Welcome to Cloud Nine’s Mr. Game & Watch amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Mr. Game & Watch is an interesting amiibo to see in tournaments. Between his erratic movements and unique battle style, this character is fun to watch. He’s quite strong, too – he takes a good bit of work to perfect, but can reach an extremely high potential with proper training. Mr. Game & Watch has an incredibly powerful set of smash attacks: his forward smash inflicts major damage when sweetspotted, while up smash is a great aerial punish. His recovery is effective and simple to execute, and his jab and tilts are great at racking up damage fast.
Mr. Game & Watch has a few flaws, though: his weight, or lack thereof, is his biggest problem. He’s one of the lightest characters in the game, meaning that he is easily knocked around by heavy hitters like Bowser and King Dedede. His smash attacks, while powerful, are also quite slow. Finally, Mr. Game & Watch’s AI has a few frustrating tendencies: it overuses its aerials and may randomly use its up special as on-stage attack.
Overall, Mr. Game & Watch is an unorthodox character whose skill set works well against certain opponents. He requires constant attention and upkeep, but can become very strong in the right hands.
Section 2: Recommended Equipment
Mr. Game & Watch – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+80 Attack / +100 Defense / -60 Speed
Mr. Game & Watch – Recommended Custom Moves
- Chain Judge: This is a custom move version of Mr. Game & Watch’s side special. Instead of creating additional effects, the number displayed equals the number of hits the attack will use. Chain Judge makes Mr. Game & Watch’s side special a bit more consistent.
- Trampoline Launch: This is a custom move version of Mr. Game & Watch’s up special, Fire. It deals more damage and grants greater vertical distance, but does not open a parachute. This move will increase Mr. Game & Watch’s recovery potential, so it comes highly recommended.
- Efficient Panic: A custom version of Mr. Game & Watch’s down special, Oil Panic. Although it’s weaker than the default, Mr. Game & Watch’s AI will actually make use of it – whereas, for whatever reason, it will not use the regular version of the move.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you encountered a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Mr. Game & Watch – Training Tips
- Primary damage-racking moves: jab, forward tilt, down tilt, and down smash. Mr. Game & Watch’s infinite jab is a good neutral option that can catch opponents off-guard due to its speed. His forward tilt is a bit slower, but deals more damage: it can even KO opponents close to the edge!
- Primary KO moves: forward smash and up smash. Forward smash is Mr. Game & Watch’s most powerful move. Try to sweetspot it by attacking with the tip of the torch. Up smash is riskier due to its low speed, but is extremely powerful and grants invincibility to Mr. Game & Watch’s head.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, give the Amiibo Mechanics & Metagame Guide a read. If you want to ask specific questions, you can also stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. Cloud Nine’s ongoing series, Amiibo Training Analysis, analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!
Images are courtesy of the official Super Smash Bros. website.