Welcome to Cloud Nine’s Bowser amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue for sharing his knowledge of Bowser and for contributing to the completion of the guide!
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Bowser is one of the most powerful amiibo available and is considered a titan of the metagame. He’s one of the heaviest fighters in the game, and his resilience is nearly unmatched. Alongside that, his “Tough Guy” ability prevents him from being flinched by weak attacks. Bowser’s smash attacks are incredibly strong, and can KO opponents at absurdly early percentages. He has a good set of tilts as well – his forward tilt and down tilt come out fairly quickly, and deal great damage to boot. Bowser’s recovery isn’t bad either: it grants acceptable horizontal and vertical distance. But Bowser’s most notable advantage is his side special, Flying Slam. Flying Slam is quite possibly the greatest move available to any amiibo, as its speed and power make it nearly unbeatable.
Bowser has many promising strengths, but not very many flaws to balance them out. His AI is somewhat jumpy at times, and likes to use its forward aerial out of nowhere. His smash attacks are also slow, meaning that Bowser is left vulnerable if he misses.
Bowser is an absolutely lethal contender – he possesses many overwhelming strengths and very minor flaws. Flying Slam is ultimately Bowser’s biggest claim to fame and is what helps cement his role as a top-tier threat.
Section 2: Recommended Equipment
Bowser – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+100 Attack / +100 Defense / -80 Speed
Bowser – Recommended Custom Moves
- Fire Shot: This is a custom move version of Bowser’s neutral special. It unleashes large shots of fire that travel a long distance. Fire Shot isn’t essential to Bowser’s success, but is definitely an option to consider.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you encountered a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Bowser – Training Tips
- Primary damage-racking moves: forward tilt, down tilt, and side special. Bowser’s forward tilt and down tilt are both strong and come out quick. While Bowser’s tilts are useful, Flying Slam should be your go-to attack. Flying Slam is arguably the greatest move in the amiibo metagame, and its use is absolutely essential to Bowser’s success.
- Primary KO moves: forward smash and up smash. Bowser’s forward smash and up smash are both powerful, and can possibly KO an opponent at low percentages. Flying Slam works as a KO move as well – however, your amiibo will be using it so often that its damage and knockback will become stale from overuse.
- Moves to avoid: down smash. Bowser’s other KO options – his forward smash and up smash – are far superior. Down smash should be avoided so that he prioritizes his superior kill moves instead.
- Utilize Fire Shot sparingly. When you’re far away from your amiibo, use Fire Shot to shoot a few fireballs. Don’t use this attack too often, though, as your Bowser must be able to prioritize his melee options.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, give the Amiibo Mechanics & Metagame Guide a read. If you want to ask specific questions, you can also stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. Cloud Nine’s ongoing series, Amiibo Training Analysis, analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!
Thanks again to Trainer Blue for compiling all of Bowser’s information. Images are courtesy of the official Super Smash Bros. website.