The most tedious part of raising an amiibo is feeding it equipment. In addition to grinding for equipment pieces and custom moves, you will have to evenly distribute your amiibo’s stats and supply it with three viable bonuses. Simply put, feeding an amiibo is a headache – and that’s where this handy guide comes in.
General Equipment Information
Your amiibo has three different stats: Attack, Defense, and Speed. At any time, you can “feed” your amiibo custom parts to boost its stats. After use, the equipment piece disappears and cannot be recovered. Your amiibo’s Attack, Defense, and Speed stats all start at 0, but can be increased by up to 200 points. However, there is a catch: your amiibo’s stat points cannot add up to a number greater than 120.
Each piece of equipment is colored orange, blue, or green. Orange pieces will increase Attack, but decrease defense. Blue pieces will increase Defense, but decrease Speed. And green pieces will increase Speed, but decrease Attack. Before feeding your amiibo, you should familiarize yourself with the effects of increasing the value of each stat.
- Attack: The higher your amiibo’s Attack stat, the harder it will hit. Specifically, the damage of its attacks (including special moves) will increase. With maximum investment into Attack (+200 points), the strength of your amiibo’s moves will increase by 2x. Fighters like Sheik and Duck Hunt, who lack good kill moves, will need heavy Attack investment.
- Defense: The higher your amiibo’s Defense stat, the less damage it will receive. With maximum investment into Defense (+200 points), your amiibo will be about 1.5x more resilient to damage and knockback. Fighters like Mewtwo and Jigglypuff will need heavy Defense investment to patch up their poor durability.
- Speed: The higher your amiibo’s Speed stat, the faster it will move. The Speed stat also affects jump height and falling speed. Don’t invest too heavily in your amiibo’s Speed stat, or else it will zip around the stage so fast that it won’t be able to land any hits.
An amiibo can also have three different bonus effects. There are many bonuses available in Super Smash Bros., but only a select few of them are worth using. The rest bring negligible effects that are far outclassed by superior options. Here’s a list of the most popular bonus effects and what they do:
Viable Bonus Effects:
- Auto-heal capability enables its user to passively restore health. Every 3 seconds, the user will recover 2%. It might not sound like much, but it certainly makes a difference over time.
- Crash run is rather uncommon but is still viable alongside specific training routines. Crash run enables its user to inflict damage by running into opponents – the amount of damage this maneuver inflicts is dependent on the duration of the dash.
- Easy perfect shield is also rarely seen, but is still a viable selection. It increases the perfect shield opportunity window by 2.34x. Easy perfect shield is primarily used on Jigglypuff. When its shield is broken, Jigglypuff is KOed, and Easy perfect shield helps to prevent that from happening.
- Health-restoring shield is a helpful bonus that allows its user to restore health by blocking attacks. However, it comes with the drawback of weakening its user’s shield regeneration.
- Hyper smash attacks is a bit misleading. Its in-game description states “Charge smash attacks for longer to get 1.3x power”. This description leaves out an important tidbit: experiments have shown that Hyper smash attacks increases the power of uncharged smash attacks as well.
- Improved escapability is currently the most popular bonus effect. It enables its user to escape from grabs twice as quickly, which is important to avoid being KOed by powerful kill throws. Improved escapability also allows the user to more quickly escape from being stunned, buried, or frozen.
- Improved launch ability increases the power of moves that launch enemies upward by 1.3x. It is best used on characters whose strongest kill moves launch opponents upward – examples include Kirby, Yoshi, and Lucas.
- Improved trade-off ability provides its user with a variety of stat increases. Attack power is increased by 1.1x, Defense is increased by 1.2x, ground mobility is increased by 1.28x, air mobility is increased by 1.18x, and jump height is increased by 1.15x. In exchange for these advantages, the user will start each stock at 60% damage.
- Improved trade-off attack is essentially a less extreme version of Improved trade-off ability. It increases its user’s attack power by 1.15x, but also inflicts 30% of damage to them at the start of each stock.
- Lifesteal is a powerful bonus effect that pairs well with trade-off bonuses in addition to working well on its own. Hence its name, Lifesteal allows its user to restore health by attacking an opponent.
- Mirror shield is a helpful bonus that allows its user to inflict damage by blocking attacks. However, it comes with the drawback of weakening its user’s shield regeneration.
Banned Bonus Effects:
These two bonuses are universally banned from online tournaments. In physical tournaments (which are rare), these bonus effects may be allowed – if that’s the case, you should definitely be using both of them on your amiibo.
- Explosive perfect shield is the most powerful bonus effect in the entire amiibo metagame. Explosive perfect shield enables its user to create a damaging explosion every time they perfect shield an attack. The explosion inflicts 15% to opponents caught in the blast, and can even KO them at high percentages. Given that amiibo have superhuman reaction time, it’s no surprise that Explosive perfect shield was given the boot from online play.
- Critical-hit capability is not as consistently threatening as Explosive perfect shield, but is still considered “broken” by a majority of the community. Critical-hit capability allows its user to land critical hits that deal 3x damage and knockback. Each attack has a 20% chance of being a critical hit. Critical-hit capability was banned because matches eventually became dependent on which amiibo got a critical hit first.
Stat Spreads & Bonus Combinations
The amiibo metagame has been going strong since 2014. Over time, many stat spreads and bonus combinations have become standard, and are commonly seen on tournament-ready amiibo.
In today’s metagame, most trainers focus on their amiibo’s Attack and Defense stats. As a result, +80 Attack / +80 Defense / -40 Speed is the standard for most characters. On heavyweight fighters with poor mobility, +40 Attack / +70 Defense / +10 Speed is used instead. There are other options available depending on what type of fighter you want to raise.
This is undoubtedly the most popular bonus combination. It focuses on survivability – between Auto-heal capability and Lifesteal, the user will be recovering a lot of health. Improved escapability rounds out the set, enabling its user to escape from grabs quickly.
The centerpiece of this setup is the trade-off bonus – which bonus you select is your choice. Improved trade-off attack is the safest option, as it only starts its user at 30% damage instead of Improved trade-off ability’s 60%. Lifesteal helps to offset the drawbacks of the trade-off bonus by restoring health over time. Improved escapability is a necessity on every set, and this one is no exception.
This spread forgoes gimmicks in favor of direct boosts. Hyper smash attacks boosts the strength of all smash attacks by 1.3x, while Improved launch ability boosts the strength of upward-launching attacks by 1.3x. These two bonuses, when combined, grant a 1.6x power increase to all up smashes. Alternatively, Improved launch ability can be swapped out for Lifesteal. Improved escapability is the final bonus, enabling its user to escape from grabs quickly.
The “Rock-Paper-Scissors” is by far and away the most powerful bonus combination in the game. Quick reminder – Critical-hit capability and Explosive perfect shield are both universally banned from online play. But if you happen upon a rare real-life tournament that allows all types of bonuses, this is the set you should use. With it, all the user has to do is block with correct timing. Explosive perfect shield will eventually KO the opponent.
Now, don’t feel like you have to select one of these bonus combinations. In most cases, trainers will hand-pick three separate bonuses that benefit their character of choice. For example, if a trainer is raising a Lucas amiibo, they may choose Improved launch ability to increase the power of their amiibo’s up smash. Since Lucas’ up smash is slow and punishable, the trainer may add Lifesteal to help their amiibo recover from the damage it takes. Cloud Nine’s amiibo training guides include specialized bonus combinations that have been tailored to each character’s specific needs, so be sure to check those out if you haven’t done so already.
Before you can feed your amiibo, you need to have the correct custom moves and equipment pieces. If you are using the Wii U version of the game, you have access to Master Orders and Crazy Orders. For these game modes, you have to complete challenges that Master Hand or Crazy Hand create. Upon completion, you will receive Gold, equipment, or a custom move. You can even choose which type of prize to receive!
The most reliable of these two game modes is Crazy Orders. After either spending 5000G or using a Crazy Orders Pass to gain entry, you will be able to select one of three challenges. In most cases, there will be a “Giant Battle” challenge available where you will have to team up with a CPU fighter to take on a giant-sized opponent. This is a very easy challenge to clear – simply play as Ness and spam PK Fire until the enemy is within range of being KOed with a well-timed forward smash.
Smash Tour and Trophy Rush can also yield helpful rewards, but neither of these game modes is very effective for farming. Smash Tour is not fun at all, and Trophy Rush costs a lot of Gold but only yields 1-2 custom parts per 5-minute session.
If you’re playing on the Nintendo 3DS version of the game, you have access to Smash Run. Smash Run is actually really fun and yields both custom moves and equipment pieces. There’s a neat trick here, too. The custom moves that Smash Run provides will almost always correspond to the character you are playing as.
Over time, amiibo will gather equipment pieces and custom moves for you to take. If you go to the Vault and then to the amiibo menu, you can scan your amiibo to receive these gifts. If you have four extra amiibo (that you do not intend to actively train), you can pit them against each other in a 99-stock match. After the match is over, each amiibo will have gathered equipment pieces and custom moves. This is a great way to farm for stats, bonuses, and custom moves in the background while you do something else.