Welcome to Cloud Nine’s Jigglypuff amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to ZachD08 and MegaVGmaster for sharing their knowledge of Jigglypuff and for contributing to the completion of the guide!
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Jigglypuff was designed to be an aerial fighter. Unfortunately, aerials are frowned upon in the amiibo metagame, so Jigglypuff is forced to use a grounded approach. As a result, Jigglypuff is an awkward character to train. Luckily, it has enough advantages to be worth training. Its jab is fast, and can either link into a tilt or be used consecutively. On the subject of tilts, its forward and down tilts deal good damage and have minimal lag. Jigglypuff’s smash attacks are powerful but can leave it vulnerable if used improperly. Its side special, Pound, is also quite powerful and can apply pressure to or even break shields.
However, the Balloon Pokémon suffers from quite a few flaws. Due to its character design, Jigglypuff’s AI tends to use too many aerials and will get juggled in return. Thankfully, it doesn’t use Sing or Rest, but if it accidentally uses either of these moves, it will be harshly punished due to their massive ending lag. Its smashes, while powerful, are slow and easy to dodge. Finally, Jigglypuff is instantly KO’d whenever its shield is broken, which can lead to the loss of an advantage in mere seconds.
Overall, Jigglypuff is a difficult amiibo to train. Don’t let this fact turn you away from it, though, for it has several redeeming qualities that give it a fighting chance. The road to training a champion Jigglypuff amiibo will be challenging and time-consuming, but with enough effort, you may surprise your opponents.
Section 2: Recommended Equipment
Jigglypuff – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+120 Attack / +200 Defense / -200 Speed
Jigglypuff – Recommended Custom Moves
- Leaping Rest: This is a custom move version of Jigglypuff’s down special. Your amiibo should not use Rest or any of its customs at all – in fact, it’s nearly impossible to teach a Jigglypuff to use Rest in the first place. But if for some reason it does use Rest, Leaping Rest will put it in a more favorable situation that makes it harder to punish. It isn’t imperative to Jigglypuff’s success, but is highly recommended.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you encountered a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Jigglypuff – Training Tips
- Primary damage-racking moves: jab, forward tilt, down tilt, and side special. Jigglypuff’s jab, forward tilt, and down tilt are its fastest moves and are very effective at racking up quick damage. Alongside these three attacks, Pound is a quick and powerful option that can break shields.
- Primary KO moves: forward smash and up smash. Jigglypuff’s smash attacks are moderately fast and can KO at realistic percentages. Edgeguard with forward smash, and use up smash as an aerial punish. Keep in mind that up smash is most powerful if the back of Jigglypuff’s head connects with an opponent.
- Moves to avoid: down smash, neutral special, up special, and down special. Jigglypuff’s Rollout brings it no notable benefit and leaves it vulnerable to attack. The same goes for Sing and Rest – both are difficult to land and are not beneficial if they do hit. Jigglypuff’s down smash is not as effective as its other two smash attacks. Refrain from using down smash so that your amiibo prioritizes its forward and up smashes instead.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, give the Amiibo Mechanics & Metagame Guide a read. If you want to ask specific questions, you can also stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. Cloud Nine’s ongoing series, Amiibo Training Analysis, analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!
Thanks again to ZachD08 and MegaVGmaster for compiling all of Jigglypuff’s information. Images are courtesy of the official Super Smash Bros. website.