Amiibo Training Guide: Fox

Welcome to Cloud Nine’s Fox amiibo training guide! To start off, thank you for taking the time to visit – your support is very much appreciated. Huge thanks to Trainer Blue, MegaVGmaster, and DONkLE for sharing their knowledge of Fox and for contributing to the completion of this guide!

Fox is the leader of the commando unit for hire known as Star Fox. He uses both the team’s mother ship, the Great Fox, and his personal Arwing fighter to challenge the evil scientist Andross. His piloting skills are top notch, but he can also bring speed and fast attacks to the battle through hand-to-hand combat.

This guide is up-to-date as of version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Recommended Equipment
  • Section 3: Leveling Up Your Amiibo
  • Section 4: Post Level-50 Training
  • Section 5: Conclusion & Credits

Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Fox is notorious within the community for being incredibly difficult to train. Even so, he has a few definitive strengths that aid him in battle. Fox’s infinite jab comes out fast and inflicts respectable damage, and his tilts retain that damage and are even faster. He also has a solid set of special moves, including a useful projectile and several recovery options.

However, as a combo-oriented character, Fox translates into an awkward and erratic amiibo fighter. His AI is one of the worst of any amiibo: it spams its down smash to no end in spite of the move’s poor range and power. In fact, Fox’s entire moveset lacks both range and power, which makes getting KOs very difficult. Adding to these troubles is Fox’s light weight – he is easily knocked around by heavy hitters like Bowser and Ganondorf.

The Verdict

Alongside R.O.B. and Samus, Fox is one of the most difficult amiibo to train. His attacks lack both range and power, and on top of that, his AI is nearly impossible to work with. If you are new to amiibo training, perhaps try training Falco instead.


Section 2: Recommended Equipment

Fox – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+100 Attack / +70 Defense / -50 Speed

  • Hyper smash attacks OR Improved launch ability
  • Lifesteal
  • Improved escapability

Fox – Recommended Custom Moves

  • Charge Blaster: Fires a single, powerful laser that inflicts more damage and knockback. It comes highly recommended, as it gives Fox a more meaningful projectile that is not as easily spammed.

Once your amiibo’s equipment is refined and ready to go, your training will officially begin! If you ran into a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.


Section 3: Leveling Up Your Amiibo

Raising an amiibo to Level 50 is the most tedious part of amiibo training (post-Level 50 training becomes more interesting). For the best possible result, you will need to train your amiibo very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Fox – Training Tips

  • Primary damage-racking moves: jab, forward tilt, up tilt, down tilt, and Charge Blaster. Fox’s jab and tilts are solid neutral options that come out fast and can help bring an opponent to high percentages. Charge Blaster is an effective ranged attack when used in moderation.
  • Primary KO moves: up smash. Fox amiibo have a strange tendency to entirely ignore their forward smash. Although forward smash is technically a superior KO move, you will have an easier time teaching it to rely on its up smash instead.
  • Moves to avoid: down smash, Fox Illusion, and Fire Fox. Fox amiibo slowly develop a habit of spamming down smash. During training, do not use this move at all, because it could send your amiibo into a downward spiral. Fox Illusion and Fire Fox should be used for recovery purposes only.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.


Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available – so if any of yours are untrained, raise them with their own personalized character guide. You can then pit two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting too aggressive during battles, or starts using too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.


Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Fox.png

Conclusion

Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t – there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, please join Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

Credits

Thanks again to Trainer Blue, MegaVGmaster, and DONkLE for compiling all of Fox’s information. Images are courtesy of the official Super Smash Bros. website and SmashWiki.


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