Welcome to Cloud Nine’s Bowser Jr. amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue for sharing his knowledge of Bowser Jr. and for contributing to the completion of the guide!
Bowser’s beloved, spoiled son sports a bandana with a large mouth drawn on it, likely an effort to appear more menacing. Like his father, Bowser Jr. longs to take Mario down, and he always seems to have new tricks up his sleeve. He often fights from inside his heavily armed Junior Clown Car.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Of all the amiibo currently available, Bowser Jr. is by far the least represented in tournaments. That’s not because he’s a bad character, per se – in reality, Bowser Jr. is a solid fighter who has many useful tools in his arsenal. His infinite jab has an impressive damage racking potential, and can even KO a heavily damaged opponent. All three of his tilts come out fast and serve as good “get-off-me” moves. In addition to striking multiple times, Bowser Jr.’s smash attacks inflict massive damage and knockback. For a heavyweight fighter, Bowser Jr.’s recovery is also quite good, granting above average vertical distance.
On the surface, Bowser Jr. doesn’t have many flaws. His only true bane is his AI, which overuses its aerials and fails to use its Mechakoopa. Although Bowser Jr.’s strengths seem to vastly outnumber his weaknesses, he is not a top-tier threat. As a heavyweight fighter, Bowser Jr. is outclassed by Bowser and Ganondorf, who have far more consistent results.
Despite being somewhat outclassed by Bowser and Ganondorf, Bowser Jr. is still a decent pick who can hold his own with proper training. It will take a while for Bowser Jr.’s amiibo to come to fruition, but given time, it’s certainly possible to turn this character into a champion.
Section 2: Recommended Equipment
Bowser Jr. – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+60 Attack / +60 Defense / 0 Speed
Bowser Jr. – Recommended Custom Moves
- Koopa Drift: This is a custom move version of Bowser Jr.’s side special. While the Junior Clown Kart’s damage output and jumps are lower than the default, the donuts the Kart performs travel much farther and hit opponents multiple times. It can be used as a safe way for your amiibo to rack up damage, as the spin and distance it travels prevent opponents from immediately punishing him. However, if Bowser Jr. uses it in the air and performs donuts, there’s a good chance that he’ll go offstage and self-destruct from it. It is your decision if you want him to use this custom move, as he performs just as well without it.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Leveling Up Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Bowser Jr. Training Tips
- Primary damage-racking moves: jab, forward tilt, up tilt, down tilt, and Koopa Drift. Bowser Jr.’s rapid jab deals a lot of damage, but is somewhat difficult to fully land at low percentages. Use it out of shield for best effect. Bowser Jr.’s forward tilt can be angled and is decent for spacing, while his up and down tilts are both quick attacks that can help him out of a tight spot. If you chose to give him Koopa Drift, the spinning Kart serves as another great way to rack up damage. You can even use it to edgeguard your amiibo!
- Primary KO moves: forward smash and up smash. Bowser Jr.’s forward smash can be angled, and is great at edgeguarding opponents when aimed downwards. His up smash is one of the most effective aerial punishes available. Both of these moves pair excellently with Lifesteal due to the fact that they both strike multiple times.
- Moves to avoid: neutral special and down special. Clown Cannon is a slow, laggy projectile that isn’t powerful enough to justify the vulnerability it brings. Bowser Jr.’s AI rarely uses its Mechakoopa: and if it does, it will make no attempt to pick up the wandering Mechakoopa and throw it as a projectile.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.
Section 4: Post-Level 50 Training
Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.
Mirror Matches, Defense, & Counterattacks
As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.
If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.
Section 5: Conclusion & Credits
Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!