Amiibo Training Guide: Bowser Jr. (Wii U & 3DS)

Welcome to Cloud Nine’s Bowser Jr. amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue for sharing his knowledge of Bowser Jr. and for contributing to the completion of the guide!

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

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Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Of all the amiibo currently available, Bowser Jr. is by far the least represented in tournaments. That’s not because he’s a bad character, per se – in reality, Bowser Jr. is a solid fighter who has many useful tools in his arsenal. His infinite jab has an impressive damage racking potential, and can even KO a heavily damaged opponent. All three of his tilts come out fast and serve as good “get-off-me” moves. In addition to striking multiple times, Bowser Jr.’s smash attacks inflict massive damage and knockback. For a heavyweight fighter, Bowser Jr.’s recovery is also quite good, granting above average vertical distance.

On the surface, Bowser Jr. doesn’t have many flaws. His only true bane is his AI, which overuses its aerials and fails to use its Mechakoopa. Although Bowser Jr.’s strengths seem to vastly outnumber his weaknesses, he is not a top-tier threat. As a heavyweight fighter, Bowser Jr. is outclassed by Bowser and Ganondorf, who have far more consistent results.

The Verdict

Despite being somewhat outclassed by Bowser and Ganondorf, Bowser Jr. is still a decent pick who can hold his own with proper training. It will take a while for Bowser Jr.’s amiibo to come to fruition, but given time, it’s certainly possible to turn this character into a champion.


Section 2: Recommended Equipment

Bowser Jr. – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+60 Attack / +60 Defense / Speed

HyperLifesteal

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you encountered a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.


Section 3: Training Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Bowser Jr. – Training Tips

  • Primary damage-racking moves: jab, forward tilt, up tilt, down tilt, and Koopa Drift. Bowser Jr.’s rapid jab deals a lot of damage, but is somewhat difficult to fully land at low percentages. Use it out of shield for best effect. Bowser Jr.’s forward tilt can be angled and is decent for spacing, while his up and down tilts are both quick attacks that can help him out of a tight spot. If you chose to give him Koopa Drift, the spinning Kart serves as another great way to rack up damage. You can even use it to edgeguard your amiibo!
  • Primary KO moves: forward smash and up smash. Bowser Jr.’s forward smash can be angled, and is great at edgeguarding opponents when aimed downwards. His up smash is one of the most effective aerial punishes available. Both of these moves pair excellently with Lifesteal due to the fact that they both strike multiple times.
  • Moves to avoid: neutral special and down special. Clown Cannon is a slow, laggy projectile that isn’t powerful enough to justify the vulnerability it brings. Bowser Jr.’s AI rarely uses its Mechakoopa: and if it does, it will make no attempt to pick up the wandering Mechakoopa and throw it as a projectile.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.


Section 4: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Bowser Jr.png

Conclusion

Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, give the Amiibo Mechanics & Metagame Guide a read. If you want to ask specific questions, you can also stop by Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. Cloud Nine’s ongoing series, Amiibo Training Analysis, analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

Credits

Thanks again to Trainer Blue for compiling all of Bowser Jr.’s information. Images are courtesy of the official Super Smash Bros. website.


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