t very effective tools in the amiibo metagame. Plus, since amiibo can block and dodge with incredible accuracy, combos will usually be ineffective against them. Focus on well-timed blocks, dodges, and counterattacks instead.
  • Don’t be too picky. If you mess up during training, don’t get frustrated and reset your amiibo. In fact, you should never reset your amiibo, because it’s always possible to correct bad habits. If you do make a mistake, shrug it off and just keep going.

While each and every amiibo should be trained to play good defense, each character has a vastly different moveset that needs to be taught and mastered. You should play by both the defensive tips listed above and the character-specific tips listed below.

Corrin Training Tips

  • Primary damage-racking moves: jab, forward tilt, up tilt, and down tilt. Corrin’s rapid jab is an extremely powerful damage-building move. Your primary option should be rapid jab, but at the same time, don’t doubt the power of Corrin’s tilts. All three of them knock their opponent upwards, and are great for juggling.
  • Primary KO moves: up smash, down smash, and Counter Surge. Corrin’s up smash and down smash attacks are her most consistent KO moves, with the former serving well as an aerial punish. In a pinch, her up and back aerials can net a quick kill, but as mentioned before, it’s best to set these two moves to low priority.
  • Moves to avoid: Dragon Fang Shot. Overall, Corrin’s moveset is solid in terms of power, speed, and viability. But Dragon Fang Shot is definitely one to avoid – Corrin often gets into the habit of spamming it and using it at inappropriate times.

If you started using this guide with a Level 1 amiibo, it will take some time for it to reach Level 50. If your amiibo began its training anywhere in between Level 1 and Level 50, it shouldn’t take too long to level it up depending on how much training it originally had. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh its skills after it reaches Level 50.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters and stages. When you are finished training your amiibo, we will move on to the most important section of the guide – honing your Level 50 amiibo’s skills and turning it into a champion!

Are you ready for things to get interesting? It’s time to take off the training wheels and really make your amiibo great. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many different fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Each character in the Super Smash Bros. roster has their own unique playstyle and a variety of different attacks to use. You should try your best to expose your amiibo to every fighter in the game. Here at Cloud Nine, we have guides for every amiibo character – so if you have any other amiibo characters left untrained, train them up with their own personalized character guide. You can then have your two amiibo fight each other, and they’ll both become stronger!

Mirror Matches, Defense, and Counterattacks

As your amiibo’s knowledge of other characters expands, its knowledge of its own moveset will diminish. That is to say, your amiibo’s fighting skills will wear down over time. Don’t get me wrong, match experience is great – but too much of it at a time will weaken your amiibo’s overall abilities. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills. In the previous section was a list of tips that specifically applied to your amiibo – refer back to that if you want to. Again, be sure to remain grounded and to play defensively.

Speaking of playing defensively, now that your amiibo is Level 50, you can put it through some advanced defensive training. The aptly-named defensive training session will help your amiibo to more accurately block incoming attacks and then counter with a move of its own. It’s also a great way to refresh your amiibo’s skills, in addition to standard mirror matches. To keep your amiibo fresh and at its best, repeat both mirror matches and the defensive training session as needed.

Once you feel that your amiibo is ready to compete, the next step is finding an online tournament to enter. Read this page for more information on how to get involved in the amiibo metagame.

Thanks for sticking with me all the way to the end! It’s been a long guide, but you toughed it out – I really appreciate that! Although the guide may be wrapping up, your training most likely won’t be done anytime soon. There’s always a way forward with an amiibo, and Corrin is no exception to this rule. Again, if you run into any roadblocks along the way, check out Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

If you noticed any spelling, grammar, or formatting errors while reading this guide, please either join the aforementioned Discord server to tell us about the mistake. Your help is much appreciated – thank you in advance!

Credits

Thanks to LiteSpeed for compiling all of Corrin’s information – this includes her strengths and weaknesses, stats and bonuses, custom moves, and training tips. All of the images you see in this guide are courtesy of the official Super Smash Bros. website and SmashWiki.


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