Welcome to Cloud Nine’s Shulk amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Trainer Blue for sharing his knowledge of Shulk and for contributing to the completion of the guide!
A handsome young man and a budding scientist, Shulk is the main protagonist in the Xenoblade Chronicles game. After his home colony is attacked by the Mechon, he and his friends set off to take them down. Shulk wields the Monado, a legendary blade imbued with a curious power that allows it to effortlessly slice through Mechon armor.
This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.
Table of Contents
Section 1: Amiibo Overview / Pros & Cons
In contrast to his position on the Super Smash Bros. tier list, Shulk is a highly capable amiibo with an incredibly potent skill set. He possesses a deadly set of smash attacks: each one has great strength and range and are strong against shields. Alongside these, Shulk has access to the strongest counter in the game: with proper timing, it can help him turn a match around in just a few seconds. Each of Shulk’s Monado Arts help him to catch opponents off-guard by shuffling his stats. The Buster and Smash Arts in particular are invaluable and are essential to his success.
Shulk has very promising strengths, but he is not without his flaws. A general rule of thumb in Smash is that with great power comes great lag, and Shulk is no exception: his strongest moves are horribly slow and can be taken advantage of due to their sluggishness. Shulk’s AI can also self-destruct in several ways. Most commonly, Shulk will use Back Slash off the edge. More rarely, he will shuffle through his Monado Arts while recovering – this distracts him from successfully returning to the stage. Finally, Shulk may prioritize the Jump and Speed Arts over the superior Buster, Smash, and Shield Arts.
Shulk has an extremely high potential that can be met with patience and perseverance. Focus on ironing out his tendency to self-destruct, and you will have a truly formidable fighter on your hands.
Section 2: Recommended Equipment
Shulk – Recommended Stats & Bonuses
For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.
Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+60 Attack / +60 Defense / 0 Speed
Shulk – Recommended Custom Moves
- Decisive Monado Arts OR Hyper Monado Arts: The Decisive Monado Arts last longer and cannot be canceled. These traits line up nicely with the Shulk amiibo’s tendencies: it will never cancel an Art, so Decisive Monado Arts is quite fitting. Alternatively, Hyper Monado Arts amplifies the buffs and debuffs of each Art, but the effects end faster. Either of these custom moves works well for Shulk – it simply comes down to your personal preference.
- Power Vision: A custom down special with drastically increased damage and knockback. Consecutive uses of Power Vision shorten its active frames – this means that after several uses in a row, it will be impossible to successfully counterattack until a cooldown period ends.
Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you ran into some sort of problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.
Section 3: Leveling Up Your Amiibo
Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Shulk Training Tips
- Primary damage-racking moves: jab, forward tilt, down tilt, and up tilt. Jab is one of Shulk’s fastest attacks and serves as a solid “get-off-me” move. Shulk’s tilts have impressive strength and reach, making them great neutral options.
- Primary KO moves: forward smash and up smash. In addition to having incredible damage and knockback, Shulk’s forward smash is strong against shields and serves as a great edge-guarding tool. Up smash has limited horizontal range, but extends very high, making it an optimal aerial punish.
- Moves to avoid: Jump Art, Speed Art, and Back Slash. The Jump and Speed Monado Arts do not bring Shulk much benefit. Shulk’s AI often prioritizes activating either the Jump or Speed Arts, which can put him at a disadvantage in certain situations. Back Slash is rather weak and Shulk has a tendency to self-destruct with it, so avoid the move entirely during training.
- Utilize the Buster, Smash, and Shield Arts. The Buster Art is pink and increases the damage of Shulk’s attacks. Activate this Art when the opponent is at low percentages. The Smash Art is red and increases the knockback of Shulk’s attacks. Activate it against a weakened opponent. The Shield Art is yellow and increases Shulk’s defensive capabilities. Activate the Art when you have taken over 100% damage.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters.
Section 4: Post-Level 50 Training
Now that your amiibo has reached Level 50, its training will become a bit more involved. Defense and counterattacks are important to your amiibo’s success, but its match experience is even more important. Your amiibo will need to be exposed to as many fighters, stages, and situations as possible.
Your Amiibo’s Match Experience
Every character in the Super Smash Bros. roster has their own unique playstyle and a variety of attacks to use. Ideally, your amiibo will learn to play against all 58 fighters. Training guides for every amiibo are now available: so if any of yours are untrained, raise them with their own personalized character guide. You can then pit the two amiibo against each other in a battle, and they’ll both become stronger.
Mirror Matches, Defense, & Counterattacks
As your amiibo’s knowledge of other fighters grows, its grasp on its own moveset slowly fades away. More specifically, your amiibo’s fighting skills will wear down over time. Match experience is great, but too much of it at once is a bad thing. Mirror matching your amiibo between battles against other characters is a great way to refresh its skills while retaining its match experience. In the previous section was a list of tips that specifically applied to your amiibo’s character – refer back to that list if necessary. Once again, be sure to stay grounded and to play defensively.
If your amiibo begins acting aggressively during battles or starts to use too many aerial attacks, there is a perfect solution: the defensive training session. In just a few minutes, you can retrain your amiibo to dodge, perfect shield, and counterattack with impeccable speed and timing. To keep your amiibo fresh and at its best, rotate both mirror matches and defensive training sessions as needed.
Section 5: Conclusion & Credits
Thank you so much for reading this guide! It was a long one, but you made it through! Although the guide may be coming to a conclusion, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you ever need additional help training your amiibo, stop by Cloud Nine’s Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. The official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!