Amiibo Training Guide: Duck Hunt (Wii U & 3DS)

Welcome to Cloud Nine’s Duck Hunt amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Nickural for sharing his knowledge of Duck Hunt and for contributing to the completion of the guide!

These two were the stars of the NES launch title Duck Hunt, way back in 1985. This goofy dog would chase down any ducks hit by the Zapper™ accessory, but wasn’t shy about laughing at missed shots. In Super Smash Bros. for Wii U and Nintendo 3DS, these two work as a team to fight. Quack! Bark? Both!

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

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Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Duck Hunt is an interesting amiibo in competitive play: most notable are their excellent special moves. Trick Shot spawns a tin can that explodes upon contact with an enemy. Duck Hunt’s AI is absolutely excellent at controlling its trajectory – its competence with the move surpasses even a human’s. Clay Shooting is a versatile, long-ranged projectile that can be shot several times for additional damage, while Wild Gunman fires a single shot after a short delay. In addition to an excellent ranged game, Duck Hunt also has a solid recovery, a good jab, and a useful set of tilts.

However, Duck Hunt suffers from a wide range of flaws. As mentioned before, Duck Hunt’s AI is more than proficient in its use of Trick Shot. The problem is, it always jumps before firing it, which can expose the duo to incoming attacks. Speaking of jumping, the AI does that a lot, and often throws in a forward or neutral aerial during a jump. Duck Hunt also struggles to consistently KO opponents: their forward, up, and down smashes tend to whiff due to their multi-hit properties.

The Verdict

Duck Hunt is difficult to train due to the flaws present in their character design and AI. They’ll take patience to train, but can contend with the best given hard work and determination.


Section 2: Recommended Equipment

Duck Hunt – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+90 Attack / +80 Defense / -50 Speed

Mario Bonuses

Duck Hunt – Recommended Custom Moves

  • High-Explosive Shot: This is a custom move version of Duck Hunt’s neutral special. High-Explosive Shot is kicked only once upon its initial activation before exploding. Pressing the special move button will make it explode again – the amiibo is great at timing this. High-Explosive Shot is recommended, but not necessary.
  • Mega Gunman: Hence its name, Duck Hunt will summon larger gunmen who inflict slightly less damage. They help act as shields and can catch opponents off-guard.

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.


Section 3: Leveling Up Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Duck Hunt Training Tips

  • Primary damage-racking moves: jab, forward tilt, down tilt, neutral special, side special, and down special. Duck Hunt’s jab and forward tilt are best suited for close combat. High-Explosive Shot, Clay Shooting, and Mega Gunman should all be used from a distance.
  • Primary KO moves: forward smash. In terms of KO moves, forward smash is just about all Duck Hunt has. It’s not very reliable, but with good timing and spacing, it can work.
  • Moves to avoid: up smash. Duck Hunt may learn to overuse up smash. This isn’t a good thing. Up smash lacks range and its three separate hits often fail to connect.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.


Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.


Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Duck Hunt.png

Conclusion

Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

Credits

Thanks again to Nickural for compiling all of Duck Hunt’s information. Images are courtesy of the official Super Smash Bros. website and SmashWiki.


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