Amiibo Training Guide: R.O.B.

Welcome to Cloud Nine’s R.O.B. amiibo training guide! To start off, thank you for taking the time to visit – your support is very much appreciated. Huge thanks to Trainer Blue and MegaVGmaster for sharing their knowledge of R.O.B. and for contributing to the completion of this guide!

This robotic operating buddy was released in 1985 as an accessory for the Nintendo Entertainment System. R.O.B. introduced a new and unique way for players to interact with games. In recent years R.O.B.’s appeared as a playable character in multiple games, including Super Smash Bros. for Wii U and Nintendo 3DS, using projectile weapons to attack and a rocket base to fly through the air.

This guide is up-to-date as of version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Recommended Equipment
  • Section 3: Leveling Up Your Amiibo
  • Section 4: Post Level-50 Training
  • Section 5: Conclusion & Credits

Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

R.O.B. has an interesting skill set that makes him stand out in the amiibo metagame. He has a solid set of special moves, including two projectiles that can help him close the gap between opponents. R.O.B. also has helpful tilts and an excellent recovery.

R.O.B. certainly stands out in the amiibo metagame – but the real reason for this is due to how immensely difficult he is to train. Most of his moveset is slow to the point where he cannot react fast enough in close-ranged combat. R.O.B.’s AI also tends to overuse its down smash and neutral aerial. Furthermore, it cannot properly use its Gyro – it will charge it to its maximum, but will never fire it.

The Verdict

R.O.B. is very much restricted by his poor AI and slow attacks. That being said, it’s definitely possible to train a capable R.O.B. amiibo – just expect it to be a frustrating task.


Section 2: Recommended Equipment

R.O.B. – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+90 Attack / +90 Defense / -60 Speed

  • Auto-heal capability
  • Lifesteal
  • Improved escapability

R.O.B. – Recommended Custom Moves

  • Fire Gyro OR Slip Gyro: R.O.B. is more likely to properly use a custom version of Gyro. Either Fire Gyro or Slip Gyro serves this purpose – the choice between the two comes down to your personal preference.

Once your amiibo’s equipment is refined and ready to go, your training will officially begin! If you ran into a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.


Section 3: Leveling Up Your Amiibo

Raising an amiibo to Level 50 is the most tedious part of amiibo training (post-Level 50 training becomes more interesting). For the best possible result, you will need to train your amiibo very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

R.O.B. – Training Tips

  • Primary damage-racking moves: jab, forward tilt, up tilt, down tilt, and Robo Beam. R.O.B. has several damage-racking moves at his disposal. R.O.B.’s jab is his fastest attack, possessing average damage and knockback properties. Forward tilt has a longer reach and can be angled, while up tilt and down tilt are more situational depending on the opponent’s position. Robo Beam should be used occasionally and from afar.
  • Primary KO moves: up smash. R.O.B.’s up smash balances power and speed (although it’s still somewhat lacking in terms of speed), making it his best KO option. Forward smash can work too, but is much slower. Notably, it can be angled downward at the ledge to edge-guard recovering opponents.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.


Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available – so if any of yours are untrained, raise them with their own personalized character guide. You can then pit two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting too aggressive during battles, or starts using too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.


Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations All-Star ROB.png

Conclusion

Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t – there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, please join Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

Credits

Thanks again to Trainer Blue and MegaVGmaster for compiling all of R.O.B.’s information. Images are courtesy of the official Super Smash Bros. website and SmashWiki.


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