Welcome to Cloud Nine’s competitive R.O.B. amiibo training guide! Cloud here, and thanks for joining me today! This guide is brought to you by Trainer Blue and MegaVGmaster, who kindly provided all of R.O.B.’s information.
CHANGESECTION: Insert the character description text from the Nintendo amiibo line-up page.
This guide is up-to-date as of version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
- Section 1: Amiibo Overview / Pros & Cons
- Section 2: Recommended Equipment
- Section 3: Leveling up your Amiibo
- Section 4: Post Level-50 Training
- Section 5: Conclusion & Credits
R.O.B. has a unique and interesting moveset that makes him stand out in the amiibo metagame. He has good special moves, including two projectiles that can help him close the gap between opponents. His tilts are decently fast and quite strong, and his recovery is simply excellent.
R.O.B. certainly does stand out in the amiibo metagame – but that’s mostly due to how difficult he is to train. Many of his attacks are slow, to the point where he can’t react fast enough if an opponent is attacking directly in front of him. R.O.B.’s AI may also spam down smash and/or neutral aerial. The AI also won’t use the default Gyro properly – it charges the Gyro but will never fire it. It may also recover above the ledge and leave itself vulnerable.
R.O.B. is held back very much by his AI and slow attacks. That said, it’s definitely possible to train a great R.O.B. amiibo, but it’s going to be a frustrating task.
R.O.B. – Recommended Stats & Bonuses
It’s time to begin your quest to train a tournament champion! The first step is to set your amiibo up with equipment. Equipping your amiibo might seem like a daunting task due to its many components and limitations – luckily, this section is here to help provide you with tips, tricks, and setups for your amiibo’s stats and bonus effects. Here’s my recommended loadout for R.O.B.:
Point Distribution: +90 Attack / +90 Defense / -60 Speed
A setup that focuses on attack and defense. R.O.B. will be even stronger as well as more resilient. The negative points in speed don’t really matter, as R.O.B.’s recovery remains completely intact.
- Auto-heal capability
- Improved escapability
A standard setup. Auto-heal capability and Lifesteal allow R.O.B. to recover damage over time, while Improved escapability allows him to escape from grabs twice as quickly.
If you’d like to explore different options for your amiibo’s point distribution and bonus combination, follow this link.
R.O.B. – Recommended Custom Moves
- Fire Gyro or Slip Gyro: Either one of these Gyro custom moves works for R.O.B. As long as you don’t give him the default, you’re good.
Feeding Your Amiibo
By now, you should know which stats and bonus effects you want to equip your amiibo with. Now it’s time to put your plan into motion and set your amiibo up with its proper equipment pieces! Once you’re ready to begin, open Super Smash Bros., navigate to the Games & More menu, and then to the amiibo tab. Tap in your amiibo (on Wii U, tap it to the left side of the Wii U Gamepad; on the Nintendo 3DS, you must use an NFC reader (sold separately); on the New Nintendo 3DS, tap it to the console’s bottom screen) and you’ll see a status menu that details its current stats and bonus effects.
Don’t worry about your amiibo’s current level, or if you have trained it before. Don’t reset it just to use this guide – remember, it’s always possible to correct an amiibo’s bad habits.
Step 1: Equipping Three Bonus Effects
First things first – we’re going to set your amiibo up with its three bonus effects. From your amiibo’s status screen, click the “Feed Equipment” option, and sort your equipment stash alphabetically. You’ll notice that each piece has a “prefix”, and this prefix determines which bonus effect it yields. Below are the three prefixes you should look for – find the correct equipment pieces, and then feed each one to your amiibo.
- Auto-Healer (Auto-heal capability)
- Vampire (Lifesteal)
- Escape Artist (Improved escapability)
If you realize you don’t have one of the bonus effects you had wanted to feed your amiibo, you will need to farm for it. Please visit this page for more information. In the meantime, leave one of your amiibo’s bonus slots blank, and you can feed it the missing bonus effect later.
Step 2: Rounding Out Stat Values
For many, this is the most difficult step in feeding your amiibo: evenly distributing its stat points. Here’s a quick reminder of the point distribution you should be trying to give to your amiibo:
Point Distribution: +90 Attack / +90 Defense / -60 Speed
Don’t worry if your numbers aren’t exact – we’re aiming for a ballpark range. If you don’t know this already, each piece of equipment has one of three different colors: orange, blue, or green. Orange pieces will increase an amiibo’s attack power but decrease its defense. Blue pieces will increase its defense but lower its speed. A green piece will increase its speed, but lower its strength. You’ll need to use these equipment pieces to balance your amiibo’s stats to the values you want them to be.
Step 3: When Your Amiibo Gets Full
Your amiibo can only eat so many pieces of equipment before it becomes full. It’s possible to feed your amiibo more equipment by battling it. It’s best to refrain from formally starting your training until your amiibo is complete with the correct stats and bonus effects. If your amiibo becomes full midway through the feeding process, hop into a quick 1-stock game as any character. When the match begins, run off the stage and KO yourself. Your amiibo’s habits and tendencies will not be negatively affected, and you will be able to continue feeding it equipment afterwards.
Completing the Feeding Process
Once your amiibo is all set with its stat points, bonus effects, and custom moves, you’ll be ready to begin your training (or continue it, if your amiibo is already Level 50 and is using this guide for the first time). It’s easy to make mistakes while feeding your amiibo, however, and if you run into a problem of some sort that you can’t resolve, you can always visit the community Discord server to ask a question.
Raising your Amiibo to Level 50
Note: If your amiibo was trained prior to using this guide, please do not reset it. This section does talk about raising your amiibo to Level 50, but it also contains helpful tips to use when mirror matching your amiibo – these tips are essential even to amiibo that have already reached Level 50.
Raising an amiibo to Level 50 is widely considered to be the most boring and tedious aspect of amiibo training. For the best results, you have to raise your amiibo very carefully. You can’t just go all-out and use combos and aerials (both of which are frowned upon in the amiibo metagame). For this step, you will be mirror matching your amiibo all the way to Level 50. A “mirror match”, also known as a “ditto match”, is when you fight your amiibo while playing as its character – so in this case, you’ll need to play as R.O.B. against your R.O.B. amiibo. I recommend playing timed matches (anywhere from 3 to 5 minutes will do) on Ω-form stages only.
If you don’t know already, defense is one of the most important components to an amiibo’s success. Believe it or not, the amiibo metagame is not about combos, mindgames, or outsmarting the opponent. It’s about playing good defense and attacking decisively. Here’s a list of defensive-minded tips that you should play by during your mirror matches.
Defensive Training Tips
- Do not jump or use aerials. Amiibo can be trained to block incoming attacks within a fraction of a second. Their reflexes are faster than any human’s can ever be. If your amiibo is airborne, it can’t block – so if it misses an aerial attack, it will be left vulnerable. Remaining grounded at all times is every amiibo character’s best option and safest playstyle. There have been over 150 tournaments thus far, and each one has shown that aerial amiibo always fail.
- Focus on blocking and dodging your amiibo’s attacks. Since amiibo can react so quickly, you shouldn’t teach yours to randomly throw out attacks. Instead, its approach should be calm and calculated. During training, block or dodge as many of your amiibo’s attacks as you can. After perfect shielding or dodging, respond with a counterattack. When your amiibo is at low damage, use tilts and jabs. When your amiibo has taken a lot of damage, use smash attacks instead.
- Do not make any attempt to combo. Amiibo can only use combos that are hard-coded into their AI, and even these combos aren’t very effective tools in the amiibo metagame. Plus, since amiibo can block and dodge with incredible accuracy, combos will usually be ineffective against them. Focus on well-timed blocks, dodges, and counterattacks instead.
- Don’t be too picky. If you mess up during training, don’t get frustrated and reset your amiibo. In fact, you should never reset your amiibo, because it’s always possible to correct bad habits. If you do make a mistake, shrug it off and just keep going.
While each and every amiibo should be trained to play good defense, each character has a vastly different moveset that needs to be taught and mastered. You should play by both the defensive tips listed above and the character-specific tips listed below.
R.O.B. Training Tips
- Primary damage-racking moves: jab, forward tilt, up tilt, down smash, and Robo Beam. Forward tilt is best used directly next to an opponent, while up tilt serves as a light aerial punish. Down smash is one of R.O.B.’s fastest moves, and can help him quickly repel an enemy. Robo Beam should be used from a distance, preferably fully charged.
- Primary KO moves: up smash. R.O.B.’s up smash balances power and speed (although it’s still lacking in terms of speed), making it his best KO option. Forward smash can work too, but it’s slower – you can, however, use a downward aimed forward smash to edgeguard.
If you started using this guide with a Level 1 amiibo, it will take some time for it to reach Level 50. If your amiibo began its training anywhere in between Level 1 and Level 50, it shouldn’t take too long to level it up depending on how much training it originally had. Keep in mind that you can refer back to this list at any time in case you want to mirror match your amiibo to refresh its skills after it reaches Level 50.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters and stages. When you are finished training your amiibo, we will move on to the most important section of the guide – honing your Level 50 amiibo’s skills and turning it into a champion!
Are you ready for things to get interesting? It’s time to take off the training wheels and really make your amiibo great. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many different fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Each character in the Super Smash Bros. roster has their own unique playstyle and a variety of different attacks to use. You should try your best to expose your amiibo to every fighter in the game. Here at Cloud Nine, we have guides for every amiibo character – so if you have any other amiibo characters left untrained, train them up with their own personalized character guide. You can then have your two amiibo fight each other, and they’ll both become stronger!
Mirror Matches, Defense, and Counterattacks
As your amiibo’s knowledge of other characters expands, its knowledge of its own moveset will diminish. That is to say, your amiibo’s fighting skills will wear down over time. Don’t get me wrong, match experience is great – but too much of it at a time will weaken your amiibo’s overall abilities. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills. In the previous section was a list of tips that specifically applied to your amiibo – refer back to that if you want to. Again, be sure to remain grounded and to play defensively.
Speaking of playing defensively, now that your amiibo is Level 50, you can put it through some advanced defensive training. The aptly-named defensive training session will help your amiibo to more accurately block incoming attacks and then counter with a move of its own. It’s also a great way to refresh your amiibo’s skills, in addition to standard mirror matches. To keep your amiibo fresh and at its best, repeat both mirror matches and the defensive training session as needed.
Training a champion amiibo isn’t a simple feat, and it certainly isn’t as easy as following a step-by-step guide from start to finish. It requires innovation, creativity, and a lot of patience. Amiibo are finicky things at times, and yours will likely develop a habit you aren’t so fond of. It might use too many aerials, or walk right into attacks. Luckily, I’ve set up some resources that will help you to correct these problems. The FAQ will answer most of your questions, but if your question isn’t there, you can join Cloud Nine’s Discord server for additional help.
Thanks for sticking with me all the way to the end! It’s been a long guide, but you toughed it out – I really appreciate that! Although the guide may be wrapping up, your training most likely won’t be done anytime soon. There’s always a way forward with an amiibo, and R.O.B. is no exception to this rule. Again, if you run into any roadblocks along the way, check out Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been completely satisfied, there are some more posts here at Cloud Nine that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!
If you noticed any spelling, grammar, or formatting errors while reading this guide, please join the aforementioned Discord server to tell us about the mistake. Your help is much appreciated – thank you in advance!
Thanks to Trainer Blue and MegaVGmaster for compiling all of R.O.B.’s information – this includes his strengths and weaknesses, stats and bonuses, custom moves, and training tips. All of the images you see in this guide are courtesy of the official Super Smash Bros. website and SmashWiki.