Welcome to Cloud Nine’s King Dedede amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue and LittleFang for sharing their knowledge of King Dedede and for contributing to the completion of the guide!
Every hero needs an arch frenemy, and King Dedede is Kirby’s! He calls himself the King of Dream Land, but he doesn’t have a lot of interest in ruling. His hobbies include eating, stirring up trouble, and yelling orders at his loyal Waddle Dees while bashing things with his huge hammer.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
Heavyweight fighters typically translate into highly capable amiibo, and King Dedede is no exception to this rule. True to his home series, Dedede is one of the heaviest characters in Super Smash Bros., making him extremely durable in battle. What sets him apart from other heavyweights, however, is his recovery. He has multiple midair jumps and an up special that grants him great vertical movement. King Dedede’s moveset is packed with pure power, and his smash attacks are among the strongest in the game: notably, he possesses the single most powerful unboosted forward smash. Dedede also has access to a useful projectile in Gordo Throw – it is not very effective against grounded opponents, but is a fantastic edgeguard. If aimed correctly, King Dedede’s Gordos can KO recovering enemies at very early percentages. Dedede’s neutral moves pack a punch, too: his infinite jab can rack up damage in a pinch, while his tilts are relatively fast and inflict respectable damage and knockback.
If you are a dedicated Super Smash Bros. player, you likely know of the in-game tips that appear before each match. One of them claims that “Dedede is already perfect” – this is not necessarily true; he still suffers from several flaws. King Dedede’s most significant flaw is that his Gordo Throw move can backfire: if an opponent attacks the Gordo, it will fly back toward Dedede and inflict damage. Dedede’s attacks are also quite slow – they do have incredible power to compensate for their low speed, but he will often flinch or get grabbed before he can make his move. Finally, King Dedede’s AI suffers from an annoying tendency that you will notice right away: it overuses its neutral special, Inhale, to the point where the amiibo will eventually learn to use Inhale and nothing else.
Ultimately, King Dedede’s strengths outweigh his weaknesses, and he emerges as an effective amiibo and a top tournament contender. The key is to teach Dedede proper timing, spacing, and accuracy.
Section 2: Recommended Equipment
King Dedede – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+70 Attack / +40 Defense / +10 Speed
King Dedede – Recommended Custom Moves
- Taste Test: A direct upgrade to King Dedede’s neutral special. It is faster and will discourage your amiibo from overusing Inhale.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Leveling Up Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
King Dedede Training Tips
- Primary damage-racking moves: jab, forward tilt, down tilt, and down smash. King Dedede’s infinite jab has decent range and power, and is a good option to use in a neutral situation. Forward tilt has increased range, and can even KO opponents at the edge at high percentages. Down tilt is arguably Dedede’s most useful damage-racking move: it is the fastest attack in his arsenal, and moves Dedede forward. Down smash is a good standing attack that launches foes at a horizontal angle. If down smash hits a damaged opponent, that horizontal angle may make it harder for them to recover.
- Primary KO moves: up smash. King Dedede’s up smash is balanced in terms of range, power, and speed. Dedede’s forward smash is stronger, but its massive startup makes it tough to land. This means that up smash is overall a more consistent kill move.
- Moves to avoid: neutral special, side special (on-stage), and down special. As mentioned before, King Dedede has a tendency to spam his neutral special: avoid using it at all costs. Be sure to only use Gordo Throw against your amiibo while it is recovering. Jet Hammer has a lot of lag and brings little benefit.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.
Section 4: Post-Level 50 Training
Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.
Mirror Matches, Defense, & Counterattacks
As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.
If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.
Section 5: Conclusion & Credits
Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!