Welcome to Cloud Nine’s Little Mac amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Despite being a character designed to have very polarized strengths and weaknesses, Little Mac is by far and away the most powerful character in the entire metagame. He can end games in a matter of seconds thanks to his forward smash: it is immensely powerful, and can break a full shield in one hit. If Little Mac’s forward smash doesn’t finish the job, his Counter and KO Uppercut moves will. As a result of these strengths, many trainers took the cheap route to victory and raised their Little Mac amiibo to use its forward smash and nothing else. To prevent that from happening, Little Mac was swiftly banned from all tournaments: however, in recent times, Little Mac has been granted re-entry to the metagame under a set of restrictions. He cannot have any investment into his Attack stat, and he cannot have any Attack-boosting bonus effects. Even with these restrictions, Little Mac contends with the best. His smash attacks, Counter, and KO Uppercut are as powerful as ever, despite being weakened by the character’s equipment restriction.
Little Mac’s poor recovery is his only true setback, but even then, it isn’t nearly as problematic as you might think. Most trainers maximize their Little Mac’s defense stat, and because he hits so hard, his opponents generally won’t have time to knock him off-stage.
Without restrictions, Little Mac is hands-down the strongest amiibo. With restrictions, he’s still strong enough to be considered top-tier. Regardless, Little Mac is one of the easiest characters to train: forward smash, Counter, and KO Uppercut are really the only moves he needs.
Section 2: Recommended Equipment
Little Mac – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
0 Attack / +100 Defense / +20 Speed
Little Mac – Recommended Custom Moves
- Tornado Uppercut: This is a custom move version of Little Mac’s up special, and it’s quite important to his success. Tornado Uppercut travels farther than the default version of the move, slightly improving Little Mac’s recovery.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you encountered a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Little Mac – Training Tips
- Primary damage-racking moves: forward smash. As mentioned earlier, all you need to do with Little Mac is spam forward smash. Just forward smash. Over and over. Aiming your forward smash downwards will reduce its knockback, but heavily increase its shield damage. Aiming it neutrally will increase its knockback, but decrease its shield damage.
- Primary KO moves: forward smash, up smash, KO Uppercut, and Slip Counter. In addition to forward smash, there are a few other attacks that can work well as finishers. Up smash is a great aerial punish, while KO Uppercut is a one-time nuke that ignores shields. Slip Counter can be used against powerful attacks for a decisive comeback.
- Moves to avoid: neutral special. Straight Lunge leaves Little Mac vulnerable and brings him no notable benefit. When Straight Lunge is powered up into the KO Uppercut, then you can let the finishing blow loose. But until then, avoid Straight Lunge.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, give the Amiibo Mechanics & Metagame Guide a read. If you want to ask specific questions, you can also stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. Cloud Nine’s ongoing series, Amiibo Training Analysis, analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!
Images are courtesy of the official Super Smash Bros. website.