Amiibo Training Guide: Mii Gunner

Welcome to Cloud Nine’s Mii Gunner amiibo training guide! To start off, thank you for taking the time to visit – your support is very much appreciated. Huge thanks to Trainer Blue for sharing his knowledge of Mii Gunner and for contributing to the completion of this guide!

Mii Fighters are playable characters in Super Smash Bros. for Wii U and Nintendo 3DS. They are based on a player’s Mii character—so anyone can join in—and you can outfit them with fun costumes. There are three different types (Brawler, Gunner, and Swordfighter), and each one brings a different fighting style to the battle!

This guide is up-to-date as of version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Recommended Equipment
  • Section 3: Leveling Up Your Amiibo
  • Section 4: Post Level-50 Training
  • Section 5: Conclusion & Credits

Section 1: Amiibo Overview / Pros & Cons

File:SSB4 Mii Fighter Screen-1.jpg

Amiibo Overview

Miis are an uncommon sight in the amiibo metagame, and the Mii Gunner is perhaps the most common of the three types. In essence, the Mii Gunner is essentially an improved version of Samus. The Mii Gunner’s special moves – most notably its neutral and side specials – serve as great camping options. Its moveset is overall quite fast and has above-average range.

Unfortunately, the Mii Gunner suffers from several flaws. It often struggles to KO opponents due to its weak smash attacks. The Mii Gunner’s AI has a few quirks as well: its tendency to camp is a double-edged sword. This behavior helps the Mii Gunner to avoid taking damage while simultaneously wearing down its opponent, but it also means that its AI is hesitant to get close and go for a KO. The Mii Gunner’s AI also occasionally uses its down special as a melee attack, which leaves it vulnerable.

The Verdict

The Mii Gunner requires very specific training to meet its maximum potential – it must learn to rely on its special moves. Charge Blast and Gunner Missile are absolutely essential to the Mii Gunner’s success.

Section 2: Recommended Equipment

Mii Gunner – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

  • Small Miis: +60 Attack / +100 Defense / -40 Speed
  • Medium Miis: +50 Attack / +90 Defense / -2Speed
  • Large Miis: +40 Attack / +80 Defense / Speed

  • Auto-heal capability
  • Auto-heal capability
  • Improved escapability

Mii Gunner – Recommended Custom Moves

  • Gunner Missile: Gunner Missile is a versatile projectile that gives the Mii Gunner a great camping option. Inputting this move like a smash attack fires a powered-up Super Missile.
  • Arm Rocket: A superior recovery move that allows the Mii Gunner to control its trajectory. It also grants more horizontal and vertical distance than the default up special.

Once your amiibo’s equipment is refined and ready to go, your training will officially begin! If you ran into a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.

Section 3: Leveling Up Your Amiibo

Raising an amiibo to Level 50 is the most tedious part of amiibo training (post-Level 50 training becomes more interesting). For the best possible result, you will need to train your amiibo very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Mii Gunner – Training Tips

  • Primary damage-racking moves: forward tilt, down tilt, forward smash, Charge Blast, and Gunner Missile. The Mii Gunner’s forward tilt has good reach and deals decent damage, but has a bit of ending lag. Down tilt is surprisingly powerful, and is best used at point blank. Forward smash has a very long hitbox, but has weak knockback and is not reliable as a KO move. Charge Blast is the Mii Gunner’s strongest projectile, and can be used in a number of different ways. Make sure to always have a full Charge Blast ready to use. Gunner Missile is functionally identical to Samus’ missiles, and is stronger when you input it like a smash attack.
  • Primary KO moves: Charge Blast and down smash. Full Charge Blasts are the Mii Gunner’s most optimal method of KOing opponents. It can be used from medium to far range to great effect. Down smash is an option for close-ranged combat, and hits on both sides.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.

Section 4: Post-Level 50 Training

Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.

Your Amiibo’s Match Experience

Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available – so if any of yours are untrained, raise them with their own personalized character guide. You can then pit two amiibo against each other in a battle, and they’ll both become stronger.

Mirror Matches, Defense, & Counterattacks

As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.

If your amiibo begins acting too aggressive during battles, or starts using too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.

Section 5: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Mii Fighter.png


Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t – there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, please join Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!


Thanks again to Trainer Blue for compiling all of Mii Gunner’s information. Images are courtesy of the official Super Smash Bros. website and SmashWiki.



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