Amiibo Training Guide: Mega Man (Wii U & 3DS)

Welcome to Cloud Nine’s Mega Man amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue for sharing his knowledge of Mega Man and for contributing to the completion of the guide!

The main hero from Capcom’s Mega Man series. An advanced humanoid robot created by Dr. Light, Mega Man was modified from a general-purpose lab assistant into a fighting robot. Fitted with a powerful arm cannon and the ability to gain skills from defeated enemies, Mega Man serves to thwart the evil plans of Dr. Wily and protect the peaceful coexistence between robots and mankind.

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

Table of Contents.PNG

Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Mega Man is a strange character: his projectile-based playstyle doesn’t fully translate into a projectile-based amiibo (more on that later), which results in an odd and erratic fighter. Luckily, training him is not an impossible task. In addition to being a heavyweight fighter, Mega Man also has a powerful set of smash attacks that can KO opponents very early if used properly. He also has a number of useful projectiles at his disposal that can help him contend from medium and far ranges.

Mega Man’s placement in the amiibo metagame is rather inconsistent. Mega Man’s AI does not camp very well – it never charges its forward smash and prefers melee encounters. Unfortunately, Mega Man is not designed for close-ranged combat: his jab, forward tilt, and special moves are all projectiles, which leaves him with few viable options against opponents up close.

The Verdict

Mega Man is held back by his unorthodox moveset. Mega Man amiibo cannot take advantage of the complex tactics used by human players, which puts him in an odd place. As far as training goes, Mega Man is hit or miss – in the right hands, he can be a decent contender.

Section 2: Recommended Equipment

Mega Man – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+40 Attack / +120 Defense / -4Speed

Mega Man Bonuses.PNG

Mega Man – Recommended Custom Moves

  • Shadow Blade: Functions as a boomerang-type projectile that can catch enemies off-guard with its second hit. Mega Man amiibo cannot learn to aim their Metal Blade projectiles into the ground to increase their power, so Shadow Blade is a superior option.
  • Beat: A highly maneuverable recovery move that is very difficult to interrupt. Mega Man moves slower, but the move grants much more distance than any of his other up specials.
  • Plant Barrier: The Plant Barrier’s petals are more durable than the default version of the move, and help protect Mega Man from incoming attacks.

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.

Section 3: Leveling Up Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Mega Man Training Tips

  • Primary damage-racking moves: jab, down tilt, neutral special, and side special. Mega Man’s jab is a quick multi-strike projectile that can be used either out of shield or in a neutral position. Down tilt is a fast sliding kick that moves Mega Man forward. Shadow Blade and Crash Bomber are best used from a distance and help to rack up chip damage from afar.
  • Primary KO moves: up tilt, forward smash, and down smash. Mega Man’s up tilt is fast, strong, and can catch enemies by surprise. It’s difficult to land, but works well with decisive timing. Forward smash is most effective when used at medium to far range, and is capable of gimping recovering opponents. Down smash is Mega Man’s most reliable close-ranged KO move, hitting on both sides with respectable power and speed.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.

Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.

Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Mega Man.png


Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!


Thanks again to Trainer Blue for compiling all of Mega Man’s information. Images are courtesy of the official Super Smash Bros. website and SmashWiki.



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