By far the most difficult part of raising an amiibo is feeding it equipment. It’s a tough business – not only do you have to farm for equipment pieces and custom moves, but you also have to be able to perfectly distribute your amiibo’s stats and give it the correct bonus effects. This page is dedicated to all things equipment – general information, more bonus setups you can use, and how to farm for equipment pieces.
General Equipment Information
First things first, your amiibo cannot have a stat total of over 120. Let’s say an amiibo has +32 attack, +101 defense, and -13 speed. 32 plus 101 minus 13 equals 120. As long as your amiibo’s three stats add up to 120 or less, you’re good. If you feed your amiibo in-game, it’s impossible to get this stat total past 120. However, if you use Amiibo PowerSaves, it is possible to bypass this limit, but if you try to enter an amiibo with a stat total higher than 120, you’re going to be disqualified.
And just in case you’re wondering – if you start out training a vanilla amiibo (as in, an amiibo with no equipment), it’s completely fine to feed it equipment later and switch to competitive play. Many trainers have done this with their amiibo and have found success in tournaments after appropriate training. So if you have a vanilla amiibo who you want to make the switch, don’t reset it.
Stat Setups & Bonus Combinations
There are many different bonus effects in Super Smash Bros., and even more potential bonus effect setups. Please note that the bonuses Critical-hit capability and Explosive perfect shield are both banned from competitive play, so those bonuses will not be mentioned here. Before we get into bonus effects, though, here are some stat spreads to consider:
#1: Standard: +40 Attack / +70 Defense / +10 Speed
Many amiibo trainers use this point distribution – in fact, this is probably the most common stat spread. It focuses on defense, which goes a long way in enhancing your amiibo’s in-game endurance. In addition to a great defensive boost, your amiibo’s strength and mobility will be respectably increased as well.
#2: Balanced: +40 Attack / +40 Defense / +40 Speed
This is a perfectly balanced setup that evenly distributes the allocated 120 stat points between attack, defense, and speed. The spread hit its peak in usage in early 2016, but has since fallen off because the 40 points in speed are generally better served in either attack or defense. But this setup still works for slow characters like Bowser and Ganondorf.
#3: Attack / Defense: +60 Attack / +60 Defense / 0 Speed
This spread balances the allowed points between attack and defense, with no investment into speed. Great for characters whose mobility is already proficient – these include fighters like Link, Ness, and Pikachu.
#4: Overload (Attack): +200 Attack / +120 Defense / -200 Speed
This is the overload setup, which maxes out your amiibo’s attack and grants a hefty boost to its defense. Characters with this spread will be immensely powerful, but will have trouble recovering. Best used on fighters like Little Mac and Charizard.
#5: Overload (Defense): +120 Attack / +200 Defense / -200 Speed
And this is the other overload setup that focuses on defense while granting a huge boost to attack as well. Fighters with this spread will be able to take many hits, but if they’re knocked too far off the stage, won’t be able to recover due to their slow speed.
Bonus combinations are quite straightforward. There is essentially a small group of bonus effects that are considered most viable – all you have to do is mix and match them depending on the fighter you’re training, and you’ll be good to go. The bonuses you’ll want to consider are Auto-heal capability, Lifesteal, Improved trade-off attack, and Improved trade-off ability. But one bonus that is absolutely mandatory on every amiibo is Improved escapability. It’s by far the best and most useful bonus in the game, so you have to give it to your amiibo. If you want some specific bonus combinations to use on your amiibo, here are a few:
- Auto-heal capability
- Improved escapability
This bonus combination is quite standard in the metagame. Auto-heal capability and Lifesteal work together to restore your amiibo’s health as quickly as possible, while Improved escapability allows your amiibo to more quickly escape from grabs.
- Improved trade-off attack OR Improved trade-off ability
- Improved escapability
The centerpiece of this setup is the trade-off bonus. Which one you select is your choice; trade-off attack starts your amiibo at 30% damage each stock, but increases its attack power by 15%, while trade-off ability starts your amiibo at 60% but provides it with a slew of enhancements. Lifesteal will help offset this damage, while Improved escapability enables your amiibo to escape from grabs 50% faster.
While these stat spreads and bonus combinations above are extremely effective on almost every amiibo, it can be very interesting to experiment with your own combinations on your amiibo and discovering what fits your amiibo’s playstyle. For example, say that maybe a stat spread of 60 attack, 0 defense, and 60 speed with the bonuses Hyper smash attacks, Mirror shield, and Improved trade-off defense turns out to be the perfect setup on your amiibo. The important thing to remember is that you’re not limited to just the stat spreads and bonuses listed in this guide – there are about 93 different bonuses available in both versions of the game and infinitely many more stat spreads to choose from. With so many different combinations available, you’re definitely not going to be running out of ideas!
As if rounding out your amiibo’s stat points and deciding on its bonus effects wasn’t difficult enough, you’ll also likely have to farm for proper equipment pieces at some point during your training. Of course, this problem can be alleviated with the help of Amiibo PowerSaves, but for those of you who don’t want it or can’t afford it, there’s still a few ways for you to get what you need.
If you’re playing on the Wii U version of the game, you have access to Master Orders and Crazy Orders. For these modes, you have to complete challenges that Master Hand and Crazy Hand give you, and you’ll receive either Gold, equipment pieces, or custom moves in return. You can choose which type of prize you want to receive, as well. The most reliable of these two modes is Crazy Orders. As mentioned before, you’ll be able to select a challenge. There will often be a “Giant Battle” challenge where you and a CPU teammate must fight a giant opponent. If you play as Ness and spam PK Fire, the opponent won’t be able to escape. You’ll then be able to land the finishing blow with a well-timed forward smash.
Smash Tour and Trophy Rush can also yield equipment pieces, but neither of these modes are recommend. Smash Tour is not fun in the slightest bit, and doesn’t give you enough customs to be worth it. The same goes for Trophy Rush – it’s bearable, but costs a lot of Gold and doesn’t offer many rewards.
If you’re playing on the Nintendo 3DS version of the game, you have access to Smash Run. Now, see, Smash Run is fun, and all you have to do is play as the character whose custom moves you want to unlock. Eventually, you’ll receive the correct piece. It’s also possible to unlock stats and bonus effects by playing the game as well. Smash Run is best played with friends, by the way!
But the best way to farm equipment? The Coin Army. It’s when you take four amiibo (that you aren’t actively training) and have them all fight each other in a 99-stock match. After the match is done, each one will have a bunch of equipment for you to take. The negative here is that none of these amiibo will be even remotely good, and that you need anywhere from two to four amiibo to get this trick to work. But it’s a great way to farm for stats and bonuses in the background while you do something else.